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Messages - Lenophis

586
Final Fantasy IV Research & Development / Re: Random Value
« on: December 04, 2010, 12:24:42 PM »
Hmmm, yeah, we've made some use of commands for random values.
I don't know who "we" is, because I haven't really hacked FF4 at all. Well, there was that ass face incident... :celosa:

587
Final Fantasy IV Research & Development / Re: Random Value
« on: December 02, 2010, 09:58:22 PM »
ANYTHING is possible, given hardware limitations and the amount of effort you're willing to put into it. :banonsmash:

If it's not possible, make it possible. It won't be easy, but rom hacking seldomly is, especially when nobody has done it before.

588
General Discussion / Re: NFL season (2010-2011) week 13!
« on: December 02, 2010, 04:41:25 PM »
Week 13 schedule:
Texans @ Eagles (Thursday)
Saints @ Bengals
Bears @ Lions (division)
49'ers @ Packers
Jaguars @ Titans (division)
Broncos @ Chiefs (division)
Browns @ Dolphins
Bills @ Vikings
Redskins @ Giants (division)
Falcons @ Buccaneers (division)
Raiders @ Chargers (division)
Panthers @ Seahawks
Rams @ Cardinals (division)
Cowboys @ Colts
Steelers @ Ravens (division)
Jets @ Patriots (division, Monday)
My picks: Eagles, Saints, Bears, Packers, Jaguars, Chiefs, Browns, Vikings, Giants, Falcons, Chargers, Seahawks, Rams, Cowboys, Ravens, Patriots

589
General Discussion / RIP Leslie Nielsen
« on: November 28, 2010, 08:53:26 PM »
Yup. He died in a Florida hospital, and he was 84. Honestly, I thought he was a lot older than that. In any event, we lost a great one. :sad:

:edit:

Helps if I spell his name correctly.

590
General Discussion / Re: NFL season (2010-2011) week 12!
« on: November 23, 2010, 12:56:11 PM »
Quote
Week 12 schedule:
Patriots @ Lions (Thursday)
Saints @ Cowboys (Thursday)
Bengals @ Jets (Thursday)
Packers @ Falcons
Steelers @ Bills
Eagles @ Bears
Panthers @ Browns
Vikings @ Redskins
Buccaneers @ Ravens
Titans @ Texans (division)
Jaguars @ Giants
Chiefs @ Seahawks
Dolphins @ Raiders
Rams @ Broncos
Chargers @ Colts
49'ers @ Cardinals (division, Monday)
I'm making my picks now because I won't get a chance to Thursday, maybe not even tomorrow.
Patriots, Saints, Jets, Falcons, Steelers, Eagles, Browns, Redskins, Ravens, Titans, Giants, Chiefs, Dolphins, Broncos, Chargers, Cardinals.

Ugh, some of these look like ugly games. :banonsmash:

591
General Discussion / Re: NFL season (2010-2011) week 11!
« on: November 22, 2010, 12:42:56 PM »
"Can't win with them, can't coach with them, can't do it."

I love that rant. Don't take that away from me. :sad:

592
Final Fantasy V Research & Development / Re: Final Fantasy V Plus
« on: November 21, 2010, 03:12:43 PM »
I'm not too far yet (Siren absolutely kicked my ass), and I have to say there's some inconsistent health here. The Goblins all have absurd amounts of HP, while just about everything else still dies in 1 hit.

It's relatively slow gaining AP, but I expected that. Nothing's too tough or too easy yet, except for Siren, which I still cannot beat. At least there's a free inn next to her, so I can keep trying.

593
Game Modification Station / Re: Tell Me If I'm Reaching A Limit Here
« on: November 21, 2010, 07:50:30 AM »
Hey guys I'd say that when it comes to event editing, I've mastered every command
This is when I stopped reading. There's 202 event commands, over 100 character, 255 vehicle, and 255 map commands. If you're going to be pompous enough and say you've mastered them all, then I'm afraid I can't take you seriously.

