All of those dragon messages are dummies, and can be removed. I don't recall a definitive list stating which are and aren't dummies, but I believe there's about 15 messages or so that aren't used.
Argh! The forum default is too bright! And why am I right-aligned!?
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Does the Tintinabar's walking healing ability heal the party by default?No, the data suggests that it does, but it was hardcoded to heal only the person wearing it. That's why I made the two patches, because I wasn't sure if I should limit it to the wearer or go with what the data suggests and heal the whole party. It's still pretty useless, but at least any item can use the effect now.
Would the "Free C2" patch cause any conflicts, or does it just create free space? I read that it moves any JSL calls to the routine in C0, but I wouldn't know if any patches produce calls to the C2 routine.It's there just to free space in C2 for patch authors to snatch it up for more bug fixes (or other code). The patch repoints some JSLs to look at the C0 decompression routine instead, because the two are the exact same, but C0's lacks 2 instructions which I added. It should not cause any conflicts, because I'm not touching any existing free space. It will depend on if any patches move or alter any of those JSLs, and I believe none do.
Sneeze has a higher chance of kicking in that 2 Hawk Eyes being thrown. Again, ONE IS NOT SUFFICIENT. Not to mention 33% > 25%, so you have a higher chance of being sneezed than Locke does of doing MEGA AWESOME HAPPY DAMAGE (which...isn't even that good.)I'm almost 10,000% sure that's wrong, even with the FC 05 omnicounter bug. Looking at Dragon's AI, I see this:
If 1 monster(s) or less remain
End If and reset targeting
Rand. spell: Battle or Battle or Nothing
Wait until the attack sequence is called upon again, then continue (reset targeting)
Rand. spell: Battle or Battle or Special
End first wave of attack
What are you on, dial-up?26.4 at its finest.