Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Lenophis

361
Game Modification Station / Re: Party Leader identification
« on: January 17, 2012, 01:25:51 AM »
The leader is always in the first slot. This routine is setting the caseword to whoever is in the lead slot.

362
General Discussion / Re: NFL season (2011-2012) week 20 (playoffs?!)
« on: January 16, 2012, 08:33:07 AM »
It seemed like the Pack were trying to catch the Giants off guard a few times, and it never worked.

363
General Discussion / Re: NFL season (2011-2012) week 19 (playoffs?!)
« on: January 12, 2012, 04:35:04 PM »
Divisional round:
(3) Saints @ (2) 49'ers (Saturday, 4:30 eastern, FOX)
(4) Broncos @ (1) Patriots (Saturday, 8:00 eastern, CBS)
(3) Texans @ (2) Ravens (Sunday, 1:00 eastern, CBS)
(4) Giants @ (1) Packers (Sunday, 4:30 eastern, FOX)
My picks: 49'ers, Patriots, Ravens, Packers.

The Packers/Giants game really scares me, cause of all the distractions going on, plus the death of the OC's son.

364
Pandora's Box / Re: ff6 hp patch
« on: January 12, 2012, 04:04:25 PM »
CRK made a patch that raises the monster HP cap, but it is broken with poison, regen, and healing. It's out there somewhere.

365
General Discussion / Re: NFL season (2011-2012) week 18 (playoffs?!)
« on: January 05, 2012, 03:37:43 PM »
Wild Card round:
(6) Bengals @ (3) Texans (Saturday, 4:30 eastern, NBC)
(6) Lions @ (3) Saints (Saturday, 8:00 eastern, NBC)
(5) Falcons @ (4) Giants (Sunday, 1:00 eastern, FOX)
(5) Steelers @ (4) Broncos (Sunday, 4:30 eastern, CBS)
My picks: Texans, Saints, Falcons, Steelers

366
General Discussion / Re: NFL season (2011-2012) week 17
« on: January 01, 2012, 02:35:48 AM »
Week 17 schedule: All games are division games
Panthers @ Saints
Bills @ Patriots
Bears @ Vikings
Jets @ Dolphins
49'ers @ Rams
Lions @ Packers
Buccaneers @ Falcons
Ravens @ Bengals
Steelers @ Browns
Cowboys @ Giants
Redskins @ Eagles
Colts @ Jaguars
Titans @ Texans
Seahawks @ Cardinals
Chiefs @ Broncos
Chargers @ Raiders
My picks: Saints, Patriots, Vikings, Dolphins, 49'ers, Packers, Falcons, Ravens, Steelers, Giants, Redskins, Jaguars, Texans, Seahawks, Broncos, Raiders.

367
Game Modification Station / Re: FF6 Improvement Project
« on: December 30, 2011, 09:45:43 PM »
I had a hard time finding free space, until I saw that giant blob after Imzog's Seperation of Powers and Not Scary enough, so unless you guys put something there, yeah it'll work.

368
Game Modification Station / Re: FF6 Improvement Project
« on: December 30, 2011, 09:25:21 PM »
and frankly, the Slick website not telling you the version # or date of a patch unless you download the patch is a bad idea. :/
Voila! Took some doing, but I finally got it to work far too long after the fact. FF1, FF2, and FF5 will come soon, now that I got it working period. :tongue:

369
General Discussion / Re: NFL season (2011-2012) week 16
« on: December 25, 2011, 01:02:57 PM »
11 years of futility have come to a head, and the Lions have grasped what they haven't seen since 1999 - a playoff berth. Mad props to them, and I sincerely hope they at least make it to face the Pack attack in the NFC Championship game.

370
So my questions to you are these - does FFIII on the SNES have automatic linebreaks for dialogue? It would save a helluva lotta space if it does.
For menu descriptions, yes, but it's not detected properly, so there will be garbage. More accurately, there is no code to detect when to go to the next line, and it's VRAM that is moving it down on its own, which is why there is garbage.
For battles, same as the above.
For plain old dialogue, yes, and it works fine.

Quote
I've resolved myself to not make this conform to the rest of the series, but look a bit more like Ted Woolsey was translating from the start rather than replacing the people responsble for the translation of "FFII" halfway to release time.
Woolsey had nothing to do with FF4.

371
General Discussion / Re: NFL season (2011-2012) week 16
« on: December 22, 2011, 12:24:40 PM »
Week 16 schedule: (all games are Saturday unless otherwise noted)
Texans @ Colts (division, Thursday)
Raiders @ Chiefs (division)
Jaguars @ Titans (division)
Dolphins @ Patriots
Cardinals @ Bengals
Broncos @ Bills
Rams @ Steelers
Giants @ Jets
Vikings @ Redskins
Buccaneers @ Panthers (division)
Browns @ Ravens (division)
Chargers @ Lions
Eagles @ Cowboys (division)
49'ers @ Seahawks (division)
Bears @ Packers (division, Sunday)
Falcons @ Saints (division, Monday)
My picks: Texans, Chiefs, Titans, Patriots, Bengals, Bills, Steelers, Jets, Redskins, Panthers, Ravens, Lions, Cowboys, 49'ers, Packers, Saints.

372
General Discussion / Re: NFL season (2011-2012) week 15
« on: December 15, 2011, 05:42:18 PM »
Week 15 schedule:
Jaguars @ Falcons (Thursday)
Cowboys @ Buccaneers (Saturday)
Panthers @ Texans
Redskins @ Giants (division)
Dolphins @ Bills (division)
Seahawks @ Bears
Saints @ Vikings
Bengals @ Rams
Titans @ Colts (division)
Packers @ Chiefs
Lions @ Raiders
Patriots @ Broncos
Jets @ Eagles
Browns @ Cardinals
Ravens @ Chargers
Steelers @ 49'ers (Monday)
My picks: Falcons, Cowboys, Texans, Giants, Bills, Bears, Bengals, Saints, Titans, Packers, Lions, Patriots, Jets, Browns, Ravens, 49'ers.

373
General Discussion / Re: NFL season (2011-2012) week 14
« on: December 11, 2011, 11:23:15 PM »
Romo threw a good ball, Austin sucks at catching it.

374
Game Modification Station / Re: Map event triggers
« on: December 10, 2011, 10:57:26 AM »
1) how does the game recognize which event trigger goes on which map since that data is only 5 bytes long ( X position, y position and 3 bytes for the event offset)? I ask that because if I add a new trigger manually, I suppose I can't just put it at the end of all the others. It must be regrouped with the others triggers who are on the same map... So how does the game recognize or calculate the number of triggers on the same map?
It knows by looking at the differences in the pointers.
Code: [Select]
C0/BCAE: BF0200C4 LDA $C40002,X  (load next event trigger pointer)
C0/BCB2: 851E    STA $1E
C0/BCB4: BF0000C4 LDA $C40000,X  (load current map's event trigger pointer)
C0/BCB8: C51E    CMP $1E        (do they match?)
C0/BCBA: F013    BEQ $BCCF      (if so, no event triggers for this map)
C0/BCBC: AA      TAX            (no match, so there is at least 1 trigger for this map)
C0/BCBD: BF0000C4 LDA $C40000,X  (load trigger)
C0/BCC1: C5AF    CMP $AF        (compare to current X and Y position)
C0/BCC3: F00E    BEQ $BCD3      (branch if it matches your current position)
C0/BCC5: 8A      TXA            (no match, move on to the next trigger)
C0/BCC6: 18      CLC
C0/BCC7: 690500  ADC #$0005     (add this to move to the next pointer)
C0/BCCA: AA      TAX
C0/BCCB: E41E    CPX $1E        (does the current pointer match the next map's pointer?)
C0/BCCD: D0EE    BNE $BCBD      (branch if not, there's more triggers!)
C0/BCCF: 7B      TDC
C0/BCD0: E220    SEP #$20      (8 bit accum./memory)
C0/BCD2: 60      RTS
So you can't simply just plop a pointer anywhere you wish, you need to manually adjust the pointer for the map you want, and every map afterwards. Not something to be done by hand.

375
General Discussion / Re: NFL season (2011-2012) week 14
« on: December 09, 2011, 10:27:38 PM »
I have no problem allowing the pick to count. :wink: