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Messages - Lenophis

46
Game Modification Station / Re: Maps without names
« on: October 28, 2016, 07:15:19 PM »
You can set any titlecard to appear on the map on the MAP LOAD, which Zone Doctor should be able to do, as well as any event that loads a map with either of the two primary commands. This isn't something a patch can do, because there's many map triggers, event triggers, etc that can all do this.

Titlecards do have the weird caveats though:
They will immediately disappear if the player steps on an event trigger. You can work around this with some good event editing, like so:

They are subject to the same palette glitches that dialogue can experience. If you don't know what they are or how to trigger them, then it's of no consequence. Oddly enough, the Sealed Gate image above applies to this, though it wasn't captured.

47
Game Modification Station / Re: Maps without names
« on: October 28, 2016, 10:10:01 AM »
By removing that particular branch, the titlecard for the Phoenix Cave will appear every time you switch parties, as well as Kefka's Tower if you add it in there, but only for rooms that have it set. Also the Kefka's Tower one will have an additional bug if it's shown when you initially have control after landing.

We (as in Pandora's Box team) fixed the Kefka's Tower one with a twist: it displays when the three parties are falling. Also keep in mind that titlecards get erased if the party steps on an event trigger. This is the cause of the Sealed Gate titlecard to not appearing.

48
Game Modification Station / Re: Zozo NPCs
« on: October 21, 2016, 12:54:02 AM »
If you don't believe that I could, just ask Lenophis about the dog-betting event in Maranda. That was originally conceived on the back of a paper bag, far from any computer screen... :D
One of the dogs will randomly not do anything, as well, for reasons that escape us. It mostly works though :D

49
Game Modification Station / Re: Possible FF6 event bug on game reloading
« on: October 15, 2016, 11:41:25 AM »
C0 has plenty of room. A big block of free space starts at C0/D613 and ends at C0/DF9F. I do have a couple of patches towards the beginning of that space, but they are patches that need serious re-working.

As for your fix, how about something like this?
Code: [Select]
org $C31566
XBA
LDA $00
XBA
ASL A
REP #$20
LDX #$07FE  ; start from the end of the buffer, and work our way down
branch:
STZ $0867,X
DEX
DEX  ; since we're doing 2 bytes at a time, this will use fewer cycles, and less space
BPL branch
TAX  ; back to our original code to load from SRAM to working SRAM
LDA $C3155E,X
TAX
SEP #$20
LDY $00
branch2:
LDA $306000,X
STA $1600,Y
INX
INY
CPY #$0A00
BNE branch2
RTS
That would use only 11 bytes of free space. I'm not entirely sure I clear the last byte of the buffer, though.

50
After a cursory zzzzzzzzzzzzzzzzzzzzzzzzzzz

I mean read of this post, I can say that things are pretty lax here. Only once have I had to lock a thread, and that was bugging me to finish a certain project.  I made myself sad now.

We do have a youtube thread, if that's what you were referring to. But if it's something like soundcloud, or anything else, that'll be fine.

51
Game Modification Station / Re: Possible FF6 event bug on game reloading
« on: October 09, 2016, 06:40:13 PM »
:edit: (5:00PM): Or did you meant clearing $0869-$086E for objects $00-$0F on game reset?
All of it. I wonder if a routine already exists to clear the necessary ram. For some reason, a soft-reset isn't clearing everything that the game needs to.

52
Game Modification Station / Re: Possible FF6 event bug on game reloading
« on: October 09, 2016, 10:45:57 AM »
I am genuinely surprised FF6 isn't clearing this ram on reset. Not clearing event ram can lead to all kinds of problems. Granted, this is a very specific edge-case, but at the same time Square should've taken some kind of general precaution.

53
General Discussion / Re: NFL season 2016- 2017 week 1
« on: October 09, 2016, 10:39:06 AM »
Let's see if I'm able to post here.

Was attempting to let everyone know that I wouldn't really be able to maintain an NFL thread this year, due to time constraints. Someone else can take it over, if they wish.

54
General Discussion / NFL season 2016- 2017 week 18 (playoffs?!)
« on: September 08, 2016, 01:23:17 AM »
Week 1:
Panthers vs Broncos (Thursday)

Starting out with the showcase. My pick is Panthers

Rest to come later

55
General Discussion / Re: Whatever you do:
« on: May 25, 2016, 02:15:03 AM »
What in the hell...?

56
Should be done

57
The things! They have returned! I think...


59
General Discussion / Re: NFL season 2015-2016 week 21 (Super Bowl XL)
« on: February 06, 2016, 12:45:16 PM »
Well, my pick isn't going to change, so I may as well say it now. I have the Denver Broncos winning this game. However, I have strong fears that the Carolina Panthers will be laying a beatdown.

Traditionally speaking, when the strong defense goes against the strong offense, the strong defense is usually what wins. That favors Denver in this matchup. Still have that inkling that Carolina might be too strong though. At any rate, I hope it's a good game.

60
Pandora's Box / Re: Ho, there 2016
« on: January 31, 2016, 12:20:17 AM »
I need to clone myself.