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Messages - Lenophis

331
How doable is this?
Given the current state of the FF6 map editor, it's very doable. The only problem you have is there are no free tilemaps, so you can't actually create anything new. You have to use recycled maps.

332
Game Modification Station / Re: why did i wait so long to do this?
« on: July 30, 2012, 01:45:43 PM »
Nah, go ahead. My schedule has been consisting of "work and sleep" for the past several weeks. :bah:

333
Game Modification Station / Re: why did i wait so long to do this?
« on: July 30, 2012, 01:07:45 AM »
DisPel does, but the version RHDN has is broken, and doesn't dump code correctly. I think the -a and -x arguments aren't even read, so everything always dumps 16-bit, or something like that. I believe data does dump correctly with that version, though. (*cough*version 0.99*cough*)

I've been meaning to submit the updated version to RHDN, but laziness has set in.

334
Gaming Discussion / Re: Game list
« on: July 17, 2012, 12:49:11 PM »
Yeah, it's been dead for over a year now. It was attacked some time ago, and it never recovered. :(

335
General Discussion / Ernest Borgnine, 1917 - 2012
« on: July 08, 2012, 05:15:35 PM »
Sadness is all I have. :sad:

336
Game Modification Station / Re: Pricing Corruption
« on: June 15, 2012, 10:52:20 AM »
Quite simply, is there any way/method to avoid getting the pricing corruption that's caused by excessive item description length?
You answered your own question by stating cause and result. :tongue: Just think about it for a second and you'll know what to do.

Quote
And why does the pricing corruption happen at all?
Simple explanation: game uses the same ram which causes this bug.

337
Well, something did happen, because I had no way of making any file changes to the site for the past month. DKK and Mnrogar had the same issues. I've been working so much that I wasn't able to bring it up with Hypher until this last week. :bah: Server permissions have been restored, at least.

338
Game Modification Station / Re: FF2j NES question
« on: May 29, 2012, 12:47:18 AM »
I wouldn't know how to find this information in the ROM if I tried.
Try looking someplace obvious. :banonsmash:

339
Game Modification Station / Re: FF6 Improvement Project
« on: May 22, 2012, 11:15:24 PM »
Yeah, there were some issues with that patch that I didn't catch right away. Recommend not using it for the time being.

340
*edit 2*
I could use some help here getting the game to display more than 5 digits damage in battle--that's beyond my capabilities it seems.  :(
I tried adding in some digits to the final game time in Super Metroid, which is the same as this (adding in sprites), and I caved in because I couldn't find what was controlling it. FF4 is just about as messy code-wise, so there's no way I'm even going to try that disaster. :p

Good luck getting anyone to do that for you, btw. No, seriously.

341
Pandora's Box / Re: Strange object layering bug?
« on: May 11, 2012, 08:06:48 AM »
This bug is actually pretty common, scattered throughout the game. I have a theory that can fix this instance, but until I test it I won't know for sure.

342
Pandora's Box / Re: Hello 2012!
« on: April 28, 2012, 01:43:35 PM »
No more updates?
When is asking for updates ever a good idea?

Shit happens, and we'll post stuff when we can.

343
Pandora's Box / Re: Is there a wiki?
« on: April 28, 2012, 01:39:33 PM »
Do you guys have a wiki around here?
There is no wiki, for FF6, for PB, or anything. :hmm:

344
Gaming Discussion / Re: bookshelf style emulator interface
« on: April 24, 2012, 07:18:28 PM »
Honestly, I've never heard of this before. But I imagine the feature would be database-driven, so any emulator that uses a database to verify games could support this, in theory.

345
General Discussion / Re: Gamefaqs + eternal stupidity
« on: April 03, 2012, 02:28:37 PM »
Time to revive this thread with a doozy of idiocy from non other than Meeple, all occuring in this thread.