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Messages - Lenophis

631
General Discussion / Re: MLB Season (2010)
« on: October 22, 2010, 10:19:33 PM »
Bwahahahahahahahah, the champs are done. The Rangers advance to their first world series in their history. They await the Giants/Phillies NLCS winner. Giants are up 3-2, and game 6 is Saturday.

632
Game Modification Station / Re: FF6 Improvement Project
« on: October 22, 2010, 10:17:54 PM »
You're still overwriting the map, but just changing the order in which it's done. After moving up B2 and C0, move up FE. That way, the map change never happens, and the chests are always there.

My apologies, I should've been clear about that originally.

633
Game Modification Station / Re: FF6 Improvement Project
« on: October 22, 2010, 10:00:16 PM »
OK, I'll buy that. But the items seem to have more use at the first Phantom Train part of the game than by the time you get to Cyan's dream, so it became a coding error in terms of the game.
Also true. In which case the C0 check should've just jumped over a B2 call, which would've prevented the yellow tint just as easily. Ahh well.

Quote
The "73" at CB/A5C2 is what I'd want to change, then, to keep the map from overwriting L1, but I'm not sure what it should be changed to. Either that or set Bit 4 to clear, but somehow I don't think that would do very good things.
Well, if you wanted to remove the map writes, you can either NOP out the map instruction, or move up the B2 call and C0 check.

634
Game Modification Station / Re: FF6 Improvement Project
« on: October 22, 2010, 09:34:24 PM »
However, I can't seem to figure out why the chests are invisible in the room.
I can offer no explanation for the caboose, but I do  have one for the dining cars. If you look at the event dump...
Code: [Select]
CB/A5BC: C0    If ($1E80($0A4) [$1E94, bit 4] is set), branch to $CB6A55
CB/A5C2: 73    Replace current map's Layer 1 at (20, 6) with the following (2 x 2) chunk, refresh immediately
CB/A5C7:       $71, $72
CB/A5C9:       $18, $19
CB/A5CB: B2    Call subroutine $CBA5D6
CB/A5CF: C0    If ($1E80($0A4) [$1E94, bit 4] is set), branch to $CB6A4C
CB/A5D5: FE    Return
The map is being overwritten because you aren't in the WoR. In other words, these treasures are supposed to be attained only in the World of Ruin. The only time you ever get access to the train in the WoR is during Cyan's dream, which is a great indicator that the dream was supposed to have more during the train sequence.

635
Game Modification Station / Re: Editing Ending Credit Character Names
« on: October 21, 2010, 04:17:22 PM »
That info is not ready for release yet.

636
General Discussion / Re: SNES and NES music plugin for ipods?
« on: October 21, 2010, 04:09:29 PM »
If that's the case, you should look into what was done to get the programs working on the phones. As long as the processor is strong enough, you should be able to get them playing just fine.

637
General Discussion / Re: SNES and NES music plugin for ipods?
« on: October 20, 2010, 09:27:40 PM »
To play NSF/E, you basically need to emulate the NES, and for SPC, you need to emulate the SPC700. There's no way around that, because NSF and SPC just contain sequence data (or at least I think so). You're almost better off converting them to MP3s...

638
Game Modification Station / Re: FF6 Improvement Project
« on: October 20, 2010, 09:23:09 PM »
Do you know if this has been done before
With tests, yes. It'll work just fine.

Quote
and how much lag such a big jump might add to the script?
It won't add any lag. The CPU can compute 1+1 just as easily as 1+10. Just remember that you have to start from CA.

639
General Discussion / Re: Is DB still here?
« on: October 20, 2010, 02:59:28 PM »
:banonsmash:

640
General Discussion / MOVED: Is DB still here?
« on: October 20, 2010, 04:01:22 AM »

641
General Discussion / Re: Is DB still here?
« on: October 20, 2010, 04:00:38 AM »
Yes, it should.

642
Game Modification Station / Re: FF6 Improvement Project
« on: October 19, 2010, 02:54:19 PM »
You have one more problem than that, the events are relative to bank CA. That means if you want events to go before that, you need to calculate the address of a jump (B2 command, for example) so the program bank wraps. The problem with that is, I don't even know if the hardware will deal with that the way you would want to. I also don't know if that's correct behavior or not.

There's a bunch of free space in bank EE, starting at EE/AF01. You'll still have the same problem of calculating the address, but it'll be much easier in this case. :tongue:

643
General Discussion / Re: NFL season (2010-2011) week 6!
« on: October 17, 2010, 06:21:20 PM »
Would've been better if there weren't so many penalties. Seriously, the Cowboys got called for excessive celebration, again.

644
Game Modification Station / Re: Making Locke Able to Learn Lores
« on: October 17, 2010, 03:36:01 AM »
I am pretty sure C2:36D6 is where a Lore is learned
Code: [Select]
Learn lore if casted

C2/36D6: DA           PHX
What gave it away? :shadow:

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how would I go about making Locke learn it? is it $3001?
S

645
General Discussion / Re: NFL season (2010-2011) week 6!
« on: October 17, 2010, 02:24:18 AM »
Week 6 schedule:
Lions @ Giants
Falcons @ Eagles
Browns @ Steelers (division)
Chiefs @ Texans
Saints @ Buccaneers (division)
Dolphins @ Packers
Chargers @ Rams
Ravens @ Patriots
Seahawks @ Bears
Jets @ Broncos
Raiders @ 49'ers
Cowboys @ Vikings
Colts @ Redskins
Titans @ Jaguars (Monday)
My picks: Giants, Falcons, Steelers, Texans, Saints, Packers, Chargers, Ravens, Bears, Jets, Raiders, Vikings, Colts, Titans.

I have no confidence in my Giants, Texans, Ravens, and Jets picks. :tongue: