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Messages - Lenophis

541
Slick News / Re: We're back!
« on: March 14, 2010, 04:02:05 PM »
I was PM'ed about the captcha last night, so it's not just you. I guess the transition left behind more annoyances after all. :sad:

542
Slick News / Re: We're back!
« on: March 13, 2010, 06:09:30 PM »
I'm not familiar with phpBB, but have you tried flushing your cache to see if it clears up? Perhaps something is still looking at the old server?

543
General Discussion / Re: The official "Happy Birthday" thread!
« on: March 12, 2010, 05:24:12 AM »
zomg happy burfday! :childish:

544
I don't know how when or why...

[spoiler]Holy crap![/spoiler]

545
The bottom row is a little random I suppose. If you hold the mouse over any checkbox, a tooltip will appear, telling you what each box does.
If the tooltip appears for any shared icon, then I guess what I was going to say it moot. :tongue:

546
Incoming potentially stupid question: Why are there multiple helmet, gauntlet, sword, armor, and staff icons?

547
Pandora's Box / Re: Videos
« on: March 04, 2010, 11:21:42 PM »
Seeing as though the tag is still broken, direct link instead! :laugh:

548
Slick News / Re: We're back!
« on: March 03, 2010, 11:39:40 PM »
Not everything went smoothly.

Now things are smooth. :happy:

549
General Discussion / USA vs Canada
« on: March 01, 2010, 05:08:14 AM »
Damn that was a great game. I was fully expecting Canada to win, but not like this. This is the "it's a shame somebody had to lose" type of game. :happy:

550
Slick News / Re: Downtime tomorrow
« on: February 27, 2010, 01:20:41 AM »
Uh oh, Very Bad Things™ tend to happen when "upgrade" is mentioned. :tongue: All hands, brace for impact! :happy:

551
Game Modification Station / Re: Giving Someone Else Interceptor Status
« on: February 23, 2010, 04:22:50 AM »
You'll have to do what the rest of us did, look at the Event dump (found here) and search, search, search. :sleep: If you look for "Dog block" then you should find what you want fairly quickly.

552
Game Modification Station / Re: Gogo and Umaro
« on: February 23, 2010, 02:34:36 AM »
This requires assembly. Luckily, Master ZED did half the work for you already, cause he made a Controllable Umaro patch.

As for Gogo, check C3/2254 and C3/63A7. I don't know if more needs to be done (like in battle).

553
Game Modification Station / Re: Giving Someone Else Interceptor Status
« on: February 23, 2010, 02:16:30 AM »
Manipulate the use of Rippler?

For a real answer, I'd say go through the events, remove the 6 or so instances where Interceptor is added to Shadow, then make an event to give someone Interceptor status.

It is that easy, just tedious, cause you'd need to find every instance of adding Inteceptor.

554
Game Modification Station / Re: FF6 Improvement Project
« on: February 22, 2010, 10:08:17 PM »
If the pointers were wrongly calculated, a lot can happen, including crashes.

555
Game Modification Station / Re: FF6 Improvement Project
« on: February 22, 2010, 01:29:02 AM »
So I've gone back through the changes that I've made, and as far as I can tell my changes aren't causing any inconsistencies. They're all done using FF3usME except where I have to directly manipulate hex (attack names, rare items), and unless I counted wrong, all the fields that are being changed are within space requirements (enemies, item names and descriptions, spells, etc).
Anything that is fixed-width (monster names, spells, item names) won't break no matter what you do to them. Each item name could 56 letters in length and the game won't care. It'll just grab 10, 7, or 13 letters (respectively) based on the math the game does.

If you keep backups, it would be a good idea to check those to see when it started freezing up on you.