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Messages - Lenophis

346
Gaming Discussion / Re: Warriors Orochi 3 topic
« on: April 01, 2012, 10:45:07 AM »
That's easy. You play as all of them at once! :shadow:

347
Gaming Discussion / Re: Warriors Orochi 3 topic
« on: March 25, 2012, 03:40:29 PM »
No next-gen console for me, so I guess WO2 will be the last of the series I play. :sad:

348
Game Modification Station / Re: Free space used by patches
« on: March 11, 2012, 07:47:39 PM »
there are 3 varieties of the patch, and not a single one of them match it
I suspect the numbers came from the first iteration before you gave the mondo assist with the optimization.

349
General Discussion / Re: Super Duper Stock Market Thread (Part Tres)
« on: March 09, 2012, 12:32:36 PM »
I thought about making a new thread for this, but this may work better. This was linked by Nightcrawler over at RHDN, and it's kinda frightening, but at the same time I really am not surprised.

350
Submissions / Re: Battletoads nsfe submission
« on: March 08, 2012, 03:57:45 PM »
The ZD rip is older and broken, because it wasn't ripped properly.

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[10:30:06] Gil_: The one with the raw PCM drum samples doesn't work in the other players because it requires a IRQ call.
[10:30:40] Gil_: As well as a non-returning init.
[10:31:12] Gil_: Basically, that fixed NSF will NOT play in any standard player. Nintendulator supports it though.

Quote
What details are you looking for?
Version of Notso, and version of Winamp. If it's 5x, try a 2x version. Some of the 2x plugins work funky with 5x. :blush:

351
Submissions / Re: Battletoads nsfe submission
« on: March 08, 2012, 10:27:51 AM »
The current nsfe for Battletoads doesn't seem to work...
* Lenophis downloads the NSFE to test. It works

Yeah, you give no details, and it's working for me. I'm going to have to reject this submission.

352
General Discussion / Re: battletoads nsfe
« on: February 18, 2012, 08:17:29 AM »
Works for me. You sure you're using NotsoFatso, cause that's the only plugin that plays them, IIRC.

353
Game Modification Station / Re: Any news on the 24-bit HP patch?
« on: February 17, 2012, 09:54:04 AM »
i tried it but it didn't work.
Yes it did.

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it still goes to 65535 when i go to the ff3usme.
Zeemis actually gave a response similar to this when I told him what the patch does sometime last year. He even scoffed and said "there's no point" because the editor doesn't magically work with the patch.

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is there something else i have to do?
You'll have to expand your horizons beyond a level-editing mentality. IIRC, the patch gives you specific instructions on where to hex edit, you just need to use a hex editor to do it.





...Or make your own editor to support the third byte. :wink:

354
General Discussion / Re: NFL season (2011-2012) week 21 (playoffs?!)
« on: February 06, 2012, 08:53:00 AM »
Congratz to the Giants, you guys earned it. :bah:

355
General Discussion / Re: NFL season (2011-2012) week 21 (playoffs?!)
« on: February 05, 2012, 12:55:41 AM »
I'm picking the Pats.

356
Game Modification Station / Re: FF3us battle backgrounds are corrupted
« on: February 04, 2012, 10:42:03 PM »
It's not stated because people generally didn't think much of it at the time.

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Do you have the offsets to fix the battle backgrounds
Unfortunately, I do not know.

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or do I need to transplant my altered data (which is a lot) from my current ROM to a new fresh ROM and start over?
I fear you'll end up doing this. :sad:

357
Game Modification Station / Re: FF3us battle backgrounds are corrupted
« on: February 04, 2012, 09:36:47 AM »
If that's all you used, then two things you must know:
1) If you edit anything sprite-related, this patch must be done... first before any editing is done ...or else Very Bad Thingsā„¢ (see above) will happen.
2) The patch is header only.

358
Game Modification Station / Re: Unused RAM?
« on: February 04, 2012, 09:31:39 AM »
$1A-$1D are generally used for scratchpad purposes. There's others, but this is the most common here in C0.

359
Game Modification Station / Re: FF3us: Item type sort issue
« on: February 03, 2012, 12:04:13 PM »
Yeah, it can't handle item types, and just as well because those are a pain in the ass anyway. :tongue: If you really wanted more types, they wouldn't be hard to hack in, but they aren't. :tongue: