Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Lenophis

586
Game Modification Station / Re: Chrono Trigger Research Project Request
« on: November 19, 2010, 07:55:24 AM »
Quote
Also I'm Trying To Figure Out How/Where The Coding is For Changing Ayla's Weapon Type at Which Level.
I have a feeling that's going to be similar to FF6's swapping of Cursed Shield for Paladin Shield code.
Code: [Select]
LDA $xx,Y  ; load Ayla's level
CMP #$48  ; level 72 yet?
BEQ $xxxx  ; branch if so
CMP #$60  ; level 96 yet?
BNE $xxxx  ; branch if not
LDA #$xx  ; ID of bronzefist
STA $xx,Y  ; put in weapon slot
RTS

LDA #$xx  ; ID if iron fist
STA $xx,Y  ; put in weapon slot
RTS

Something along those lines. It won't be exactly like that, cause I've used codes before to get Ayla to start at 99, and she gets the fist after a battle. It will be in the victory code, though. :childish:

Personally, I've always been irked that Lucca only had 7 weapons (or was it 6?), and had a bunch of empty slots for more. As for ideas, I'm not really sure. CT had a lot of things already, unless you want to get really crazy with effects for the weapons and armor.

587
General Discussion / Re: NFL season (2010-2011) week 11!
« on: November 18, 2010, 07:13:08 PM »
i'd imagine the turnaround is even more harrowing to the players than it is to me. ;)
A lot of people (iow the hard-nosed analysts) seem to think that the Bears aren't for real because "they really haven't beaten anybody yet." You know what? The schedule is what it is, and you play who is in front of you. 7-3 is 7-3, no matter the conference and division.

Quote
Packers - Arguably the very last important game of Favre's career.
If the Packers win, yes. Vikes have to win out or they are done, emphasis on done. :tongue:

588
Game Modification Station / Re: Window editing
« on: November 18, 2010, 07:04:55 PM »
Is the data I'm looking for in the C2 bank?
Hell if I know. I think it's in C1, actually, since that's where a lot of crap is regarding hard-coding targeting and the such. One person did find out, but he's no longer with us. :sad:

589
General Discussion / Re: NFL season (2010-2011)
« on: November 18, 2010, 04:00:10 PM »
Week 11 schedule:
Bears @ Dolphins (Thursday)
Bills @ Bengals
Lions @ Cowboys
Redskins @ Titans
Cardinals @ Chiefs
Packers @ Vikings (division)
Texans @ Jets
Ravens @ Panthers
Browns @ Jaguars
Raiders @ Steelers
Buccaneers @ 49'ers
Seahawks @ Saints
Falons @ Rams
Colts @ Patriots
Giants @ Eagles (division)
Broncos @ Chargers (division, Monday)
My picks: Bears, Bengals, Cowboys, Titans, Chiefs, Vikings, Jets, Ravens, Jaguars, Steelers, Buccaneers, Saints, Falcons, Patriots, Giants, Chargers.

That Raiders/Steelers game looks very interesting, and I have no confidence in the Colts/Patriots game.

590
Game Modification Station / Re: Window editing
« on: November 18, 2010, 06:46:45 AM »
The code you pasted for C3 is just hotspot data, the finger position. It has nothing to do with the windows. That first snip is just the addresses for the graphics themselves. If you feel brave, follow the yellow brick road...

591
Game Modification Station / Re: Chrono Trigger Project Request
« on: November 15, 2010, 07:11:07 AM »
I Wish To Request a Project Here for Chrono Trigger.
You want permission to work on it? You don't need that. :tongue:

Quote
My Project Is On Adding Items, and Finally Got Them to Work.
I.E.  Strike/Hit, Tough/Stamina, Mystix/MagDef, and Evade Tabs.
:omg: I hope you make those rare. They could really break the game. :cycle:

592
Game Modification Station / Re: Change the moogle suit graphic & palette?
« on: November 15, 2010, 07:09:07 AM »
So it means that with a JSR and RTS I can only jump to code in the same bank, right? and if I use JSL I can  jump to code in any address in the ROM, right?
You catch on fast. :wink:

Quote
I first thought that when since I need to specify the exact address in the rom for the JSL (like F0 10 00), then RTL would need the address to return to (C2/2A??), but I looked at some code in the C2 bank and I only had to put 6B to return to the C2 bank from the F0 bank. Any idea why is it that way?
The JSR and JSL instructions will push the return address to the stack, and RTS and RTL will pull those addresses from the stack. RTS pulls two bytes, and RTL pulls three. Likewise, JSR pushes 2, and JSL pushes 3. JSL includes the bank, which is why it can go anywhere, while JSR is restricted to the bank it is currently in.

593
Gaming Discussion / Re: Gaming Progress Thread
« on: November 13, 2010, 04:11:48 PM »
Metroid Prime 2: Echoes (GC)

I decided to not care about my hard difficulty play, and started over on normal. I destructored that g'fooker Quadraxis, and it felt great. :happy: Final time was 7:18, as well. New personal best! :omg:

I've been working on some potential sequence break stuff, and now I'm pretty sure I can get the Screw Attack without the Spider Ball. However, I still can't get to a power bomb without the Spider Ball* so I have to make a backtrack yet. On this playthrough, I at least managed to fight Chykka without the Grapple Beam, so I'm getting better at sequence breaking. I still pretty much suck though. :isuck:

*: There's a power bomb in Transit Station which I can get to, but I can't get out because I can't get the bomb space jump to work there. I've tried various methods of bouncing off the walls with the screw attack, but so far only the spider ball can get me out. There's a power bomb at the entrance to Sanctuary, but without the spider ball I cannot get there.

:edit:

3:07 is now my best time. :omg: My previous best was 3:08, but a better Emperor Ing and Dark Samus fight would give me 3:07. My time at the final save point is 3:01. Collection rate is 36%, also a new personal best. This particular run also produced an interesting side-effect. See this, this, this, and this. The four images are over a megabyte combined, so they won't get embedded.

No, I did not skip the dark suit, I'm not that crazy. :tongue: I did manage to do a bit more sequence breaking though. I broke the Grapple/Booster/Seekers line, which is about the extent of what I can do so far. Oh well. :tongue:

594
General Discussion / Re: NFL season (2010-2011) week 10!
« on: November 11, 2010, 05:46:39 PM »
The rules better change on that
It won't, and it's something I meant to mention before the season started. I'll take the blame for that, and yes, this is short notice. I'll take the blame for that, too. Nobody likes being put on the spot. I suppose I should've given this week as a leeway period, and I should've announced this on Sunday, so everyone knew with enough time to adjust. Ahh well. :shadow:

Quote
Major things can happen within 2-3 days before the Sunday game
Is this fantasy football? No, this is just for fun. :wink:

Quote
and I'd swear you're only doing this because you're not doing so hot.  :tongue:
You are entitled to your opinion, even if it's wrong.

595
Game Modification Station / Re: Change the moogle suit graphic & palette?
« on: November 11, 2010, 04:15:43 PM »
You don't need to go to bank F0, but you can if you want. There should still be some free space in C2 to do what you want. That said, your JSR is not changing banks, so you're actually going here:
Code: [Select]
C2/F00E: 60      RTS

C2/F00F: A903    LDA #$03
C2/F011: 8526    STA $26
C2/F013: A903    LDA #$03
C2/F015: 20F8F4  JSR $F4F8
C2/F018: A904    LDA #$04
C2/F01A: 20E6F6  JSR $F6E6
C2/F01D: 4CEBF9  JMP $F9EB
Which is not good. If you want to change banks, you need the JSL instruction. JSL also needs an RTL so the stack doesn't get thrown out of whack, too. But if you decide to stick to C2, JSR/RTS will work.

Quote
The RTS needs to be at the end of the added code in the F0 bank, or does it need to be in the C2 bank as I wrote it?
It needs to be at the end of your new code, wherever it is.

Quote
I'm thinking the code should look like this:
That looks correct, and it should work.

596
General Discussion / Re: NFL season (2010-2011) week 10!
« on: November 11, 2010, 04:02:36 PM »
Yes, I am serious.

597
General Discussion / Re: NFL season (2010-2011) week 10!
« on: November 11, 2010, 05:19:58 AM »
In news everybody was expecting, Wade Phillips was fired as Cowboys coach. Garrett takes over for the rest of the season.

Note: ALL of the week's picks must be in before kickoff of the first game from here on out. Blame NFL Network and their desire for Thursday night games.

Week 10 schedule:
Ravens @ Falcons (Thursday)
Lions @ Bills
Vikings @ Bears
Jets @ Browns
Bengals @ Colts
Titans @ Dolphins
Panthers @ Buccaneers (division)
Texans @ Jaguars (division)
Chiefs @ Broncos (division)
Cowboys @ Giants (division)
Seahawks @ Cardinals (division)
Rams @ 49'ers (division)
Patriots @ Steelers
Eagles @ Redskins (division, Monday)
My picks: Ravens, Bills, Vikings, Jets, Colts, Titans, Buccaneers, Texans, Broncos, Giants, Cardinals, 49'ers, Steelers, Eagles

598
Game Modification Station / Re: Possible to skip action queues?
« on: November 09, 2010, 09:16:54 PM »
Replace the whole queue with FD.

599
Game Modification Station / Re: Possible to skip action queues?
« on: November 09, 2010, 08:09:30 PM »
You have the right idea, but the wrong byte. EA is NOP, but in 6502 and 65816 assembly. FF is SBC long absolute indexed, and can be used to indicate free space. Since this is for events, you need to use an equivalent "do nothing." Square made such an event command, lucky for you. Give FD a try. :wink:

600
General Discussion / Re: NFL season (2010-2011) week 9!
« on: November 07, 2010, 04:55:40 PM »
Today the Lions did what the Lions are accustomed to, snatching defeat from the jaws of victory. They were leading the Jets 20-10 with about 5 minutes to go, and a combination of the defense being gassed, Sanchez marching the team down the field, and a late hit out of bounds, allowed the Jets to steal this one.

Also, :wtf: @ Browns beating the Pats at home. Seriously.