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Messages - Lenophis

1591
Gaming Discussion / Re: Nintendo needs to get smart
« on: January 01, 2008, 01:26:12 AM »
Chrono Trigger:
1) Add a few more story tweaks... we'd love to see wtf happened to Schala
Play Chrono Cross, you'll find out what happens to here then. :wink:

1592
Slick News / Re: Happy new year!
« on: January 01, 2008, 12:15:17 AM »
Yea, screw the east coasters why don't you?  :tongue: :wink:

Have a good one.. some of us sure need it.
But....I don't like on the east coast. I live in the middle coast. :wtf: Sorry, the midwest. :cycle:

1593
Slick News / Happy new year!
« on: January 01, 2008, 12:02:08 AM »
Now that midnight has hit in the central time zone, I can make this news. So yeah, happy new year and have fun. :happy:

1594
General Discussion / Gamefaqs + eternal stupidity
« on: December 31, 2007, 04:45:00 PM »
Ok, I've been modded, and I have no real idea why. I know which thread it was, but it's been completely erased. In it I posted a sound clip while playing the game, which apparently is a TOS violation. :wtf: Since when are in-game clips violations? For that matter, why wasn't I flagged for this on two previous occasions? If you're curious, the thread was on this board, titled "Somebody please..." with an evil lead up about a song.

Where's my flamethrower? :hmm:

1595
Ahh, but that's the thing. It's not up to you or me what is and isn't in a rom. It's up to the end user. If somebody wants their rom to have a header, who am I to say "no, you can't?"

1596
Ugh, you and a lot of other people really need to learn how to make programs that can work with and without headers. Surprisingly, it's very easy. Do the following:

When opening the file, get the length of it (save it if necessary). MOD that length by 0x8000 (32,768 in decimal), which is the standard size for one LoROM bank. If the result isn't zero, then you have a header. Likewise if it is zero, the rom has nothing. Take this result and put it in a variable (in all of my apps, I call it nHeader).

Next, when calculating addresses or just fetching stuff, use the base address as if no header was present, but add the header's variable so if one is present, the location would still be correct. Example:

Code: [Select]
nFile[0x3400 + nHeader]
That will get what is at 0x3400 (base address), and if the header is present, it will be +0x200 (512).

The only tedious part is you would need to do this for all things that edit (or make a macro that adds it in automatically for you).

Simple, yes?

1597
Pandora's Box / Re: Suggestions
« on: December 29, 2007, 02:05:36 AM »
Like so:



Yes, that is an old screenshot.

1598
SPC - Hard Core / Re: Final Fantasy V
« on: December 28, 2007, 10:38:55 PM »
Song ID numbers.

Code: [Select]
00: Ahead on Our Way
01: The Fierce Battle
02: A Presentiment
03: Go go Boco!
04: Pirates Ahoy!
05: Tenderness in the Air
06: Fate in Haze
07: Critter Tripper Fritter!
08: The Prelude
09: The Last Battle
0A: Requiem
0B: Nostalgia
0C: Cursed Earths
0D: Lenna's Theme
0E: Victory's Fanfare
0F: Deception
10: The Day will Come
11: ...silence
12: Exdeath's Castle
13: My Home, Sweet Home
14: Waltz Suomi
15: Sealed Away
16: The Four Warriors of Dawn
17: Danger!
18: The Fire-Powered Ship
19: As I Feel, You Feel
1A: Mambo de Chocobo!
1B: Music Box
1C: Intension of the Earth
1D: The Dragon Spreads its Wings
1E: Beyond the Deep Blue Sea
1F: Prelude of Empty Skies
20: Searching the Light
21: Harvest
22: Gilgamesh
23: Four Valiant Hearts
24: The Book of Sealings
25: What?
26: Hurry! Hurry!
27: Unknown Lands
28: The Airship
29: Fanfare #1
2A: Fanfare #2
2B: The Battle
2C: Walking the Snowy Mountains
2D: The Evil Lord, Exdeath
2E: The Castle of Dawn
2F: I'm a Dancer
30: Reminiscence
31: Run!
32: The Ancient Library
33: Royal Palace
34: Good Night!
35: Piano lesson 1
36: Piano lesson 2
37: Piano lesson 3
38: Piano lesson 4
39: Piano lesson 5
3A: Piano lesson 6
3B: Piano lesson 7
3C: Piano lesson 8
3D: Musica Machina
3E: (a meteor is falling)
3F: The Land Unknown
40: The Decisive Battle
41: The Silent Beyond
42: Dear Friends
43: Final Fantasy
44: A New Origin
45: (crickets chirping)
46: a shore
47: the tide rolls in

1599
General Discussion / Re: Freaking health...
« on: December 28, 2007, 07:04:12 PM »
What problem?
It started back sometime in 2002, my eyes just suddenly got extremely swelled. Then it keeps coming and going, but if it gets really bad (my eyelids get heavy, big, and red) then it usually lasts for about a week or so. My eyesight wasn't being affected by it, so I saw no reason to spend outrageous amounts of money to maybe fix it (and as it turns out, it's 0-2 on curing the problem).

