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Messages - Lenophis

1606
Slick News / Merry Christmas
« on: December 24, 2007, 02:50:05 AM »
...you filthy animal. :eek: Oops, sorry. Was reminiscing about an old movie. :blush: In any event, it's that time of the year again. The time when all of us are happy and we give to others and all that other stuff that usually brings up happiness and etc.

:happy: I kid, I kid. Seriously, be safe, and happy holidays.

1607
Pandora's Box / Re: Suggestions
« on: December 24, 2007, 02:45:52 AM »
No, it uses a unique animation. DKK tweaked it to look kinda like another one, but it wound up being so broken and cool-looking that we stuck with it. :happy: It's in the demo, as well.

1608
Pandora's Box / Re: Our Christmas present to you
« on: December 24, 2007, 02:32:34 AM »
Ok, the finally tally is in:

New character: 15 votes
New event: 7 votes
New event command: 7 votes
Opera: 4 votes (no love for the Opera?)
New super boss: 4 votes
Nothing!: 15 votes

An indecisive bunch, aren't we? Having forseen this possibility, we decided to flip a coin 5 times as a tie-breaker. Needless to say, it wasn't even close.

Our gift to you, the community:

[spoiler=New character][/spoiler]

You guys have no idea how close we were to not giving anything because of your indecisiveness. :tongue:

1609
General Discussion / Re: Any manga fans here?
« on: December 23, 2007, 11:03:30 PM »
Not so much manga than I am anime. But with some shows as good as they are, the mangas to them might be pretty good, though I'm in no hurry to read them. (Elfen Lied, Bleach, Inuyasha, etc). :hmm:

1610
General Discussion / Let it snow...
« on: December 23, 2007, 01:40:45 PM »
Seriously, it's snowing crazy-like up here right now. We've already gotten at least 5 inches since this morning, and we're gonna get another 7 easily. We saw this one coming, which is always a good thing, but it's still hitting us pretty hard. To top it off, I think Lake Superior is adding to this mess, which means it won't stop at all today. :sleep: Ahhh well, good thing I don't need to go anywhere. :happy:

1611
General Discussion & Support / Re: My on-going SPC topic
« on: December 20, 2007, 01:52:04 AM »
I think Radian Dragon wants a word with you. (see Radiata Stories, "Billboard Attack" in the soundtrack) :tongue: I think it sounds kinda goofy. :happy:

1612
Game Modification Station / Re: Battle order in FF1
« on: December 19, 2007, 02:06:09 PM »
Cerberus and the cats come to mind. *cough*

1613
Game Modification Station / Re: Battle order in FF1
« on: December 18, 2007, 01:19:56 PM »
The enemy initiative rate is in the Battle Editor. Most monsters have 4 as a value, WarMECH has 75 (:eek:), CatMAN has 40, etc etc. Basically, the monsters that usually always surprise you have an insane ambush rate. :tongue:

There's a couple of weird coincidences with this value in the monster editor though:

Any monster that does status ailments, has this value at 1 or 2. Everybody else is at 0. Some monsters that don't use ailments still have this value at non-zero (Red Gargoyle). Given how it's always 0, 1, or 2, it seems like it's bit-related. I guess more testing will need to be done.

1614
General Discussion / Re: Happy Birthday, Hypher
« on: December 18, 2007, 02:07:09 AM »
Indeed, happy birthday! :omg:

1615
General Discussion / Re: I held/worn 3 Dallas Cowboys Superbowl rings today
« on: December 16, 2007, 10:38:00 PM »
Your fingers are about as skinny as mine, but a little longer. I bet they look a lot shinier in person, don't they?

1616
And completely unbalanced. :tongue:

1617
Game Modification Station / Re: FF Hackster Help
« on: December 13, 2007, 07:52:34 PM »
You need to open a rom with it.  It won't take IPS patches, since those aren't roms. It also cannot be in any compressed file (.zip, .rar, etc). That's all there is to it.

1618
Final Fantasy IV Research & Development / Re: FF2/4/4A Battle Order
« on: December 13, 2007, 01:20:08 PM »
:wtf:

That would explain why Cecil always goes first, even though Edge clearly beats him out in agility. I wonder, is agility a completely useless stat then?

