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Messages - Lenophis

226
Game Modification Station / Re: FF6 timer tiles?
« on: September 05, 2013, 05:49:13 PM »
The problem lies in the map properties, not the events. Open up FF3LE, and go to your map you have this event on. Click on the Layers tab. You should see a checkbox for 1.7, and it should be unchecked. Check it. That will copy the numbered tiles to VRAM so the timers will display correctly on that map. You need to do this for every map you want a timer to display on. I would also suggest Zone Doctor, but I can't seem to find the option for it in there.

227
General Discussion / Re: NFL season 2013-2014 week 1
« on: September 04, 2013, 09:22:45 AM »
My picks: Ravens, Patriots, Bears, Dolphins, Saints, Buccaneers, Steelers, Vikings, Colts, Panthers, Jaguars, Rams, 49'ers, Giants, Redskins, Texans.

228
General Discussion / Re: NFL season 2013-2014 week 1
« on: September 04, 2013, 09:18:16 AM »
This post reserved.

229
I'm going to sticky this topic, well, because.  :cycle:  If anyone has any objections, let me know and I'll unsticky this thing.

230
I'm going to take a guess generalizing this. If you should cheat your way into having a different airship than the one you're supposed to have that early in the game, I believe the game will treat it as though you have the one you should. I will also guess that there is one master airship logic routine, and it simply checks to see which one of the airships you're riding at the time, and checking various event flags to see which actions are possible when. The Lunar Whale probably has its own logic routine, though I could be wrong.

Quote
could this be the purpose of Byte 1 bit 5 in tile properties that I thought was unused? it would only have to be set on (I believe) ten tiles, so it's possible I missed it when I scanned the properties data.
One way to find out. Clear that bit of tiles allowing you to go back up, and then see if you can go back up. :omg:

231
Final Fantasy IV Research & Development / Re: Actor names in battle
« on: August 27, 2013, 10:08:01 AM »
FF6 did the same thing, actually. It had a separate "battle buffer" for names, status ailments, HP, MP, and something else I'm forgetting. I'm willing to bet FF4 started what FF6 (and likely FF5) did.

If you're versed with Snes9x's tracer, why not put a breakpoint on the known name location when you use a Namingway to see what else changes?

232
I wouldn't mind a mix of both styles, actually.  :hmm:

As for ideas on how to make this work...

1) Make a decent amount of the jobs as findable prizes inside the Ancient Cave.
2) Shinryu and Omega should randomly appear (but only once per Cave visit) between some number of floors inside chests.
3) As part of number 2, the bosses of the game should appear during the trek through the Cave.

233
General Discussion / NFL season 2013-2014 week 21 (playoffs?!)
« on: August 26, 2013, 09:56:21 AM »
Week 1 schedule:
Ravens @ Broncos (Thursday)
Patriots @ Bills (division)
Bengals @ Bears
Dolphins @ Browns
Falcons @ Saints (division)
Buccaneers @ Jets
Titans @ Steelers
Vikings @ Lions (division)
Raiders @ Colts
Seahawks @ Panthers
Chiefs @ Jaguars
Cardinals @ Rams (division)
Packers @ 49'ers
Giants @ Cowboys (division)
Eagles @ Redskins (division, Monday)
Texans @ Chargers (Monday)

234
The higher bits of the X/Y coordinates hold which layer to do the tile replacement on. I don't remember which was which.

235
Game Modification Station / Re: FFVI custom "character joins" scene
« on: August 17, 2013, 11:03:22 PM »
Look for commands to hide an NPC, and also a command to change the colors of the screen. They will appear not long before the text giving the character intro.

236
Game Modification Station / Re: vivify93's FFIV hacking questions
« on: August 12, 2013, 06:56:21 AM »
Oops, seems I put that post in the wrong thread. It was in response to this. As for your problem, I have no idea, since I've never hacked FF4 before in my life.

237
Pandora's Box / Re: Hello 2012!
« on: August 11, 2013, 10:06:01 AM »
Naturally. :wink:

238
Game Modification Station / Re: vivify93's FFIV hacking questions
« on: August 11, 2013, 10:05:30 AM »
That sounds like a memory leak, and a very bad one. :eek:

239
Game Modification Station / Re: FF6 - possible bug
« on: August 05, 2013, 02:21:24 PM »
Unfortunately, I do not.

240
Game Modification Station / Re: FF6 - possible bug
« on: August 05, 2013, 01:52:54 PM »
Yeah, that sounds like it could create a headache. Item replacement, item duplication, item loss. It's a mess.