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Messages - Lenophis

241
Game Modification Station / Re: FFVI custom "character joins" scene
« on: August 17, 2013, 11:03:22 PM »
Look for commands to hide an NPC, and also a command to change the colors of the screen. They will appear not long before the text giving the character intro.

242
Game Modification Station / Re: vivify93's FFIV hacking questions
« on: August 12, 2013, 06:56:21 AM »
Oops, seems I put that post in the wrong thread. It was in response to this. As for your problem, I have no idea, since I've never hacked FF4 before in my life.

243
Pandora's Box / Re: Hello 2012!
« on: August 11, 2013, 10:06:01 AM »
Naturally. :wink:

244
Game Modification Station / Re: vivify93's FFIV hacking questions
« on: August 11, 2013, 10:05:30 AM »
That sounds like a memory leak, and a very bad one. :eek:

245
Game Modification Station / Re: FF6 - possible bug
« on: August 05, 2013, 02:21:24 PM »
Unfortunately, I do not.

246
Game Modification Station / Re: FF6 - possible bug
« on: August 05, 2013, 01:52:54 PM »
Yeah, that sounds like it could create a headache. Item replacement, item duplication, item loss. It's a mess.

247
Game Modification Station / Re: FF6 - possible bug
« on: August 04, 2013, 11:43:23 PM »
I'm not really sure how to get that menu updated in realtime, or more frequently than it is now. Probably very time consuming and slow. :hmm:

248
Final Fantasy IV Research & Development / Re: FF4 3 hour Speed Run
« on: July 30, 2013, 12:25:45 PM »
Where'd ya pull that from?
Was talking with Nitrodon on skype last night. He mentioned it then.

249
Final Fantasy IV Research & Development / Re: FF4 3 hour Speed Run
« on: July 29, 2013, 10:15:28 PM »
Quote from: Nitrodon
Code: [Select]
00/8044: ADEF17   LDA $17EF
00/8047: 18       CLC
00/8048: 6DFF0F   ADC $0FFF
00/804B: 8DEF17   STA $17EF
Though it actually seems to be based on the frame at which you press A on the title screen.

250
Game Modification Station / Re: FF6 NPC bits
« on: July 29, 2013, 11:05:12 AM »
I am not aware of any bits that are unused throughout the game, though it's possible.

251
Gaming Discussion / Re: Gaming Progress Thread
« on: July 22, 2013, 11:43:05 PM »
Oh, mighty Omega slayer...wait, did you cheat? :tongue:

252
Pandora's Box / Re: Hello 2012!
« on: July 17, 2013, 12:48:59 PM »
I'm sorry to keep everyone waiting like this. There's been enough chaos going on. So without further ado, bam.

253
Slick News / A call for help
« on: July 13, 2013, 07:11:23 AM »
As some of you that visit may have guessed, not a lot has been getting done around here. Truth is, real life has taken its toll. My time has been eaten up by work, and what little time I do have off, I have no motivation to do anything here. I don't expect anyone to forgive me for that, and truthfully speaking, you shouldn't. I also know that I should've done this a long time ago, but I never did, thinking I would be able to get more time to get stuff done.

So what am I looking for? To be blunt, grunt work. I need someone (or multiple people) to take care of the submissions that get sent in. Sadly, the system behind it is kind of...old, but that makes it relatively easy to manage. Unfortunately, it probably eats up more time than it should. If progress demands it, the system core of this site can be updated, though I'll have to explore my options of what we update it to.

I probably forgot to mention something, so if there are any questions, feel free to ask.


254
The demon of real life claims us all at some point. Take your time. :cycle:

255
Game Modification Station / Re: FF6 Overworld sprite pointers
« on: June 19, 2013, 10:00:04 AM »
No such "list" exists for the world map. Anything involving the world map is going to be in bank EE.