594
Game Modification Station / Re: Chrono Trigger Research Project Request
« on: November 19, 2010, 07:55:24 AM »
Quote
Also I'm Trying To Figure Out How/Where The Coding is For Changing Ayla's Weapon Type at Which Level.
I have a feeling that's going to be similar to FF6's swapping of Cursed Shield for Paladin Shield code.
Code: [Select]
LDA $xx,Y  ; load Ayla's level
CMP #$48  ; level 72 yet?
BEQ $xxxx  ; branch if so
CMP #$60  ; level 96 yet?
BNE $xxxx  ; branch if not
LDA #$xx  ; ID of bronzefist
STA $xx,Y  ; put in weapon slot
RTS

LDA #$xx  ; ID if iron fist
STA $xx,Y  ; put in weapon slot
RTS

Something along those lines. It won't be exactly like that, cause I've used codes before to get Ayla to start at 99, and she gets the fist after a battle. It will be in the victory code, though. :childish:

Personally, I've always been irked that Lucca only had 7 weapons (or was it 6?), and had a bunch of empty slots for more. As for ideas, I'm not really sure. CT had a lot of things already, unless you want to get really crazy with effects for the weapons and armor.

595
General Discussion / Re: NFL season (2010-2011) week 11!
« on: November 18, 2010, 07:13:08 PM »
i'd imagine the turnaround is even more harrowing to the players than it is to me. ;)
A lot of people (iow the hard-nosed analysts) seem to think that the Bears aren't for real because "they really haven't beaten anybody yet." You know what? The schedule is what it is, and you play who is in front of you. 7-3 is 7-3, no matter the conference and division.

Quote
Packers - Arguably the very last important game of Favre's career.
If the Packers win, yes. Vikes have to win out or they are done, emphasis on done. :tongue:

596
Game Modification Station / Re: Window editing
« on: November 18, 2010, 07:04:55 PM »
Is the data I'm looking for in the C2 bank?
Hell if I know. I think it's in C1, actually, since that's where a lot of crap is regarding hard-coding targeting and the such. One person did find out, but he's no longer with us. :sad:

597
General Discussion / Re: NFL season (2010-2011)
« on: November 18, 2010, 04:00:10 PM »
Week 11 schedule:
Bears @ Dolphins (Thursday)
Bills @ Bengals
Lions @ Cowboys
Redskins @ Titans
Cardinals @ Chiefs
Packers @ Vikings (division)
Texans @ Jets
Ravens @ Panthers
Browns @ Jaguars
Raiders @ Steelers
Buccaneers @ 49'ers
Seahawks @ Saints
Falons @ Rams
Colts @ Patriots
Giants @ Eagles (division)
Broncos @ Chargers (division, Monday)
My picks: Bears, Bengals, Cowboys, Titans, Chiefs, Vikings, Jets, Ravens, Jaguars, Steelers, Buccaneers, Saints, Falcons, Patriots, Giants, Chargers.

That Raiders/Steelers game looks very interesting, and I have no confidence in the Colts/Patriots game.

598
Game Modification Station / Re: Window editing
« on: November 18, 2010, 06:46:45 AM »
The code you pasted for C3 is just hotspot data, the finger position. It has nothing to do with the windows. That first snip is just the addresses for the graphics themselves. If you feel brave, follow the yellow brick road...

599
Game Modification Station / Re: Chrono Trigger Project Request
« on: November 15, 2010, 07:11:07 AM »
I Wish To Request a Project Here for Chrono Trigger.
You want permission to work on it? You don't need that. :tongue:

Quote
My Project Is On Adding Items, and Finally Got Them to Work.
I.E.  Strike/Hit, Tough/Stamina, Mystix/MagDef, and Evade Tabs.
:omg: I hope you make those rare. They could really break the game. :cycle:

600
Game Modification Station / Re: Change the moogle suit graphic & palette?
« on: November 15, 2010, 07:09:07 AM »
So it means that with a JSR and RTS I can only jump to code in the same bank, right? and if I use JSL I can  jump to code in any address in the ROM, right?
You catch on fast. :wink:

Quote
I first thought that when since I need to specify the exact address in the rom for the JSL (like F0 10 00), then RTL would need the address to return to (C2/2A??), but I looked at some code in the C2 bank and I only had to put 6B to return to the C2 bank from the F0 bank. Any idea why is it that way?
The JSR and JSL instructions will push the return address to the stack, and RTS and RTL will pull those addresses from the stack. RTS pulls two bytes, and RTL pulls three. Likewise, JSR pushes 2, and JSL pushes 3. JSL includes the bank, which is why it can go anywhere, while JSR is restricted to the bank it is currently in.