1600
General Discussion / Freaking health...
« on: December 28, 2007, 05:03:06 PM »
A week before Thanksgiving, I went to the doctor to get my eyes checked out. It's the same problem that has been around for 3 or 4 years now (I even posted about it at ZD's diaries a couple of years ago). Well, the bill just arrived today. The cover charge just to get an appointment was $50. The rest of it is $61. Yeah, $111 for a doctor visit. The last time, I went to the trauma center (this was in 2005, paid $100 up front cause I knew it would be bad), and the final bill was about $130 (that doesn't include the $60 spent on prescriptions either).

So yeah, not having insurance sucks. Word of advise, if you don't have health insurance, don't get sick.

1601
Final Fantasy IV Research & Development / Re: Official request thread
« on: December 28, 2007, 01:25:11 AM »
Actually, that's just one of them, for the left side of the list. Here's the one for the right side of the list:

Code: [Select]
$01/A20A C2 20       REP #$20                A:FF04 X:0C23 Y:0060 D:0100 DB:7E S:02EB P:envMxdIzCHC:0696 VC:021 00 FL:07
$01/A20C 98          TYA                     A:FF04 X:0C23 Y:0060 D:0100 DB:7E S:02EB P:envmxdIzCHC:0718 VC:021 00 FL:07
$01/A20D 18          CLC                     A:0060 X:0C23 Y:0060 D:0100 DB:7E S:02EB P:envmxdIzCHC:0732 VC:021 00 FL:07
$01/A20E 69 52 00    ADC #$0052              A:0060 X:0C23 Y:0060 D:0100 DB:7E S:02EB P:envmxdIzcHC:0746 VC:021 00 FL:07
$01/A211 A8          TAY                     A:00B2 X:0C23 Y:0060 D:0100 DB:7E S:02EB P:envmxdIzcHC:0770 VC:021 00 FL:07
$01/A212 E2 20       SEP #$20                A:00B2 X:0C23 Y:00B2 D:0100 DB:7E S:02EB P:envmxdIzcHC:0784 VC:021 00 FL:07
$01/A214 B2 5A       LDA ($5A)  [$7E:1442]   A:00B2 X:0C23 Y:00B2 D:0100 DB:7E S:02EB P:envMxdIzcHC:0822 VC:021 00 FL:07
$01/A216 C9 FE       CMP #$FE                A:00EE X:0C23 Y:00B2 D:0100 DB:7E S:02EB P:eNvMxdIzcHC:0862 VC:021 00 FL:07
$01/A218 F0 1A       BEQ $1A    [$A234]      A:00EE X:0C23 Y:00B2 D:0100 DB:7E S:02EB P:eNvMxdIzcHC:0878 VC:021 00 FL:07
$01/A21A A9 C8       LDA #$C8                A:00EE X:0C23 Y:00B2 D:0100 DB:7E S:02EB P:eNvMxdIzcHC:0894 VC:021 00 FL:07
$01/A21C 91 29       STA ($29),y[$7E:B6B2]   A:00C8 X:0C23 Y:00B2 D:0100 DB:7E S:02EB P:eNvMxdIzcHC:0926 VC:021 00 FL:07
$01/A21E C8          INY                     A:00C8 X:0C23 Y:00B2 D:0100 DB:7E S:02EB P:eNvMxdIzcHC:0966 VC:021 00 FL:07
$01/A21F A5 DB       LDA $DB    [$00:01DB]   A:00C8 X:0C23 Y:00B3 D:0100 DB:7E S:02EB P:envMxdIzcHC:0980 VC:021 00 FL:07
$01/A221 91 29       STA ($29),y[$7E:B6B3]   A:0004 X:0C23 Y:00B3 D:0100 DB:7E S:02EB P:envMxdIzcHC:1020 VC:021 00 FL:07
$01/A223 C8          INY                     A:0004 X:0C23 Y:00B3 D:0100 DB:7E S:02EB P:envMxdIzcHC:1060 VC:021 00 FL:07
$01/A224 A5 5C       LDA $5C    [$00:015C]   A:0004 X:0C23 Y:00B4 D:0100 DB:7E S:02EB P:envMxdIzcHC:1074 VC:021 00 FL:07
$01/A226 5A          PHY                     A:0001 X:0C23 Y:00B4 D:0100 DB:7E S:02EB P:envMxdIzcHC:1098 VC:021 00 FL:07
$01/A227 20 69 83    JSR $8369  [$01:8369]   A:0001 X:0C23 Y:00B4 D:0100 DB:7E S:02E9 P:envMxdIzcHC:1128 VC:021 00 FL:07

1602
Gaming Discussion / Re: FF2/4 Rosa's Ultimate Weaponry
« on: December 28, 2007, 12:01:20 AM »
Usually stuff is pretty dead when Cecil, Kain, and Edge get done with them. :tongue:

1603
Gaming Discussion / Re: Scariest RPG Monster
« on: December 27, 2007, 11:30:16 PM »
"BUT THE FUTURE REFUSED TO CHANGE"

Oh man, I completely forgot about that. Try playing that when you are 14 and are still easily scared. :tongue:

1604
Gaming Discussion / Re: Scariest RPG Monster
« on: December 27, 2007, 04:50:27 PM »
Sorcerer: 1
WarMech: 2

All I can think of.

1605
Gaming Discussion / Re: Game list
« on: December 27, 2007, 02:29:54 AM »
Stickied.

Are we liking the Madden series? :tongue: *ducks* Also, 405 games?! :whoa: