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Messages - Lenophis

601
Game Modification Station / Re: El Nino to El Ni?o
« on: November 04, 2010, 06:36:22 PM »
The address you just gave is where the FWF is. Fixed-width font, and in FF6's case, 8x8. DTE is Dual-tile encoding, 2 letters for 1 byte. The dialogue primarily uses it. That's all there is to it.

602
Submissions / Re: FF5 Doc: Spell Animation Guide v0.8
« on: November 04, 2010, 12:53:14 AM »
It's up now, sorry about the delay.

603
Game Modification Station / Re: Help with Runic
« on: November 03, 2010, 10:29:18 PM »
I could just tell you the answer, but I'm not going to do that. Let's go over what you pasted again:

Code: [Select]
C2/357E: A9 82 21     LDA #$2182
C2/3581: 8D A3 11     STA $11A3   (Set concern MP, not reflectable, Unblockable, Heal)
You see 4 effects before you. Command? LDA! This chicken-scratch is the cause of your heartache. But you don't get why. You see "2182" and go "dammit, FF6, stop talking about my house's address" and wonder why it's not clicking.

Solution: don't think of that number as a number, think of it as a series of flags. Binary numbers. $11A3 is a set of flags for various effects, such as targeting MP, healing, and unblockable.

But of coarse there seems to not be one of those.
There is, clear the flag that targets MP. HP will be targeted instead. If HP isn't targeted, MP is, and vice versa.

604
Game Modification Station / Re: El Nino to El Ni?o
« on: November 03, 2010, 09:09:01 PM »
Yeah, we did plan on it.

605
Game Modification Station / Re: El Nino to El Ni?o
« on: November 03, 2010, 06:34:48 PM »
Just to make sure I'm clear, the characters #$10-#$7F are all free in the FWF. The DTE uses #$80-#$FF in the VWF. Subtract #$60 from the FWF to get to the VWF.

606
Game Modification Station / Re: Help with Runic
« on: November 03, 2010, 05:34:07 PM »
You know how assassin, Terii Senshi, Novalia Spirit, Master ZED, RuneLancer, etc all figured stuff out? They looked at the code, and they tried.

Look through the disassembly, find more instances where MP is concerned. :tongue:

607
Game Modification Station / Re: El Nino to El Ni?o
« on: November 03, 2010, 05:25:56 PM »
The VWF subtracts #$60 from the FWF equivalent, which is about the only free space you have for new characters. Of course, this means the VWF letter goes into the DTE area... That won't be a problem, though, since battles don't use the DTE.

608
Game Modification Station / Re: Help with Runic
« on: November 03, 2010, 01:32:32 PM »
The line you pasted directly says "concern MP" and you aren't sure? Are you too afraid to try, or can you not read?

609
Huh, confirmed. In any event, this editor hasn't been updated since the saving problem was fixed, which was a day or so after launch. I dunno if gian and d3 are going to resume work on this or not. If they do, there's a ton of problems to fix, and now there's another to add to that list.

610
What are you talking about?

611
General Discussion / Re: NFL season (2010-2011) week 8!
« on: October 31, 2010, 09:33:29 PM »
I would've picked: Dolphins, Cowboys, Redskins, Chiefs, Rams, Jets, Broncos, Chargers, Buccaneers, Vikings, Raiders, Steelers, Colts.

612
General Discussion / Re: NFL season (2010-2011) week 8!
« on: October 31, 2010, 04:01:30 PM »
I want to thank the board being down for my giant fucking donut this week. :banonsmash:

613
Game Modification Station / Re: Extending Item Names in Battle
« on: October 29, 2010, 09:30:45 PM »
There are a few routines that grab item names, and chances are you didn't change them all. As for the arranging of the window, go check out datacrystal for that info. It's bound to have it.

614
Game Modification Station / Re: Help with Hand Pointer data in C2 Bank
« on: October 29, 2010, 03:40:02 PM »
Code: [Select]
Data: Finger positioning for Magitek menu
C1/8289: 10      (left half of list)
C1/828A: 78      (right half of list)

There's more finger positioning in this area, but this is the only one I've noted.

615
Game Modification Station / Re: Sprint With B Help?
« on: October 29, 2010, 12:44:13 PM »
Go here.