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Messages - Lenophis

Gaming Discussion / Re: Gaming Progress Thread
« on: July 22, 2013, 11:43:05 PM »
Oh, mighty Omega slayer...wait, did you cheat? :tongue:

Pandora's Box / Re: Hello 2012!
« on: July 17, 2013, 12:48:59 PM »
I'm sorry to keep everyone waiting like this. There's been enough chaos going on. So without further ado, bam.

Slick News / A call for help
« on: July 13, 2013, 07:11:23 AM »
As some of you that visit may have guessed, not a lot has been getting done around here. Truth is, real life has taken its toll. My time has been eaten up by work, and what little time I do have off, I have no motivation to do anything here. I don't expect anyone to forgive me for that, and truthfully speaking, you shouldn't. I also know that I should've done this a long time ago, but I never did, thinking I would be able to get more time to get stuff done.

So what am I looking for? To be blunt, grunt work. I need someone (or multiple people) to take care of the submissions that get sent in. Sadly, the system behind it is kind of...old, but that makes it relatively easy to manage. Unfortunately, it probably eats up more time than it should. If progress demands it, the system core of this site can be updated, though I'll have to explore my options of what we update it to.

I probably forgot to mention something, so if there are any questions, feel free to ask.

The demon of real life claims us all at some point. Take your time. :cycle:

Game Modification Station / Re: FF6 Overworld sprite pointers
« on: June 19, 2013, 10:00:04 AM »
No such "list" exists for the world map. Anything involving the world map is going to be in bank EE.

FF6 does let you change the color of text, but that won't increase the bit depth of the font.

Submissions / Re: FF3us - 255 hours on timer
« on: June 04, 2013, 10:59:16 PM »
That shouldn't be affected at all, since that timer is event-driven, which puts it in bank C0.

Clearly I made a mistake in reading then. In any event, I've never used this patch, or looked at what it does. ZED resides at GameFAQS, and Mnrogar's Den, though I think there was something weird going on that prevents new users from registering there, but I don't remember exactly what was going on. Probably something on my end that I need to bug Hypher about. :tongue:

The "bug" in this case is that the patch wasn't applied correctly. It needs a header. If you want to patch it to v1.1, add a header to the rom first.

That might be why, most of the older FF6 patches assume a header, unless a readme says specifically otherwise.

It's possible his patch is conflicting with another event fix patch. Have you applied any other patches other than NewGame+?

Game Modification Station / Re: FF6 Improvement Project
« on: June 02, 2013, 10:39:41 PM »
Actually, I would recommend you stay away from Holy Randomness Batman, since extensive testing has revealed that it's not nearly as random as I had hoped. PB has a much better RNG in it than this patch, and I've been thinking about releasing it, but there's a LOT of work I would have to do since I need free space in a bunch of places.

I'm not entirely sure there is enough concurrent VRAM to pull off 4 bpp tiles for the FWF. Beyond that, you'd also need to potentially expand whatever palette is in use for whatever colors you want. I don't know which, if any palettes in the menu are free.

Game Modification Station / Re: FF6 Improvement Project
« on: May 29, 2013, 10:35:38 AM »
Sounds like an attempt to fix the "always facing left" bug was in place, and it did the same thing PB did initially. :lame:

Game Modification Station / Re: Orchestra's a bit loud, yes?
« on: May 23, 2013, 07:30:27 PM »
Yours does work flawlessly though, I tested it before and noticed it was perfect.
Huh. Having looked at the events of both the original and PB's, we add an F6 command. The original is F6 81 10 60. We use F6 10 3D 60 F6 81 10 60. We also add a check for the "don't change song" bit or whatever you want to call it (bit 1CC).