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Messages - Lenophis

General Discussion / Re: NFL season (2010-2011)
« on: November 18, 2010, 04:00:10 PM »
Week 11 schedule:
Bears @ Dolphins (Thursday)
Bills @ Bengals
Lions @ Cowboys
Redskins @ Titans
Cardinals @ Chiefs
Packers @ Vikings (division)
Texans @ Jets
Ravens @ Panthers
Browns @ Jaguars
Raiders @ Steelers
Buccaneers @ 49'ers
Seahawks @ Saints
Falons @ Rams
Colts @ Patriots
Giants @ Eagles (division)
Broncos @ Chargers (division, Monday)
My picks: Bears, Bengals, Cowboys, Titans, Chiefs, Vikings, Jets, Ravens, Jaguars, Steelers, Buccaneers, Saints, Falcons, Patriots, Giants, Chargers.

That Raiders/Steelers game looks very interesting, and I have no confidence in the Colts/Patriots game.

Game Modification Station / Re: Window editing
« on: November 18, 2010, 06:46:45 AM »
The code you pasted for C3 is just hotspot data, the finger position. It has nothing to do with the windows. That first snip is just the addresses for the graphics themselves. If you feel brave, follow the yellow brick road...

Game Modification Station / Re: Chrono Trigger Project Request
« on: November 15, 2010, 07:11:07 AM »
I Wish To Request a Project Here for Chrono Trigger.
You want permission to work on it? You don't need that. :tongue:

My Project Is On Adding Items, and Finally Got Them to Work.
I.E.  Strike/Hit, Tough/Stamina, Mystix/MagDef, and Evade Tabs.
:omg: I hope you make those rare. They could really break the game. :cycle:

Game Modification Station / Re: Change the moogle suit graphic & palette?
« on: November 15, 2010, 07:09:07 AM »
So it means that with a JSR and RTS I can only jump to code in the same bank, right? and if I use JSL I can  jump to code in any address in the ROM, right?
You catch on fast. :wink:

I first thought that when since I need to specify the exact address in the rom for the JSL (like F0 10 00), then RTL would need the address to return to (C2/2A??), but I looked at some code in the C2 bank and I only had to put 6B to return to the C2 bank from the F0 bank. Any idea why is it that way?
The JSR and JSL instructions will push the return address to the stack, and RTS and RTL will pull those addresses from the stack. RTS pulls two bytes, and RTL pulls three. Likewise, JSR pushes 2, and JSL pushes 3. JSL includes the bank, which is why it can go anywhere, while JSR is restricted to the bank it is currently in.

Gaming Discussion / Re: Gaming Progress Thread
« on: November 13, 2010, 04:11:48 PM »
Metroid Prime 2: Echoes (GC)

I decided to not care about my hard difficulty play, and started over on normal. I destructored that g'fooker Quadraxis, and it felt great. :happy: Final time was 7:18, as well. New personal best! :omg:

I've been working on some potential sequence break stuff, and now I'm pretty sure I can get the Screw Attack without the Spider Ball. However, I still can't get to a power bomb without the Spider Ball* so I have to make a backtrack yet. On this playthrough, I at least managed to fight Chykka without the Grapple Beam, so I'm getting better at sequence breaking. I still pretty much suck though. :isuck:

*: There's a power bomb in Transit Station which I can get to, but I can't get out because I can't get the bomb space jump to work there. I've tried various methods of bouncing off the walls with the screw attack, but so far only the spider ball can get me out. There's a power bomb at the entrance to Sanctuary, but without the spider ball I cannot get there.


3:07 is now my best time. :omg: My previous best was 3:08, but a better Emperor Ing and Dark Samus fight would give me 3:07. My time at the final save point is 3:01. Collection rate is 36%, also a new personal best. This particular run also produced an interesting side-effect. See this, this, this, and this. The four images are over a megabyte combined, so they won't get embedded.

No, I did not skip the dark suit, I'm not that crazy. :tongue: I did manage to do a bit more sequence breaking though. I broke the Grapple/Booster/Seekers line, which is about the extent of what I can do so far. Oh well. :tongue:

General Discussion / Re: NFL season (2010-2011) week 10!
« on: November 11, 2010, 05:46:39 PM »
The rules better change on that
It won't, and it's something I meant to mention before the season started. I'll take the blame for that, and yes, this is short notice. I'll take the blame for that, too. Nobody likes being put on the spot. I suppose I should've given this week as a leeway period, and I should've announced this on Sunday, so everyone knew with enough time to adjust. Ahh well. :shadow:

Major things can happen within 2-3 days before the Sunday game
Is this fantasy football? No, this is just for fun. :wink:

and I'd swear you're only doing this because you're not doing so hot.  :tongue:
You are entitled to your opinion, even if it's wrong.

