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Messages - Lenophis

I'm going to take a guess generalizing this. If you should cheat your way into having a different airship than the one you're supposed to have that early in the game, I believe the game will treat it as though you have the one you should. I will also guess that there is one master airship logic routine, and it simply checks to see which one of the airships you're riding at the time, and checking various event flags to see which actions are possible when. The Lunar Whale probably has its own logic routine, though I could be wrong.

could this be the purpose of Byte 1 bit 5 in tile properties that I thought was unused? it would only have to be set on (I believe) ten tiles, so it's possible I missed it when I scanned the properties data.
One way to find out. Clear that bit of tiles allowing you to go back up, and then see if you can go back up. :omg:

Final Fantasy IV Research & Development / Re: Actor names in battle
« on: August 27, 2013, 10:08:01 AM »
FF6 did the same thing, actually. It had a separate "battle buffer" for names, status ailments, HP, MP, and something else I'm forgetting. I'm willing to bet FF4 started what FF6 (and likely FF5) did.

If you're versed with Snes9x's tracer, why not put a breakpoint on the known name location when you use a Namingway to see what else changes?

I wouldn't mind a mix of both styles, actually.  :hmm:

As for ideas on how to make this work...

1) Make a decent amount of the jobs as findable prizes inside the Ancient Cave.
2) Shinryu and Omega should randomly appear (but only once per Cave visit) between some number of floors inside chests.
3) As part of number 2, the bosses of the game should appear during the trek through the Cave.

General Discussion / NFL season 2013-2014 week 21 (playoffs?!)
« on: August 26, 2013, 09:56:21 AM »
Week 1 schedule:
Ravens @ Broncos (Thursday)
Patriots @ Bills (division)
Bengals @ Bears
Dolphins @ Browns
Falcons @ Saints (division)
Buccaneers @ Jets
Titans @ Steelers
Vikings @ Lions (division)
Raiders @ Colts
Seahawks @ Panthers
Chiefs @ Jaguars
Cardinals @ Rams (division)
Packers @ 49'ers
Giants @ Cowboys (division)
Eagles @ Redskins (division, Monday)
Texans @ Chargers (Monday)

The higher bits of the X/Y coordinates hold which layer to do the tile replacement on. I don't remember which was which.

Game Modification Station / Re: FFVI custom "character joins" scene
« on: August 17, 2013, 11:03:22 PM »
Look for commands to hide an NPC, and also a command to change the colors of the screen. They will appear not long before the text giving the character intro.

Game Modification Station / Re: vivify93's FFIV hacking questions
« on: August 12, 2013, 06:56:21 AM »
Oops, seems I put that post in the wrong thread. It was in response to this. As for your problem, I have no idea, since I've never hacked FF4 before in my life.

Pandora's Box / Re: Hello 2012!
« on: August 11, 2013, 10:06:01 AM »
Naturally. :wink:

Game Modification Station / Re: vivify93's FFIV hacking questions
« on: August 11, 2013, 10:05:30 AM »
That sounds like a memory leak, and a very bad one. :eek:

Game Modification Station / Re: FF6 - possible bug
« on: August 05, 2013, 02:21:24 PM »
Unfortunately, I do not.

Game Modification Station / Re: FF6 - possible bug
« on: August 05, 2013, 01:52:54 PM »
Yeah, that sounds like it could create a headache. Item replacement, item duplication, item loss. It's a mess.

Game Modification Station / Re: FF6 - possible bug
« on: August 04, 2013, 11:43:23 PM »
I'm not really sure how to get that menu updated in realtime, or more frequently than it is now. Probably very time consuming and slow. :hmm:

Final Fantasy IV Research & Development / Re: FF4 3 hour Speed Run
« on: July 30, 2013, 12:25:45 PM »
Where'd ya pull that from?
Was talking with Nitrodon on skype last night. He mentioned it then.

Final Fantasy IV Research & Development / Re: FF4 3 hour Speed Run
« on: July 29, 2013, 10:15:28 PM »
Quote from: Nitrodon
Code: [Select]
00/8044: ADEF17   LDA $17EF
00/8047: 18       CLC
00/8048: 6DFF0F   ADC $0FFF
00/804B: 8DEF17   STA $17EF
Though it actually seems to be based on the frame at which you press A on the title screen.

Game Modification Station / Re: FF6 NPC bits
« on: July 29, 2013, 11:05:12 AM »
I am not aware of any bits that are unused throughout the game, though it's possible.