1619
Final Fantasy IV Research & Development / Re: FF4 code griping thread
« on: December 13, 2007, 02:59:11 AM »
The mythical "Time" string:

Code: [Select]
$01/87C5 A0 20 DC    LDY #$DC20              A:B030 X:10B0 Y:0300 D:0100 DB:7E S:02EF P:envMxdIzcHC:0672 VC:235 00 FL:05
$01/87C8 A2 2E 05    LDX #$052E              A:B030 X:10B0 Y:DC20 D:0100 DB:7E S:02EF P:eNvMxdIzcHC:0696 VC:235 00 FL:05
$01/87CB 20 98 87    JSR $8798  [$01:8798]   A:B030 X:052E Y:DC20 D:0100 DB:7E S:02EF P:envMxdIzcHC:0720 VC:235 00 FL:05

$01/8798 8B          PHB                     A:B030 X:052E Y:DC20 D:0100 DB:7E S:02ED P:envMxdIzcHC:0766 VC:235 00 FL:06
$01/8799 4B          PHK                     A:B030 X:052E Y:DC20 D:0100 DB:7E S:02EC P:envMxdIzcHC:0788 VC:235 00 FL:06
$01/879A AB          PLB                     A:B030 X:052E Y:DC20 D:0100 DB:7E S:02EB P:envMxdIzcHC:0810 VC:235 00 FL:06
$01/879B C2 20       REP #$20                A:B030 X:052E Y:DC20 D:0100 DB:01 S:02EC P:envMxdIzcHC:0838 VC:235 00 FL:06
$01/879D 8A          TXA                     A:B030 X:052E Y:DC20 D:0100 DB:01 S:02EC P:envmxdIzcHC:0860 VC:235 00 FL:06
$01/879E 18          CLC                     A:052E X:052E Y:DC20 D:0100 DB:01 S:02EC P:envmxdIzcHC:0874 VC:235 00 FL:06
$01/879F 65 29       ADC $29    [$00:0129]   A:052E X:052E Y:DC20 D:0100 DB:01 S:02EC P:envmxdIzcHC:0888 VC:235 00 FL:06
$01/87A1 AA          TAX                     A:DB2E X:052E Y:DC20 D:0100 DB:01 S:02EC P:eNvmxdIzcHC:0920 VC:235 00 FL:06
$01/87A2 E2 20       SEP #$20                A:DB2E X:DB2E Y:DC20 D:0100 DB:01 S:02EC P:eNvmxdIzcHC:0934 VC:235 00 FL:06
$01/87A4 B9 00 00    LDA $0000,y[$01:DC20]   A:DB2E X:DB2E Y:DC20 D:0100 DB:01 S:02EC P:eNvMxdIzcHC:0956 VC:235 00 FL:06
$01/87A7 F0 09       BEQ $09    [$87B2]      A:DB55 X:DB2E Y:DC20 D:0100 DB:01 S:02EC P:envMxdIzcHC:0988 VC:235 00 FL:06
$01/87A9 9F 00 00 7E STA $7E0000,x[$7E:DB2E] A:DB55 X:DB2E Y:DC20 D:0100 DB:01 S:02EC P:envMxdIzcHC:1004 VC:235 00 FL:06
$01/87AD E8          INX                     A:DB55 X:DB2E Y:DC20 D:0100 DB:01 S:02EC P:envMxdIzcHC:1044 VC:235 00 FL:06
$01/87AE E8          INX                     A:DB55 X:DB2F Y:DC20 D:0100 DB:01 S:02EC P:eNvMxdIzcHC:1058 VC:235 00 FL:06
$01/87AF C8          INY                     A:DB55 X:DB30 Y:DC20 D:0100 DB:01 S:02EC P:eNvMxdIzcHC:1072 VC:235 00 FL:06
$01/87B0 80 F2       BRA $F2    [$87A4]      A:DB55 X:DB30 Y:DC21 D:0100 DB:01 S:02EC P:eNvMxdIzcHC:1086 VC:235 00 FL:06
$01/87B2 AB          PLB                     A:DB00 X:DB36 Y:DC24 D:0100 DB:01 S:02EC P:envMxdIZcHC:0434 VC:236 00 FL:06
$01/87B3 60          RTS                     A:DB00 X:DB36 Y:DC24 D:0100 DB:7E S:02ED P:envMxdIzcHC:0462 VC:236 00 FL:06

