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Messages - Lenophis

316
General Discussion / Re: NFL season (2012-2013) week 5
« on: October 04, 2012, 12:41:09 PM »
Week 5 schedule:
Cardinals @ Rams (division, Thursday)
Dolphins @ Bengals
Packers @ Colts
Ravens @ Chiefs
Falcons @ Redskins
Browns @ Giants
Eagles @ Steelers
Seahawks @ Panthers
Bears @ Jaguars
Titans @ Vikings
Broncos @ Patriots
Bills @ 49'ers
Chargers @ Saints
Texans @ Jets

My picks: Cardinals, Bengals, Packers, Ravens, Falcons, Giants, Steelers, Panthers, Bears, Vikings, Patriots, 49'ers, Chargers, Texans.

317
Pandora's Box / Re: Screenshots!
« on: September 29, 2012, 02:46:15 PM »


The hit rate should've been added a long time ago, but it took a discussion with assassin to finally get the inspiration to do it. :isuck:

318
General Discussion / Re: NFL season (2012-2013) week 4
« on: September 27, 2012, 08:57:26 AM »
Ed Hochuli is back. :childish:

Week 4 schedule:
Browns @ Ravens (division, Thursday)
Panthers @ Falcons, (division)
Patriots @ Bills (division)
Vikings @ Lions (division)
Chargers @ Chiefs (division)
Seahawks @ Rams (division)
49'ers @ Jets
Titans @ Texans (division)
Bengals @ Jaguars
Dolphins @ Cardinals
Raiders @ Broncos (division)
Saints @ Packers
Redskins @ Buccaneers
Giants @ Eagles (division)
Bears @ Cowboys (Monday)

My picks: Ravens, Falcons, Patriots, Vikings, Chiefs, Rams, 49'ers, Texans, Bengals, Cardinals, Broncos, Packers, Redskins, Giants, Bears.

319
Game Modification Station / Re: Throwing an idea out there
« on: September 22, 2012, 01:49:32 PM »
Ok, I see 2 possibilities:
1) You get 1 spell to cast, period.
2) You get up to 7 spells to cast, but it depends on which bits are set in the relic data. Say you have "Wall on low HP" set, you would get 4 spells cast, since it's the highest of the 3 bits. If you had the Safe and Shell checked, you would get 3 spells, etc.

320
Game Modification Station / Re: Throwing an idea out there
« on: September 22, 2012, 01:02:23 PM »
That would reduce the number of spells you have available. I wouldn't be able to do any sign tweaking either, since there's 255 spells to choose from.

321
Game Modification Station / Throwing an idea out there
« on: September 22, 2012, 12:56:01 PM »
This is for FF6, mind you. As most of us know, there's 3 bits that will give any item a spell to cast on low HP. Currently there's 3 bits, one for each of Shell, Safe, and Reflect. What I propose, is to utilize the bits a little more, and turn them into a look-up table.

Pros: This will give you 7 spells to choose from.
Cons: No item will ever cast more than 1 spell.

If I were to make this patch, I should be able to do it without taking any free space, since it seems like they wasted a lot here at C2/0A4A. So, is this worth exploring?

322
Statuses on healing items are inverted. This is because that's how it's stored in the ROM. So an item that only heals Mute will have all status flags on except Mute.
You could change the wording to something like:
"Recovers all status except..."

Probably the easiest way to do it, though for thoroughness you could invert all of the bits on saving instead I suppose. :omg:

323
General Discussion / Re: NFL season (2012-2013) week 3
« on: September 20, 2012, 09:46:58 AM »
Week 3 schedule:
Giants @ Panthers (Thursday)
Rams @ Bears
Bills @ Browns
Buccaneers @ Cowboys
Jets @ Dolphins (division)
49'ers @ Vikings
Chiefs @ Saints
Bengals @ Redskins
Lions @ Titans
Jaguars @ Colts (division)
Eagles @ Cardinals
Falcons @ Chargers
Texans @ Broncos
Steelers @ Raiders
Patriots @ Ravens
Packers @ Seahawks (Monday)

My picks: Giants, Bears, Bills, Buccaneers, Jets, 49'ers, Saints, Redskins, Lions, Colts, Cardinals, Chargers, Broncos, Steelers, Ravens, Packers.

324
Pandora's Box / Re: Great stuff
« on: September 15, 2012, 03:00:49 PM »
Yeah, that's the current version that dies at the Opera House. Did you start with an earlier version and update later?

325
Pandora's Box / Re: Great stuff
« on: September 15, 2012, 12:02:07 PM »
This is a wonderful hack. I'm really impressed with the changes! I've played up until the cave to the sealed gate, but in the first room with the disappearing/reappearing bridges it seems to be impossible to pass through. There's just no bridge to the bottom. I know this is a demo so I'm not sure if this is just as far as the hack has been developed or if there's some way to progress I'm missing.
Pretty sure we never touched that room, so the original method to get across should still work.

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Is it just me or does he use basic attacks more frequently in his rage state now?
There's a 25% chance to just do a basic attack if either of the two Rage moves aren't picked.

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I like the auto-offering (or is that just how playing cards work?).
That's his cards.

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Some general observations:

-Couldn't solve the clock puzzle in Zozo which made me feel like a sucker for running around getting all the clues. Thanks for the cheap potions and ethers in Zozo though! I'll take those over a Chainsaw any day.
We've been meaning to add a hint that the clock puzzle cannot be solved right now. Even if the correct time is given, you cannot access the ChainSaw until later.

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-The original Whelk battle was weird. I could damage his shell or his head if he wasn't hiding and it didn't seem to matter. No counterattacks or anything. Wasn't sure which part I should be focusing on and the fight lasted a while without much happening.
If focusing on the head is not yielding a good result, change your focus!

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-I actually thought making me run back to Nikeah to get the parts from Kirk was cool. Maybe if you could get Mog in your party earlier you could bring him along and kill two birds with one stone by collecting his water rondo on the trip. Then Mog would actually get to see a bit more use in the WoB, which would be swell.
Added bonus, there's another method to learning the Water Rondo now. :wink:

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I'll stop there and just say, great job on this! It's one of the most promising hacks I've run across. Being able to play the classics but experience new things makes nostalgic gaming a thousand times better!  :sleep:
Glad you enjoyed it, but I'm curious which version of the demo you have, since the current demo dies at the Opera House. Yes, there will be an update, and you will be able to get to the original intended stop point!

326
General Discussion / Re: NFL season (2012-2013) week 2
« on: September 12, 2012, 08:20:00 PM »
Week 2 schedule:
Bears @ Packers (division, Thursday)
Chiefs @ Bills
Browns @ Bengals (division)
Vikings @ Colts
Saints @ Panthers (division)
Texans @ Jaguars (division)
Raiders @ Dolphins
Cardinals @ Patriots
Buccaneers @ Giants
Ravens @ Eagles
Redskins @ Rams
Cowboys @ Seahawks
Jets @ Steelers
Titans @ Chargers
Lions @ 49'ers
Broncos @ Falcons (Monday)

My picks: Packers, Bills, Bengals, Vikings, Panthers, Texans, Dolphins, Patriots, Giants, Ravens, Redskins, Cowboys, Steelers, Chargers, 49'ers, Broncos.

327
Game Modification Station / Re: Copied maps tile layering issues.
« on: September 08, 2012, 11:40:28 AM »
No secret. You just couldn't have copied everything like you said if you're getting layering issues. Triple check everything in every tab, go into the hex if you need to. You missed something.

328
Game Modification Station / Re: FF3 Data Structure?
« on: September 07, 2012, 02:00:23 PM »
I didn't even know RHDN had it, so I was waiting for Gavin to appear so I could ask to link it. :blush:

329
General Discussion / NFL season (2012-2013) week 21 (playoffs?!)
« on: September 05, 2012, 03:20:44 PM »
Yeah, shit happened and I couldn't get to making this until the opening game today. My bad.

Week 1 schedule:
Cowboys @ Giants (Wednesday)
Colts @ Bears
Eagles @ Browns
Patriots @ Titans
Falcons @ Chiefs
Jaguars @ Vikings
Redskins @ Saints
Bills @ Jets (division)
Rams @ Lions
Dolphins @ Texans
49'ers @ Packers
Seahawks @ Cardinals (division)
Panthers @ Buccaneers (division)
Steelers @ Broncos
Bengals @ Ravens (division, Monday)
Chargers @ Raiders (division, Monday)

My picks: Giants, Bears, Eagles, Patriots, Falcons, Vikings, Saints, Bills, Lions, Texans, Packers, Cardinals, Panthers, Steelers, Ravens, Chargers.

330
Game Modification Station / Re: Refresh objects command
« on: September 02, 2012, 01:12:13 PM »
Let's see if we can figure stuff out then:
Code: [Select]
Refresh objects
(gen. act. 45)

C0/9CE2: A901    LDA #$01
C0/9CE4: 8D9807  STA $0798
C0/9CE7: 4C5C9B  JMP $9B5C

Doing searches for all instances of $0798 gives only 1 with a read, C0/9A75. The code following this will execute only if $0798 is zero. Sadly, I have nothing else on this, though I was now able to do some code optimizations to PB's assembly of the bank. :tongue: