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Messages - Lenophis

1636
Pandora's Box / Re: Bloopers Mk. II!
« on: December 06, 2007, 06:43:18 PM »
Probably not as funny, but apparently the item descriptions are having brain farts:


1637
Game Modification Station / Re: Refresh my memory
« on: December 06, 2007, 12:35:43 AM »
:bah:

Paste the routine, I'll see if I can. Just remember that all of the pointers just gained a byte, so you'll need to expand those yourself and possibly move them, if there's room.

1638
Game Modification Station / Re: Refresh my memory
« on: December 06, 2007, 12:18:19 AM »
16-bit pointers can work a couple ways. They can be relative, which can be a pain in the ass. Relative is relative to their current position. So say you have some pointers at 00/5400. The first pointer reads 0000, where it's pointing would be the first set of whatever after the pointers.

Then there's absolute. With absolute, you just look at the address, and go there in that bank. Easy as pie.

24-bit is similar, it just has the bank tagged on with it. To convert to 24-bit, you'd need to be handy at rewriting pointer grabbing routines.

1639
General Discussion / Re: Holy hell!
« on: December 05, 2007, 11:58:54 AM »
It's up for me. The place has always had timeout issues, and I'm not sure why. :hmm:

1640
Slick News / Re: Minor overhaul complete
« on: December 04, 2007, 11:44:34 PM »
Try it out, should be good.

1641
Pandora's Box / Re: Videos
« on: December 04, 2007, 11:25:22 PM »
It should be there, it's one of the defaults for Snes9x I think. If not, install the K-lite codec pack and see if that makes a difference.

1642
Pandora's Box / Re: Videos
« on: December 04, 2007, 11:05:48 PM »
I'll assume you are using SNES9x to encode your movies.
Indeex.

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what encoder and quality settings are you using?  And how large are these videos.
XviD MPEG-4 Codec. It works. :tongue: They have better compression, so the files don't get huge in a quick hurry, though that can happen with any codec.

1643
Slick News / Minor overhaul complete
« on: December 04, 2007, 10:39:27 PM »
Beware, Lenophis (that's me!) has been ambitious lately. There's been a minor tweak to the news system. To honor the event, there's some slight news. bucky has sent in NSFE's, Asterix and Zombie Nation. Enjoy! :happy:

The old news is still accessible in the News Archive, so if you need it it's still there for ya.

1644
General Discussion / Re: Arcade?
« on: December 03, 2007, 11:28:56 PM »
"Watchoo talkin bout man! Airwar ain ther!" :tongue:

It has been removed. :happy:

1645
General Discussion & Support / Re: Want a challenge for FF2us?
« on: December 03, 2007, 04:21:32 PM »
A long process of splitting and then re-merging. :tongue:

1646
General Discussion & Support / Re: Want a challenge for FF2us?
« on: December 03, 2007, 12:23:23 PM »
Just out of curiosity, how much playtesting have you yourself done to make sure that it's not completely broken?

1647
Game Modification Station / Re: Your opinion (FF3J NES)
« on: December 02, 2007, 10:31:23 PM »
I think Gavin made it with the English translation in mind, so the data positions should be fine. As for bugs, I dunno.

1648
Pandora's Box / Re: Bloopers Mk. II!
« on: December 02, 2007, 10:16:19 PM »


Prior to his work researching magic Cid made a living infusing life into inanimate objects. This barrel went on to a lucrative career as Albrook's innkeeper.

1649
General Discussion / Re: Arcade?
« on: December 02, 2007, 06:48:47 PM »
Indeed, that game would probably go a lot faster if you could type in your bet instead of all the clicking. Better yet, just add a "max out" button to make the betting easier. :happy:

1650
Pandora's Box / Re: Suggestions
« on: December 02, 2007, 01:11:09 AM »
or how about more weapons and armor that give stat effects, +1 of this stat,
Already going to happen. :wink:

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and my favorite, have weapons and armor and maybe even relics that teach spells too. I mean that might throw off your esper groove but I think it would be cool.

a fire rod or blade that taught fire etc.
Weapons can't teach magic. And we have some items teaching magic already. :wink: