Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Lenophis

436
Older version, most likely.

437
Zsnes will also capture at the resolution you have set at, so that won't always work either.

438
I should've mentioned this a lot sooner, but those screenshots are way too big resolution-wise. I can't upload them, and scaling them down would make them look ugly. I need new screenies.

439
General Discussion / Re: Gamefaqs + eternal stupidity
« on: July 13, 2011, 09:13:48 AM »
This whole thread (thanks a lot Meeple) has turned into a giant headache. At least assassin got a few good words in on modati.

440
Game Modification Station / Re: issue with palette 6
« on: July 05, 2011, 05:48:23 PM »
The OAM for the save/load/menu screens only use 3 bits for palettes, but that gives you 7 palettes max, so all palettes should work.

441
General Discussion / Re: google+
« on: July 02, 2011, 11:00:25 PM »
I'm really going to try and not sound stupid, but what the hell is Google+?

442
Since this conflicts with assassin's patch, there stands a good chance (100%?) that it'll conflict with my Summon This! patch as well. I swear I'll be updating it soon, but RL has been a real kick in the nuts for me lately.

443
General Discussion / Re: Gamefaqs + eternal stupidity
« on: June 28, 2011, 11:13:27 AM »
I plead the fifth. :happy:

444
Game Modification Station / Re: Blitz Battle Menu Tweak
« on: June 20, 2011, 04:21:25 PM »
Blitzes use a bitfield, so that check won't work. Try using BIT $3A80 instead of CMP, and change the BCC to BNE, see if that works in all cases.

445
General Discussion / Re: A pillar doth crumble
« on: June 20, 2011, 11:28:56 AM »
I could've sworn I had a copy of the locator. I do have an AI text file which I could upload, though it's currently cluttered with PB-exclusive stuff. If need be, I can host his patches as well.

446
Game Modification Station / Re: Blitz Battle Menu Tweak
« on: June 20, 2011, 11:23:43 AM »
The first problem that I have is that the method I've chosen for loading the available Blitz commands is modeled after Magitek, so it loads a static list of the 8 entries... meaning if you only know Pummel, it still allows you to try and use... say Fire Dance, and then when he tries to execute it, "Incorrect Blitz Command" happens as if you messed up the button entries.
1) The Magitek menu isn't dynamically built (because there's no variance to it), which is why it always has the 4/8 abilities listed (Terra's is different, why I don't know).
2) The Blitz command still executes the button interpreter code to see if you entered in the right combo. That code is in C1... :eek:

Quote
The second problem that I have is that the text for the entries isn't being loaded correctly, and isn't in the right location (though the finger selector is). See the attached screen shot...
Oooooooohhhh, I bet I know. There's some data towards the end of C2 that each menu looks at to determine positioning and stuff. You didn't add the data, so it's looking at garbage. Since there's no room at the data's normal position, you'll have to do so elsewhere. What data am I talking about? This data! Giving it a quick glance again points out that there's no option for the Blitzes, and I'm not really sure where you would add it. :blush:

447
Game Modification Station / Re: FF6 ROM - headered or not?
« on: June 17, 2011, 02:14:46 PM »
All old patches (from Terii, ZED, Novalia, assassin, etc), unless specifically stated, require a header. They were too common back then, and in some cases people didn't know/care any better.

448
General Discussion / Re: Gamefaqs + eternal stupidity
« on: June 16, 2011, 09:23:09 PM »
The suspension lasted 2 days, then when I tried to contest my moderation on the third day, my time ran out so I wasn't able to dispute. No more double secret is over, but I'm a bad boy, supposedly.

449
Pandora's Box / Re: Pandora's Box Impressions 2011!
« on: June 16, 2011, 01:40:53 PM »
Let's see, we started the project in 2006, and it has been worked on feverishly for the better part of that 5 years. What do you think?

450
Gaming Discussion / Re: The best and most accurate EMUs?
« on: June 14, 2011, 11:37:14 PM »
Genesis: Unknown, but avoid older versions of Gens, cause their sound is terrible.
PS: Emulating this system is still a decade behind. Nothing is accurate.
N64: This is even worse than the PS, and is more than a decade behind.
GB/C/A: Probably one of the VBA forks, but I have no idea. Hasn't been much word on this in a while.
DS: Still pretty new, so it's unfair to expect anything to be that accurate yet. Patience.
PS2: Unknown.
Cube: Unknown.
Saturn: From what I hear, nothing has been worked on in at least 4 years. Unknown what is accurate, if anything.