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Slick News / Re: We're back!
« on: March 14, 2010, 04:02:05 PM »
I was PM'ed about the captcha last night, so it's not just you. I guess the transition left behind more annoyances after all.
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The bottom row is a little random I suppose. If you hold the mouse over any checkbox, a tooltip will appear, telling you what each box does.If the tooltip appears for any shared icon, then I guess what I was going to say it moot.
Incoming potentially stupid question: Why are there multiple helmet, gauntlet, sword, armor, and staff icons?
All hands, brace for impact!
If you look for "Dog block" then you should find what you want fairly quickly.
So I've gone back through the changes that I've made, and as far as I can tell my changes aren't causing any inconsistencies. They're all done using FF3usME except where I have to directly manipulate hex (attack names, rare items), and unless I counted wrong, all the fields that are being changed are within space requirements (enemies, item names and descriptions, spells, etc).Anything that is fixed-width (monster names, spells, item names) won't break no matter what you do to them. Each item name could 56 letters in length and the game won't care. It'll just grab 10, 7, or 13 letters (respectively) based on the math the game does.