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Messages - Lenophis

421
Game Modification Station / Re: issue with palette 6
« on: July 05, 2011, 05:48:23 PM »
The OAM for the save/load/menu screens only use 3 bits for palettes, but that gives you 7 palettes max, so all palettes should work.

422
General Discussion / Re: google+
« on: July 02, 2011, 11:00:25 PM »
I'm really going to try and not sound stupid, but what the hell is Google+?

423
Since this conflicts with assassin's patch, there stands a good chance (100%?) that it'll conflict with my Summon This! patch as well. I swear I'll be updating it soon, but RL has been a real kick in the nuts for me lately.

424
General Discussion / Re: Gamefaqs + eternal stupidity
« on: June 28, 2011, 11:13:27 AM »
I plead the fifth. :happy:

425
Game Modification Station / Re: Blitz Battle Menu Tweak
« on: June 20, 2011, 04:21:25 PM »
Blitzes use a bitfield, so that check won't work. Try using BIT $3A80 instead of CMP, and change the BCC to BNE, see if that works in all cases.

426
General Discussion / Re: A pillar doth crumble
« on: June 20, 2011, 11:28:56 AM »
I could've sworn I had a copy of the locator. I do have an AI text file which I could upload, though it's currently cluttered with PB-exclusive stuff. If need be, I can host his patches as well.

427
Game Modification Station / Re: Blitz Battle Menu Tweak
« on: June 20, 2011, 11:23:43 AM »
The first problem that I have is that the method I've chosen for loading the available Blitz commands is modeled after Magitek, so it loads a static list of the 8 entries... meaning if you only know Pummel, it still allows you to try and use... say Fire Dance, and then when he tries to execute it, "Incorrect Blitz Command" happens as if you messed up the button entries.
1) The Magitek menu isn't dynamically built (because there's no variance to it), which is why it always has the 4/8 abilities listed (Terra's is different, why I don't know).
2) The Blitz command still executes the button interpreter code to see if you entered in the right combo. That code is in C1... :eek:

Quote
The second problem that I have is that the text for the entries isn't being loaded correctly, and isn't in the right location (though the finger selector is). See the attached screen shot...
Oooooooohhhh, I bet I know. There's some data towards the end of C2 that each menu looks at to determine positioning and stuff. You didn't add the data, so it's looking at garbage. Since there's no room at the data's normal position, you'll have to do so elsewhere. What data am I talking about? This data! Giving it a quick glance again points out that there's no option for the Blitzes, and I'm not really sure where you would add it. :blush:

428
Game Modification Station / Re: FF6 ROM - headered or not?
« on: June 17, 2011, 02:14:46 PM »
All old patches (from Terii, ZED, Novalia, assassin, etc), unless specifically stated, require a header. They were too common back then, and in some cases people didn't know/care any better.

429
General Discussion / Re: Gamefaqs + eternal stupidity
« on: June 16, 2011, 09:23:09 PM »
The suspension lasted 2 days, then when I tried to contest my moderation on the third day, my time ran out so I wasn't able to dispute. No more double secret is over, but I'm a bad boy, supposedly.

430
Pandora's Box / Re: Pandora's Box Impressions 2011!
« on: June 16, 2011, 01:40:53 PM »
Let's see, we started the project in 2006, and it has been worked on feverishly for the better part of that 5 years. What do you think?

431
Gaming Discussion / Re: The best and most accurate EMUs?
« on: June 14, 2011, 11:37:14 PM »
Genesis: Unknown, but avoid older versions of Gens, cause their sound is terrible.
PS: Emulating this system is still a decade behind. Nothing is accurate.
N64: This is even worse than the PS, and is more than a decade behind.
GB/C/A: Probably one of the VBA forks, but I have no idea. Hasn't been much word on this in a while.
DS: Still pretty new, so it's unfair to expect anything to be that accurate yet. Patience.
PS2: Unknown.
Cube: Unknown.
Saturn: From what I hear, nothing has been worked on in at least 4 years. Unknown what is accurate, if anything.

432
Gaming Discussion / Re: The best and most accurate EMUs?
« on: June 14, 2011, 11:03:25 PM »
Nintendulator is the best cycle-accurate NES emulator around, but the best performance NES emu that is also accurate is Nestopia. As for SNES, bsnes is the most accurate, hands down, and it's not even close.

433
Game Modification Station / Re: FF6 Improvement Project
« on: June 14, 2011, 11:01:27 PM »
On a somewhat-related topic, is there a generally recommended tool to use in making .ips patches? I've been using Lunar Magic, but the last few versions of my patch have jumped in size and I'm not sure why. I'd like to compare the results, but I don't know what's good or accepted.
If it was a spike of 2+ megabytes, you made a patch based on a headerless rom to a headered rom (source had no header, patched rom did). All of those changes will carry over, and that's bad.

434
Game Modification Station / Re: FF3Hackster?
« on: June 13, 2011, 11:21:32 PM »
Hell if I know. :tongue:

435
Game Modification Station / Re: FF6 Improvement Project
« on: June 12, 2011, 01:27:57 AM »
if other patches affected these things, then they could have inadvertently screwed up the auction house, even without editing the auction house data.
If any patch touched event command BD, you would be seeing the changes of it almost immediately, because it's used everywhere. :tongue: