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Messages - Lenophis

631
Game Modification Station / Re: FF6 Improvement Project
« on: October 22, 2010, 09:34:24 PM »
However, I can't seem to figure out why the chests are invisible in the room.
I can offer no explanation for the caboose, but I do  have one for the dining cars. If you look at the event dump...
Code: [Select]
CB/A5BC: C0    If ($1E80($0A4) [$1E94, bit 4] is set), branch to $CB6A55
CB/A5C2: 73    Replace current map's Layer 1 at (20, 6) with the following (2 x 2) chunk, refresh immediately
CB/A5C7:       $71, $72
CB/A5C9:       $18, $19
CB/A5CB: B2    Call subroutine $CBA5D6
CB/A5CF: C0    If ($1E80($0A4) [$1E94, bit 4] is set), branch to $CB6A4C
CB/A5D5: FE    Return
The map is being overwritten because you aren't in the WoR. In other words, these treasures are supposed to be attained only in the World of Ruin. The only time you ever get access to the train in the WoR is during Cyan's dream, which is a great indicator that the dream was supposed to have more during the train sequence.

632
Game Modification Station / Re: Editing Ending Credit Character Names
« on: October 21, 2010, 04:17:22 PM »
That info is not ready for release yet.

633
General Discussion / Re: SNES and NES music plugin for ipods?
« on: October 21, 2010, 04:09:29 PM »
If that's the case, you should look into what was done to get the programs working on the phones. As long as the processor is strong enough, you should be able to get them playing just fine.

634
General Discussion / Re: SNES and NES music plugin for ipods?
« on: October 20, 2010, 09:27:40 PM »
To play NSF/E, you basically need to emulate the NES, and for SPC, you need to emulate the SPC700. There's no way around that, because NSF and SPC just contain sequence data (or at least I think so). You're almost better off converting them to MP3s...

635
Game Modification Station / Re: FF6 Improvement Project
« on: October 20, 2010, 09:23:09 PM »
Do you know if this has been done before
With tests, yes. It'll work just fine.

Quote
and how much lag such a big jump might add to the script?
It won't add any lag. The CPU can compute 1+1 just as easily as 1+10. Just remember that you have to start from CA.

636
General Discussion / Re: Is DB still here?
« on: October 20, 2010, 02:59:28 PM »
:banonsmash:

637
General Discussion / MOVED: Is DB still here?
« on: October 20, 2010, 04:01:22 AM »

638
General Discussion / Re: Is DB still here?
« on: October 20, 2010, 04:00:38 AM »
Yes, it should.

639
Game Modification Station / Re: FF6 Improvement Project
« on: October 19, 2010, 02:54:19 PM »
You have one more problem than that, the events are relative to bank CA. That means if you want events to go before that, you need to calculate the address of a jump (B2 command, for example) so the program bank wraps. The problem with that is, I don't even know if the hardware will deal with that the way you would want to. I also don't know if that's correct behavior or not.

There's a bunch of free space in bank EE, starting at EE/AF01. You'll still have the same problem of calculating the address, but it'll be much easier in this case. :tongue:

640
General Discussion / Re: NFL season (2010-2011) week 6!
« on: October 17, 2010, 06:21:20 PM »
Would've been better if there weren't so many penalties. Seriously, the Cowboys got called for excessive celebration, again.

641
Game Modification Station / Re: Making Locke Able to Learn Lores
« on: October 17, 2010, 03:36:01 AM »
I am pretty sure C2:36D6 is where a Lore is learned
Code: [Select]
Learn lore if casted

C2/36D6: DA           PHX
What gave it away? :shadow:

Quote
how would I go about making Locke learn it? is it $3001?
S

642
General Discussion / Re: NFL season (2010-2011) week 6!
« on: October 17, 2010, 02:24:18 AM »
Week 6 schedule:
Lions @ Giants
Falcons @ Eagles
Browns @ Steelers (division)
Chiefs @ Texans
Saints @ Buccaneers (division)
Dolphins @ Packers
Chargers @ Rams
Ravens @ Patriots
Seahawks @ Bears
Jets @ Broncos
Raiders @ 49'ers
Cowboys @ Vikings
Colts @ Redskins
Titans @ Jaguars (Monday)
My picks: Giants, Falcons, Steelers, Texans, Saints, Packers, Chargers, Ravens, Bears, Jets, Raiders, Vikings, Colts, Titans.

I have no confidence in my Giants, Texans, Ravens, and Jets picks. :tongue:

643
Game Modification Station / Re: "annihilated"
« on: October 15, 2010, 04:24:44 PM »
There is no text in a table file, just letters matching up to hex values so you could search for the text. Open the rom up, and look for the string. It is not that difficult.

644
General Discussion / Re: Gamefaqs + eternal stupidity
« on: October 15, 2010, 01:14:20 PM »
as for Cyan, the best idea i've seen posted by various people is to have the charge wait occur after confirming the command.
With all commands except Morph, Revert, Magic, Lore, Jump, X-Magic, Health, and Shock having a wait of 16, yeah, that's a little unbalanced. It suggests that Square knew how unbalanced these numbers were, but beta testing/x factor kept them here. Ahh well.

645
Game Modification Station / Re: FF6 Improvement Project
« on: October 15, 2010, 12:51:14 PM »
That doesn't make much sense, though - some of the original descriptions were longer than 31 characters
Ack, forgot to clarify. Each description line cannot be more than 31 letters. :isuck: