Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Lenophis

Slick News / Re: Pandora's Box sees the light of day once again
« on: March 07, 2011, 02:07:23 PM »
(Golden Armor comes to mind here... 20k are you nuts!? I bought this armor with a save and yeah I find the cost sooo not worth it heh)
I would've thought that the prices in Jidoor would've said clearly "don't buy anything here." :hmm:

Oh before I forget. A couple other bugs I found was that the Spider's Silk can be equipped like a Relic.
That's not a bug. :tongue:

Pandora's Box / Re: Two characters do not obtain Magic Battle Points
« on: March 06, 2011, 03:18:00 PM »
the two characters I am talking about are Edgard and Matthew.
Quote from: Lenophis @ RHDN
Cyan, Shadow, Edgar, Sabin, Setzer, and Gau cannot learn magic.

Slick News / Re: Pandora's Box sees the light of day once again
« on: March 05, 2011, 12:55:38 PM »
That issue was reported earlier in the week, and subsequent patches were released to address the issues. Update your patch. :happy:

I'm looking for a document that details which enemy formations can be called using the 4D event command. I'm not sure if such a document exists...if it doesn't, can someone help me figure out how to call any monsters?
Only a select few don't.

Example, the flame eater from strago's house is 4F, and the event command 4D 4F 3F calls it. but the pack number for it in usME is 335, which is 14F  so I'm a bit confused. You simply drop the first number (one in this case) and then use the remaining two bytes (4F) to call any monster formation?
Take the battle number, add 256 (0x100) to it, and go to that number in the formations editor.

General Discussion / Re: Super Duper Stock Market Thread (Part Tres)
« on: March 04, 2011, 12:27:17 AM »
procrastination is a mental illness!
:eek: But my mind is all I have left!

General Discussion / Unfortunate news
« on: March 03, 2011, 11:50:22 PM »
Starting immediately, I'm not going to be around much, due to a radical change with RL up here. This came on rather suddenly, but suffice it to say it's major. I don't know if or when I shall return, but if I don't, just don't wreck the place. :shadow:

Coincidentally, IST has now become a global moderator. Anger her at your own peril. :tongue:

All 3 files are up.

As an extra request, does anyone have a page or a wiki where the whole BGM list could be hosted? Currently I have it as a .txt file, but it would look a lot nicer and be more accessible with proper tables and html.
I'm not aware of any site. :isuck:

Game Modification Station / Re: A couple new problems, seeking help
« on: March 01, 2011, 10:30:03 PM »
Is it possible that the save screen only has access to palettes 0 through 6?
Since there's only 3 bits available for the palette, yes, it's likely you'll get cut off with 7 and beyond.

So the option "Use the same indexes as the battle one" [for] "Save Screen / Shops Palette Indexes" isn't what he's looking for?  FWIW, I tried it and it worked as expected.
Strange, didn't think he put that in. :isuck:

Game Modification Station / Re: A couple new problems, seeking help
« on: March 01, 2011, 09:18:21 PM »
There seems to be an option for this in FF3usME
No, there isn't.

Problem #2
My second question has to do with a seriously dire problem I'm having with more than a couple bosses not dropping their items anymore upon death.
It was either darkmage or metroidquest that approached me with this problem a year ago. Zeemis's death loop script is the cause. Clear out the nonsense and your monsters will drop items again.

Slick News / Re: Pandora's Box sees the light of day once again
« on: March 01, 2011, 08:32:25 AM »
And again, the patch has been updated. An error on my part, I caused an infinite loop.

Slick News / Re: Pandora's Box sees the light of day once again
« on: February 28, 2011, 01:40:26 PM »
Ok guys, the patch has been updated. A crash bug was reported, and is now fixed.

Pandora's Box / Re: Demo 2 Problems
« on: February 27, 2011, 12:42:45 PM »
Mine won't patch either. Does that mean my 1.0 rom is headered and I don't know about it?
(I'm not sure if it is or isn't.)
You should learn about file sizes and the first 0x200 bytes of a SNES rom, then.

Another small bug:  Shadow, deciding he wants to imitate Setzer, comes equipped with a Bandanna despite not being able to actually equip it.
Wow, how did we miss that? And we went to so much trouble to make sure Setzer didn't have that error, too.

I just hope for my sake that the success rates are a bit better than what I remember some times being playing the original on SNES. (Stealing 256 times in a row before getting a REMEDY, Wrexsoul. I hate you!!)
Raise your agility, it'll help.

Pandora's Box / Re: Demo 2 Problems
« on: February 26, 2011, 03:34:23 PM »
Yes, it's quite possible. If xdelta says it can't patch, then you clearly have the wrong rom. :blush:

Pandora's Box / Re: Demo 2 is awesome, time for questions!
« on: February 26, 2011, 02:22:29 PM »
Is there any change to the instrumentation/arrangement to any of the music? I'm in the cave to South Figaro so far, and some songs seem to sound a wee bit different.
Yes, quite a few songs had instruments changed. Plus there's some new songs entirely.

The opening scene on the cliffs overlooking Narche - was the imperial theme added there in place of just wind?

Graphics changes - so far I think Edgar's clothes are changed to be gold accented instead of green, am I right?

And finally, this may have already been discussed somewhere on here, but could someone discuss the process of deciding how to translate names?
There was no translation discussion. It's a hack, hacks are subject to change however we please. That's the nature of the beast. :tongue:

Oh, and one more question, which I have a feeling is a noob question for sure: at certain points in the game, town or theme music will keep playing out on the world map until you arrive at the next place or talk to the right person (first time out of Narche to Figaro Castle, then from the castle to the cave on chocobo, etc.) Was this normal in the original game? (I think it is but I can't remember)
Yeah, we kept that behavior from the original. :childish:

Slick News / Re: Pandora's Box sees the light of day once again
« on: February 26, 2011, 02:17:21 PM »
Question 1: Does it matter which rom we have to patch? I'm pretty sure I use the 1.0
If you bothered to read the readme, you would know that answer.

Question 2: Is there anything specific you want us to look out for?
Not particularly. Just have fun.

Question 3: Is there any out of the blue brand new item secret locations in the middle of nowhere we'd never find without already knowing about it that we could easily miss? Cause I would hate that.
Of course there are! :cycle: Nothing's crazy hidden, but you will miss them if you aren't careful.

Question 4: How long into the story does the demo last? (I don't want to bust my ass on a 'you have to lose here regardless' boss thinking I'm supposed to win some how.)
Trust me, when it ends, you'll know.