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Messages - Lenophis

Game Modification Station / Re: Sprite Priority Bug?
« on: January 20, 2017, 11:26:17 PM »
The SNES had a similar limitation to the NES, as it can only display so many sprites per scanline. This is the reason for the display bugs that appear in the few battles they show up in.

General Discussion / Re: NFL season 2016- 2017 week 18 (playoffs?!)
« on: January 20, 2017, 11:20:43 PM »
I still have the Patriots in the Super Bowl, so it doesn't matter. Hopefully the AFC Championship game is a close one!

General Discussion / Re: NFL season 2016- 2017 week 18 (playoffs?!)
« on: January 15, 2017, 11:45:20 PM »

Good job, ESPN. :childish:

Slick News / A big announcement!
« on: January 15, 2017, 11:31:57 PM »
Honestly, I should have done this a year ago, but for some reason I didn't think about it until just recently. It is time to take the bull by the horns and drive it home. Put your best foot forward. Bringing it new life. Other such verbose descriptions.

The site now has a Discord server! What's Discord? Take everything good about Skype, IRC, instant messaging, and put it all together. That's Discord.

More to come. :omg:

Game Modification Station / Re: Sprite Priority Bug?
« on: January 15, 2017, 11:04:32 PM »
This is a hardware limitation that the game seemingly tried to avoid, but wasn't 100% able to. Best you can do is shuffle sprites around to hopefully avoid it.

General Discussion / Re: NFL season 2016- 2017 week 18 (playoffs?!)
« on: January 12, 2017, 10:44:05 PM »
The Patriots don't have to fly anywhere, so I'm not sure how a plane crash helps the Texans.

Houston is:
0 for lifetime in Foxboro
9 turnovers, 1 take-away
2-6 on the road this year

And probably other crazy stats that plainly say "New England will win." It's going to take two miracles. I'm not even sure they can make it a game, with where they are at right now.

General Discussion / Re: NFL season 2016- 2017 week 18 (playoffs?!)
« on: January 07, 2017, 11:16:44 PM »
who wins the NFC Championship game?  no gaps in your soothsaying!
Packers over Falcons :D

Pandora's Box / Re: Hello!
« on: January 06, 2017, 11:10:45 PM »
Hello! My apologies for not replying to this sooner.

To your initial question: This hack is playable generally up until the Floating Continent rises. Since you're at Thamasa with Leo's death, you've pretty much reached the end of where we got with this last demo. I don't think we programmed in an "end," so you could theoretically keep going until it just breaks and explodes on you.  :omghax:

General Discussion / Re: NFL season 2016- 2017 week 18 (playoffs?!)
« on: January 06, 2017, 11:02:12 PM »
Back for the playoffs! Thankfully, since I had to fill out a chart at work about the playoffs, here are all of my expected results:

AFC Wild Card game
(3) Steelers vs (6) Dolphins
(4) Texans vs (5) Raiders

AFC Divisional game
(1) Patriots vs (5) Raiders
(3) Steelers vs (2) Chiefs

AFC Championship game
(1) Patriots vs (2) Chiefs

NFC Wild Card game
(3) Seahawks vs (6) Lions
(4) Packers vs (5) Giants

NFC Divisional game
(1) Cowboys vs (4) Packers
(2) Falcons vs (3) Seahawks

NFC Championship game
(2) Falcons vs (4) Packers

Wild cards: Steelers, Raiders, Packers, Seahawks

Divisional games: Patriots, Chiefs, Packers, Falcons

Super Bowl: Patriots

Game Modification Station / Re: Opened eyes Terra Fix
« on: December 19, 2016, 12:48:09 PM »
Consider what her state of mind could be. She could be rambling to herself, a la Sarek in Unification, Star Trek: TNG. She could be in a coma. She is literally in a state of shock and could do any number of things. Really, anything can be correct.

Game Modification Station / Re: Opened eyes Terra Fix
« on: December 19, 2016, 01:05:51 AM »
The amount of fixes coming out as of late. It is refreshing to see. :childish:

Game Modification Station / Re: Maps without names
« on: October 28, 2016, 07:15:19 PM »
You can set any titlecard to appear on the map on the MAP LOAD, which Zone Doctor should be able to do, as well as any event that loads a map with either of the two primary commands. This isn't something a patch can do, because there's many map triggers, event triggers, etc that can all do this.

Titlecards do have the weird caveats though:
They will immediately disappear if the player steps on an event trigger. You can work around this with some good event editing, like so:

They are subject to the same palette glitches that dialogue can experience. If you don't know what they are or how to trigger them, then it's of no consequence. Oddly enough, the Sealed Gate image above applies to this, though it wasn't captured.

Game Modification Station / Re: Maps without names
« on: October 28, 2016, 10:10:01 AM »
By removing that particular branch, the titlecard for the Phoenix Cave will appear every time you switch parties, as well as Kefka's Tower if you add it in there, but only for rooms that have it set. Also the Kefka's Tower one will have an additional bug if it's shown when you initially have control after landing.

We (as in Pandora's Box team) fixed the Kefka's Tower one with a twist: it displays when the three parties are falling. Also keep in mind that titlecards get erased if the party steps on an event trigger. This is the cause of the Sealed Gate titlecard to not appearing.

Game Modification Station / Re: Zozo NPCs
« on: October 21, 2016, 12:54:02 AM »
If you don't believe that I could, just ask Lenophis about the dog-betting event in Maranda. That was originally conceived on the back of a paper bag, far from any computer screen... :D
One of the dogs will randomly not do anything, as well, for reasons that escape us. It mostly works though :D

Game Modification Station / Re: Possible FF6 event bug on game reloading
« on: October 15, 2016, 11:41:25 AM »
C0 has plenty of room. A big block of free space starts at C0/D613 and ends at C0/DF9F. I do have a couple of patches towards the beginning of that space, but they are patches that need serious re-working.

As for your fix, how about something like this?
Code: [Select]
org $C31566
LDA $00
REP #$20
LDX #$07FE  ; start from the end of the buffer, and work our way down
STZ $0867,X
DEX  ; since we're doing 2 bytes at a time, this will use fewer cycles, and less space
BPL branch
TAX  ; back to our original code to load from SRAM to working SRAM
LDA $C3155E,X
SEP #$20
LDY $00
LDA $306000,X
STA $1600,Y
CPY #$0A00
BNE branch2
That would use only 11 bytes of free space. I'm not entirely sure I clear the last byte of the buffer, though.