--Edit--
Turns out "GP" is right after it:

Code: [Select]
$01/87CE A0 32 DB    LDY #$DB32              A:DB00 X:DB36 Y:DC24 D:0100 DB:7E S:02EF P:envMxdIzcHC:0504 VC:236 00 FL:05
$01/87D1 A2 76 06    LDX #$0676              A:DB00 X:DB36 Y:DB32 D:0100 DB:7E S:02EF P:eNvMxdIzcHC:0528 VC:236 00 FL:05
$01/87D4 20 CD 82    JSR $82CD  [$01:82CD]   A:DB00 X:0676 Y:DB32 D:0100 DB:7E S:02EF P:envMxdIzcHC:0552 VC:236 00 FL:05

$01/82CD 8B          PHB                     A:DB00 X:0676 Y:DB32 D:0100 DB:7E S:02ED P:envMxdIzcHC:0598 VC:236 00 FL:06
$01/82CE 0B          PHD                     A:DB00 X:0676 Y:DB32 D:0100 DB:7E S:02EC P:envMxdIzcHC:0620 VC:236 00 FL:06
$01/82CF DA          PHX                     A:DB00 X:0676 Y:DB32 D:0100 DB:7E S:02EA P:envMxdIzcHC:0650 VC:236 00 FL:06
$01/82D0 DA          PHX                     A:DB00 X:0676 Y:DB32 D:0100 DB:7E S:02E8 P:envMxdIzcHC:0680 VC:236 00 FL:06
$01/82D1 A2 00 01    LDX #$0100              A:DB00 X:0676 Y:DB32 D:0100 DB:7E S:02E6 P:envMxdIzcHC:0710 VC:236 00 FL:06
$01/82D4 DA          PHX                     A:DB00 X:0100 Y:DB32 D:0100 DB:7E S:02E6 P:envMxdIzcHC:0734 VC:236 00 FL:06
$01/82D5 2B          PLD                     A:DB00 X:0100 Y:DB32 D:0100 DB:7E S:02E4 P:envMxdIzcHC:0764 VC:236 00 FL:06
$01/82D6 FA          PLX                     A:DB00 X:0100 Y:DB32 D:0100 DB:7E S:02E6 P:envMxdIzcHC:0800 VC:236 00 FL:06
$01/82D7 4B          PHK                     A:DB00 X:0676 Y:DB32 D:0100 DB:7E S:02E8 P:envMxdIzcHC:0836 VC:236 00 FL:06
$01/82D8 AB          PLB                     A:DB00 X:0676 Y:DB32 D:0100 DB:7E S:02E7 P:envMxdIzcHC:0858 VC:236 00 FL:06
$01/82D9 C2 20       REP #$20                A:DB00 X:0676 Y:DB32 D:0100 DB:01 S:02E8 P:envMxdIzcHC:0886 VC:236 00 FL:06
$01/82DB 8A          TXA                     A:DB00 X:0676 Y:DB32 D:0100 DB:01 S:02E8 P:envmxdIzcHC:0908 VC:236 00 FL:06
$01/82DC 18          CLC                     A:0676 X:0676 Y:DB32 D:0100 DB:01 S:02E8 P:envmxdIzcHC:0922 VC:236 00 FL:06
$01/82DD 65 29       ADC $29    [$00:0129]   A:0676 X:0676 Y:DB32 D:0100 DB:01 S:02E8 P:envmxdIzcHC:0936 VC:236 00 FL:06
$01/82DF AA          TAX                     A:DC76 X:0676 Y:DB32 D:0100 DB:01 S:02E8 P:eNvmxdIzcHC:0968 VC:236 00 FL:06
$01/82E0 E2 20       SEP #$20                A:DC76 X:DC76 Y:DB32 D:0100 DB:01 S:02E8 P:eNvmxdIzcHC:0982 VC:236 00 FL:06
$01/82E2 80 34       BRA $34    [$8318]      A:DC76 X:DC76 Y:DB32 D:0100 DB:01 S:02E8 P:eNvMxdIzcHC:1004 VC:236 00 FL:06