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Messages - Lenophis

481
Pandora's Box / Re: Demo 2 Problems
« on: March 21, 2011, 07:22:37 PM »
That's an inherent issue with the game itself... not necessarily of the hack.
Very much an inherent issue of the original game. The menu has to rebuild itself every time you switch, and I don't know how to get the inventory to update itself every frame (probably impossible with its current format). To update, you must switch characters.

482
Slick News / Re: Pandora's Box sees the light of day once again
« on: March 18, 2011, 06:43:12 PM »
Are the treasures supposed to suck in the 2nd trek in this cave? IIRC, they were better in the first run (Phoenix Down? I cannot recall... it was better than a Potion)
2 Potions and an Ether. The Thunder Rod was axed in favor or something less convenient. :P

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Why does the Abolisher's Beak attack use the Wrench animation? I was expecting a Rod or Brush or some logical animation for that attack.
Woah. That's left over from when we were testing something, and forgot to change it back.

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Also, I swear that Blitz command execution runs on a much longer delay than I remember... regardless of a correct blitz input.
Finally! Someone noticed! Yes, that is the case, and yes, that is intentional. A lot of commands saw time revamps.

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In the uncontrollable Cyan battles, he operates as if he had the Black Belt relic (counterattack after taking a physical hit), but it doesn't appear that he any form of it equipped. Did I miss something here?
Not sure. Noted.

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There's some sort of delay after the battle is won... for the EXP message. I remember the last message (GP) would have a delay before you'd exit out of the battle.
Some of the messages are tied to your text speed. I forget which ones.

483
Slick News / Re: Pandora's Box sees the light of day once again
« on: March 08, 2011, 08:35:20 PM »
Equipping the Spider's Silk only seems to cause perma slow on the wearer. I haven't seen anything beyond that.
It also teaches slow.

484
Slick News / Re: Pandora's Box sees the light of day once again
« on: March 07, 2011, 02:07:23 PM »
(Golden Armor comes to mind here... 20k are you nuts!? I bought this armor with a save and yeah I find the cost sooo not worth it heh)
I would've thought that the prices in Jidoor would've said clearly "don't buy anything here." :hmm:

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Oh before I forget. A couple other bugs I found was that the Spider's Silk can be equipped like a Relic.
That's not a bug. :tongue:

485
Pandora's Box / Re: Two characters do not obtain Magic Battle Points
« on: March 06, 2011, 03:18:00 PM »
the two characters I am talking about are Edgard and Matthew.
Quote from: Lenophis @ RHDN
Cyan, Shadow, Edgar, Sabin, Setzer, and Gau cannot learn magic.

486
Slick News / Re: Pandora's Box sees the light of day once again
« on: March 05, 2011, 12:55:38 PM »
That issue was reported earlier in the week, and subsequent patches were released to address the issues. Update your patch. :happy:

487
I'm looking for a document that details which enemy formations can be called using the 4D event command. I'm not sure if such a document exists...if it doesn't, can someone help me figure out how to call any monsters?
Only a select few don't.

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Example, the flame eater from strago's house is 4F, and the event command 4D 4F 3F calls it. but the pack number for it in usME is 335, which is 14F  so I'm a bit confused. You simply drop the first number (one in this case) and then use the remaining two bytes (4F) to call any monster formation?
Take the battle number, add 256 (0x100) to it, and go to that number in the formations editor.

488
General Discussion / Re: Super Duper Stock Market Thread (Part Tres)
« on: March 04, 2011, 12:27:17 AM »
procrastination is a mental illness!
:eek: But my mind is all I have left!

489
General Discussion / Unfortunate news
« on: March 03, 2011, 11:50:22 PM »
Starting immediately, I'm not going to be around much, due to a radical change with RL up here. This came on rather suddenly, but suffice it to say it's major. I don't know if or when I shall return, but if I don't, just don't wreck the place. :shadow:

Coincidentally, IST has now become a global moderator. Anger her at your own peril. :tongue:

490
All 3 files are up.

As an extra request, does anyone have a page or a wiki where the whole BGM list could be hosted? Currently I have it as a .txt file, but it would look a lot nicer and be more accessible with proper tables and html.
I'm not aware of any site. :isuck:

491
Game Modification Station / Re: A couple new problems, seeking help
« on: March 01, 2011, 10:30:03 PM »
Is it possible that the save screen only has access to palettes 0 through 6?
Since there's only 3 bits available for the palette, yes, it's likely you'll get cut off with 7 and beyond.

So the option "Use the same indexes as the battle one" [for] "Save Screen / Shops Palette Indexes" isn't what he's looking for?  FWIW, I tried it and it worked as expected.
Strange, didn't think he put that in. :isuck:

492
Game Modification Station / Re: A couple new problems, seeking help
« on: March 01, 2011, 09:18:21 PM »
There seems to be an option for this in FF3usME
No, there isn't.

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Problem #2
My second question has to do with a seriously dire problem I'm having with more than a couple bosses not dropping their items anymore upon death.
It was either darkmage or metroidquest that approached me with this problem a year ago. Zeemis's death loop script is the cause. Clear out the nonsense and your monsters will drop items again.

493
Slick News / Re: Pandora's Box sees the light of day once again
« on: March 01, 2011, 08:32:25 AM »
And again, the patch has been updated. An error on my part, I caused an infinite loop.

494
Slick News / Re: Pandora's Box sees the light of day once again
« on: February 28, 2011, 01:40:26 PM »
Ok guys, the patch has been updated. A crash bug was reported, and is now fixed.

495
Pandora's Box / Re: Demo 2 Problems
« on: February 27, 2011, 12:42:45 PM »
Mine won't patch either. Does that mean my 1.0 rom is headered and I don't know about it?
(I'm not sure if it is or isn't.)
You should learn about file sizes and the first 0x200 bytes of a SNES rom, then.

Another small bug:  Shadow, deciding he wants to imitate Setzer, comes equipped with a Bandanna despite not being able to actually equip it.
Wow, how did we miss that? And we went to so much trouble to make sure Setzer didn't have that error, too.

I just hope for my sake that the success rates are a bit better than what I remember some times being playing the original on SNES. (Stealing 256 times in a row before getting a REMEDY, Wrexsoul. I hate you!!)
Raise your agility, it'll help.