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Messages - Lenophis

631
Game Modification Station / Re: Editing Ending Credit Character Names
« on: October 25, 2010, 03:58:36 PM »
ANYTHING is possible, given hardware limitations and amount of effort you're willing to put into it. That's not something you'd need an editor for, anyway, but whatever.

632
General Discussion / Re: NFL season (2010-2011) week 7!
« on: October 24, 2010, 02:41:12 AM »
Week 7 schedule:
Bengals @ Falcons
Redskins @ Bears
Rams @ Buccaneers
49'ers @ Panthers
Bills @ Ravens
Eagles @ Titans
Jaguars @ Chiefs
Steelers @ Dolphins
Browns @ Saints
Cardinals @ Seahawks (division)
Patriots @ Chargers
Raiders @ Broncos (division)
Vikings @ Packers (division)
Giants @ Cowboys (division, Monday)
My picks: Falcons, Redskins, Rams, 49'ers, Ravens, Titans, Chiefs, Dolphins, Saints, Seahawks, Chargers, Broncos, Vikings, Giants.

633
General Discussion / Re: MLB Season (2010)
« on: October 23, 2010, 11:08:14 PM »
The world series is set, because the Giants decided that they didn't want a game 7. The Giants haven't won it in over 50 years, and the Rangers have never won it before. Somebody will be very happy after this series is over.

634
Game Modification Station / Re: Editing Ending Credit Character Names
« on: October 23, 2010, 03:02:46 PM »
Is someone making a hack-worthy editor for that sort of thing?
To my knowledge, no.

635
Submissions / Re: SUBMISSION - G.I. Joe: A Real American Hero
« on: October 23, 2010, 01:41:30 AM »
And it's up.

636
Submissions / Re: SUBMISSION - G.I. Joe: The Atlantis Factor
« on: October 23, 2010, 01:40:59 AM »
And it's up.

637
Submissions / Re: SUBMISSION - Adventures In The Magic Kingdom
« on: October 23, 2010, 01:36:01 AM »
And it's up.

638
Submissions / Re: Cafe to Bar Patch
« on: October 23, 2010, 01:31:11 AM »
And it's up.

639
Submissions / Re: SUBMISSION - Gun.Smoke
« on: October 23, 2010, 01:26:26 AM »
Oooops, I did forget. Sorry about that. It's up now though. :happy:

640
Submissions / Re: FF6 Patch: FF6 Improvement Beta Patch
« on: October 22, 2010, 11:44:01 PM »
After finally reading the readme, I can't say I'm a fan of the patch descriptions being changed. Kindly revert them back to what they were. :shadow:

641
Game Modification Station / Re: FF6 Improvement Project
« on: October 22, 2010, 11:13:59 PM »
The patch size went up by 180 kb. What did you change? :whoa:

642
General Discussion / Re: MLB Season (2010)
« on: October 22, 2010, 10:19:33 PM »
Bwahahahahahahahah, the champs are done. The Rangers advance to their first world series in their history. They await the Giants/Phillies NLCS winner. Giants are up 3-2, and game 6 is Saturday.

643
Game Modification Station / Re: FF6 Improvement Project
« on: October 22, 2010, 10:17:54 PM »
You're still overwriting the map, but just changing the order in which it's done. After moving up B2 and C0, move up FE. That way, the map change never happens, and the chests are always there.

My apologies, I should've been clear about that originally.

644
Game Modification Station / Re: FF6 Improvement Project
« on: October 22, 2010, 10:00:16 PM »
OK, I'll buy that. But the items seem to have more use at the first Phantom Train part of the game than by the time you get to Cyan's dream, so it became a coding error in terms of the game.
Also true. In which case the C0 check should've just jumped over a B2 call, which would've prevented the yellow tint just as easily. Ahh well.

Quote
The "73" at CB/A5C2 is what I'd want to change, then, to keep the map from overwriting L1, but I'm not sure what it should be changed to. Either that or set Bit 4 to clear, but somehow I don't think that would do very good things.
Well, if you wanted to remove the map writes, you can either NOP out the map instruction, or move up the B2 call and C0 check.

645
Game Modification Station / Re: FF6 Improvement Project
« on: October 22, 2010, 09:34:24 PM »
However, I can't seem to figure out why the chests are invisible in the room.
I can offer no explanation for the caboose, but I do  have one for the dining cars. If you look at the event dump...
Code: [Select]
CB/A5BC: C0    If ($1E80($0A4) [$1E94, bit 4] is set), branch to $CB6A55
CB/A5C2: 73    Replace current map's Layer 1 at (20, 6) with the following (2 x 2) chunk, refresh immediately
CB/A5C7:       $71, $72
CB/A5C9:       $18, $19
CB/A5CB: B2    Call subroutine $CBA5D6
CB/A5CF: C0    If ($1E80($0A4) [$1E94, bit 4] is set), branch to $CB6A4C
CB/A5D5: FE    Return
The map is being overwritten because you aren't in the WoR. In other words, these treasures are supposed to be attained only in the World of Ruin. The only time you ever get access to the train in the WoR is during Cyan's dream, which is a great indicator that the dream was supposed to have more during the train sequence.