Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Lenophis

691
Gaming Discussion / Re: Understanding Osmose
« on: September 04, 2010, 02:26:15 PM »
Since the MP wasn't copied to the battle buffer, I have to believe the same would happen for both.

692
General Discussion / Re: Gamefaqs + eternal stupidity
« on: September 03, 2010, 03:41:02 PM »
Since I am a mod there, it wouldn't be right of me to talk about the wheelings and dealings of the stupids. However, personally, I'm sick of the guy.

693
Gaming Discussion / Re: Understanding Osmose
« on: September 02, 2010, 10:05:42 PM »
Not much to explain here. If Gogo doesn't have any magic, or doesn't have the Lore command, his MP isn't copied to the battle buffer. I'm guessing Osmose is trying to restore MP the game thinks he doesn't have. A bug? Probably, but it seems more like an oversight.

694
Pandora's Box / Re: Suggestions
« on: September 02, 2010, 01:53:27 PM »
Umaro has no commands, so his MP shouldn't ever be copied to the battle buffer. If he loses MP because of the Orb, then I'm curious about why.

695
Float, like Poison, Auto Raise, Regen, Death, Petrification, etc are all ailments. I quit trying to figure out "why" a long time ago. It's a game, and it'll do what it does.

696
General Discussion / Re: any other Yahoo Mail spammers?
« on: August 30, 2010, 04:20:28 AM »
Should I be offended I did not receive any of this email?! :cycle:

All kidding aside, that sounds like a damn serious problem. I have to think Yahoo knows this is going on, so they should in theory not blame you for that stuff, especially if they investigate it like you have. But then again, you never know...

This could also spell trouble for the other webmail guys too, but time will tell.

697
Submissions / Re: FF6 Patch: FF6 Improvement Beta Patch
« on: August 29, 2010, 11:04:14 PM »
And it's up.

698
Submissions / Re: Choujin Sentai Jetman (timed, untagged)
« on: August 29, 2010, 11:01:31 PM »
Got it up, sorry about the delay.

699
Game Modification Station / Re: Targeting editing difficulty;
« on: August 28, 2010, 02:28:00 PM »
Make sure "One side only" is the only option checked in the targeting. That way the cursor defaults to your party, and defaults to you. And boom, self-only.

700
Submissions / Re: FF6 Patch: FF6 Improvement Beta Patch
« on: August 27, 2010, 12:37:11 AM »
If you can upload it somewhere (googlepages, etc) then go ahead and link it.

701
General Discussion / Re: Windows 98
« on: August 26, 2010, 05:00:21 PM »
Does anyone happen to still have a Windows 98 (preferably SE) install disc lying around they're willing to part with?
I have 98SE, 2k, and XP Pro. Which would you like?

702
Pandora's Box / Re: Make an FC command!
« on: August 24, 2010, 03:00:35 PM »
There's nothing to fix there. Undead are intentionally supposed to be one-shotted by those items. Giving them immunity to those would only serve to make the undead really unfair.

703
Game Modification Station / Re: Making a hack, some questions.
« on: August 22, 2010, 02:41:42 PM »

704
Game Modification Station / Re: Making a hack, some questions.
« on: August 21, 2010, 11:17:48 PM »
That's scattered in bank C2, I suggest opening up the disassembly assassin has hosted and searching for the effects. He was kind enough to label the routines by the spells that use them, so they should be easy enough to find. :happy:

705
Game Modification Station / Re: Some spell effect ideas
« on: August 20, 2010, 03:26:31 PM »
Isn't there a damage modifier mod exist?

http://slickproductions.org/ff6patches.php
- Holy Randomness Batman!
- - [This patch replaces the old random number generator (RNG) with a better one.]
I should really take that patch down. It's been tested to be ineffective. :isuck:

:edit:

It looks like that replaces the game's RNG, I'm talking about acting like Comet from FFV, which randomly did either a little or a lot of damage.
Nooo, no more super ball crap. Normal damage is fine! :bah: