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Messages - Lenophis

FF6 does let you change the color of text, but that won't increase the bit depth of the font.

Submissions / Re: FF3us - 255 hours on timer
« on: June 04, 2013, 10:59:16 PM »
That shouldn't be affected at all, since that timer is event-driven, which puts it in bank C0.

Clearly I made a mistake in reading then. In any event, I've never used this patch, or looked at what it does. ZED resides at GameFAQS, and Mnrogar's Den, though I think there was something weird going on that prevents new users from registering there, but I don't remember exactly what was going on. Probably something on my end that I need to bug Hypher about. :tongue:

The "bug" in this case is that the patch wasn't applied correctly. It needs a header. If you want to patch it to v1.1, add a header to the rom first.

That might be why, most of the older FF6 patches assume a header, unless a readme says specifically otherwise.

It's possible his patch is conflicting with another event fix patch. Have you applied any other patches other than NewGame+?

Game Modification Station / Re: FF6 Improvement Project
« on: June 02, 2013, 10:39:41 PM »
Actually, I would recommend you stay away from Holy Randomness Batman, since extensive testing has revealed that it's not nearly as random as I had hoped. PB has a much better RNG in it than this patch, and I've been thinking about releasing it, but there's a LOT of work I would have to do since I need free space in a bunch of places.

I'm not entirely sure there is enough concurrent VRAM to pull off 4 bpp tiles for the FWF. Beyond that, you'd also need to potentially expand whatever palette is in use for whatever colors you want. I don't know which, if any palettes in the menu are free.

Game Modification Station / Re: FF6 Improvement Project
« on: May 29, 2013, 10:35:38 AM »
Sounds like an attempt to fix the "always facing left" bug was in place, and it did the same thing PB did initially. :lame:

Game Modification Station / Re: Orchestra's a bit loud, yes?
« on: May 23, 2013, 07:30:27 PM »
Yours does work flawlessly though, I tested it before and noticed it was perfect.
Huh. Having looked at the events of both the original and PB's, we add an F6 command. The original is F6 81 10 60. We use F6 10 3D 60 F6 81 10 60. We also add a check for the "don't change song" bit or whatever you want to call it (bit 1CC).

Game Modification Station / Re: Orchestra's a bit loud, yes?
« on: May 23, 2013, 03:52:20 PM »
To be honest, I don't remember if it played at full blast for that first tenth of a second or not. Don't have any saves nearby to test, either.

Game Modification Station / Re: Orchestra's a bit loud, yes?
« on: May 07, 2013, 01:37:04 AM »
As I recall, I spent about a week wrapping my head around why it was buggy. If memory serves, using just the command to play a song at a specific volume from a map load doesn't work because the song actually starts twice. No, I don't know why. Think I had to nix the entrance trigger and put an event trigger in its place to get it to play the song.

Final Fantasy IV Research & Development / Re: Some weird...thing
« on: May 05, 2013, 01:24:54 PM »
Yeah, he used Ice2 on himself to heal when he had his cloak covering. Every other time he didn't. He did that same counter when Edge used Blitz, but in that one instance, Rubicante did so incorrectly.

Final Fantasy IV Research & Development / Some weird...thing
« on: April 29, 2013, 12:50:12 AM »
Deathlike, I require your expertise, see this, please. For reference, this was on Chronicles, so it's the original game.

#$80 in hex is 128 in decimal. The high bit is used for something in the songs, which is why it's capped at 128. Can't really do anything about it.