Game Modification Station / Re: Change the moogle suit graphic & palette?
« on: November 11, 2010, 04:15:43 PM »
You don't need to go to bank F0, but you can if you want. There should still be some free space in C2 to do what you want. That said, your JSR is not changing banks, so you're actually going here:
Code: [Select]
C2/F00E: 60      RTS

C2/F00F: A903    LDA #$03
C2/F011: 8526    STA $26
C2/F013: A903    LDA #$03
C2/F015: 20F8F4  JSR $F4F8
C2/F018: A904    LDA #$04
C2/F01A: 20E6F6  JSR $F6E6
C2/F01D: 4CEBF9  JMP $F9EB
Which is not good. If you want to change banks, you need the JSL instruction. JSL also needs an RTL so the stack doesn't get thrown out of whack, too. But if you decide to stick to C2, JSR/RTS will work.

The RTS needs to be at the end of the added code in the F0 bank, or does it need to be in the C2 bank as I wrote it?
It needs to be at the end of your new code, wherever it is.

I'm thinking the code should look like this:
That looks correct, and it should work.

General Discussion / Re: NFL season (2010-2011) week 10!
« on: November 11, 2010, 04:02:36 PM »
Yes, I am serious.

General Discussion / Re: NFL season (2010-2011) week 10!
« on: November 11, 2010, 05:19:58 AM »
In news everybody was expecting, Wade Phillips was fired as Cowboys coach. Garrett takes over for the rest of the season.

Note: ALL of the week's picks must be in before kickoff of the first game from here on out. Blame NFL Network and their desire for Thursday night games.

Week 10 schedule:
Ravens @ Falcons (Thursday)
Lions @ Bills
Vikings @ Bears
Jets @ Browns
Bengals @ Colts
Titans @ Dolphins
Panthers @ Buccaneers (division)
Texans @ Jaguars (division)
Chiefs @ Broncos (division)
Cowboys @ Giants (division)
Seahawks @ Cardinals (division)
Rams @ 49'ers (division)
Patriots @ Steelers
Eagles @ Redskins (division, Monday)
My picks: Ravens, Bills, Vikings, Jets, Colts, Titans, Buccaneers, Texans, Broncos, Giants, Cardinals, 49'ers, Steelers, Eagles

Game Modification Station / Re: Possible to skip action queues?
« on: November 09, 2010, 09:16:54 PM »
Replace the whole queue with FD.

Game Modification Station / Re: Possible to skip action queues?
« on: November 09, 2010, 08:09:30 PM »
You have the right idea, but the wrong byte. EA is NOP, but in 6502 and 65816 assembly. FF is SBC long absolute indexed, and can be used to indicate free space. Since this is for events, you need to use an equivalent "do nothing." Square made such an event command, lucky for you. Give FD a try. :wink:

General Discussion / Re: NFL season (2010-2011) week 9!
« on: November 07, 2010, 04:55:40 PM »
Today the Lions did what the Lions are accustomed to, snatching defeat from the jaws of victory. They were leading the Jets 20-10 with about 5 minutes to go, and a combination of the defense being gassed, Sanchez marching the team down the field, and a late hit out of bounds, allowed the Jets to steal this one.

Also, :wtf: @ Browns beating the Pats at home. Seriously.

General Discussion / Re: NFL season (2010-2011) week 9!
« on: November 06, 2010, 10:55:52 PM »
Week 9 schedule:
Buccaneers @ Falcons (division)
Bears @ Bills
Patriots @ Browns
Jets @ Lions
Saints @ Panthers (division)
Dolphins @ Ravens
Chargers @ Texans
Cardinals @ Vikings
Giants @ Seahawks
Colts @ Eagles
Chiefs @ Raiders (division)
Cowboys @ Packers
Steelers @ Bengals (division, Monday)
My picks: Falcons, Bills, Patriots, Lions, Saints, Ravens, Texans, Vikings, Giants, Colts, Raiders, Packers, Steelers

No board outage is going to keep me out this week. :bah:

Game Modification Station / Re: Change the moogle suit graphic & palette?
« on: November 06, 2010, 03:42:17 PM »
If I include multiple CMP's, then I would need to include multiple LDA's and Multiple STA's as well, right?
If you're smart about it, you only need the one STA. You will never need more than one LDA, since you're loading from the same address every time anyway.

How would I go into telling the game "Look for data supposed to be in the C2 bank somewhere else in the rom"?
This is not data, this is code. You should read up on some tutorials, or just try experimenting.

Is that with pointers?
No, it's a JSR, or a JMP, or maybe even if a BRL, if you're brave.

Game Modification Station / Re: El Nino to El Ni?o
« on: November 06, 2010, 04:36:46 AM »
?El Ni?o? Touch


Strangely enough, it previewed fine, but my accented e just disappeared, while the rest became question marks. I have a feeling this is a MySQL problem, and maybe not SMF's...