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Messages - Lenophis

1576
Slick News / Extremely late on the upload
« on: January 08, 2008, 09:19:15 PM »
Ok, I've had some things in the queue going as far back as June, and for whatever reason didn't get around to some things. For that, I owe my deepest apologies to UNKNOWNFILE and Kojiro_S, since their submissions were in limbo. However, after going through my inbox I think I've gotten all of the forgotten items taken care of.

If this is not the case, re-send it! I will get it up. :happy:

On a related matter, J.B. sent in an FF1 patch, titled "Chaos Ultima." He says to check it out, so don't argue. :tongue:

1577
General Discussion / Re: Is there a "Zelda Classic" for FF?
« on: January 08, 2008, 03:44:35 PM »
Omg double post, kinda. :tongue:

1578
General Discussion / Re: Freaking health...
« on: January 04, 2008, 01:10:38 PM »
Get some Robutussin and NyQuil, and get lots of sleep I guess. :hmm:

1579
Well, it took a little doing, but I managed to find it. It is indeed an event bit, and I'm so glad Square used the system it used. Made it relatively easy to find. :wink: Ok, somewhere you'll need to put this in:

Code: [Select]
xx/xxxx: 08      PHP
xx/xxxx: E220    SEP #$20
xx/xxxx: A902    LDA #$02      (bit for the world map)
xx/xxxx: 0C4D0A  TSB $0A4D      (one of the rare item bytes)
xx/xxxx: (insert hooked code here...)
xx/xxxx: 28      PLP
xx/xxxx: (...or here)
xx/xxxx: 60      RTS

This didn't stop the world map from being in the ship, so that's probably controlled by a presence bit in the NPC data which I dare not look for. That only means that setting this bit manually means you can still pick up the world map, which would probably look odd. :hmm: Where to put it is up to you, which is why I left all of the addresses blank.

1580
...There's no map, cause it's already in the inventory. That does me no good. :sad:

1581
More than likely this is controlled by an event bit. I could probably find it if I had a savestate at that spot where you pick up the map. (Keyword: probably, depends on if Square was smart with the event system in FF5)

1582
Gaming Discussion / Re: Nintendo needs to get smart
« on: January 01, 2008, 01:26:12 AM »
Chrono Trigger:
1) Add a few more story tweaks... we'd love to see wtf happened to Schala
Play Chrono Cross, you'll find out what happens to here then. :wink:

1583
Slick News / Re: Happy new year!
« on: January 01, 2008, 12:15:17 AM »
Yea, screw the east coasters why don't you?  :tongue: :wink:

Have a good one.. some of us sure need it.
But....I don't like on the east coast. I live in the middle coast. :wtf: Sorry, the midwest. :cycle:

1584
Slick News / Happy new year!
« on: January 01, 2008, 12:02:08 AM »
Now that midnight has hit in the central time zone, I can make this news. So yeah, happy new year and have fun. :happy:

1585
General Discussion / Gamefaqs + eternal stupidity
« on: December 31, 2007, 04:45:00 PM »
Ok, I've been modded, and I have no real idea why. I know which thread it was, but it's been completely erased. In it I posted a sound clip while playing the game, which apparently is a TOS violation. :wtf: Since when are in-game clips violations? For that matter, why wasn't I flagged for this on two previous occasions? If you're curious, the thread was on this board, titled "Somebody please..." with an evil lead up about a song.

Where's my flamethrower? :hmm:

1586
Ahh, but that's the thing. It's not up to you or me what is and isn't in a rom. It's up to the end user. If somebody wants their rom to have a header, who am I to say "no, you can't?"

1587
Ugh, you and a lot of other people really need to learn how to make programs that can work with and without headers. Surprisingly, it's very easy. Do the following:

When opening the file, get the length of it (save it if necessary). MOD that length by 0x8000 (32,768 in decimal), which is the standard size for one LoROM bank. If the result isn't zero, then you have a header. Likewise if it is zero, the rom has nothing. Take this result and put it in a variable (in all of my apps, I call it nHeader).

Next, when calculating addresses or just fetching stuff, use the base address as if no header was present, but add the header's variable so if one is present, the location would still be correct. Example:

Code: [Select]
nFile[0x3400 + nHeader]
That will get what is at 0x3400 (base address), and if the header is present, it will be +0x200 (512).

The only tedious part is you would need to do this for all things that edit (or make a macro that adds it in automatically for you).

Simple, yes?

1588
Pandora's Box / Re: Suggestions
« on: December 29, 2007, 02:05:36 AM »
Like so:



Yes, that is an old screenshot.

1589
SPC - Hard Core / Re: Final Fantasy V
« on: December 28, 2007, 10:38:55 PM »
Song ID numbers.

Code: [Select]
00: Ahead on Our Way
01: The Fierce Battle
02: A Presentiment
03: Go go Boco!
04: Pirates Ahoy!
05: Tenderness in the Air
06: Fate in Haze
07: Critter Tripper Fritter!
08: The Prelude
09: The Last Battle
0A: Requiem
0B: Nostalgia
0C: Cursed Earths
0D: Lenna's Theme
0E: Victory's Fanfare
0F: Deception
10: The Day will Come
11: ...silence
12: Exdeath's Castle
13: My Home, Sweet Home
14: Waltz Suomi
15: Sealed Away
16: The Four Warriors of Dawn
17: Danger!
18: The Fire-Powered Ship
19: As I Feel, You Feel
1A: Mambo de Chocobo!
1B: Music Box
1C: Intension of the Earth
1D: The Dragon Spreads its Wings
1E: Beyond the Deep Blue Sea
1F: Prelude of Empty Skies
20: Searching the Light
21: Harvest
22: Gilgamesh
23: Four Valiant Hearts
24: The Book of Sealings
25: What?
26: Hurry! Hurry!
27: Unknown Lands
28: The Airship
29: Fanfare #1
2A: Fanfare #2
2B: The Battle
2C: Walking the Snowy Mountains
2D: The Evil Lord, Exdeath
2E: The Castle of Dawn
2F: I'm a Dancer
30: Reminiscence
31: Run!
32: The Ancient Library
33: Royal Palace
34: Good Night!
35: Piano lesson 1
36: Piano lesson 2
37: Piano lesson 3
38: Piano lesson 4
39: Piano lesson 5
3A: Piano lesson 6
3B: Piano lesson 7
3C: Piano lesson 8
3D: Musica Machina
3E: (a meteor is falling)
3F: The Land Unknown
40: The Decisive Battle
41: The Silent Beyond
42: Dear Friends
43: Final Fantasy
44: A New Origin
45: (crickets chirping)
46: a shore
47: the tide rolls in

1590
General Discussion / Re: Freaking health...
« on: December 28, 2007, 07:04:12 PM »
What problem?
It started back sometime in 2002, my eyes just suddenly got extremely swelled. Then it keeps coming and going, but if it gets really bad (my eyelids get heavy, big, and red) then it usually lasts for about a week or so. My eyesight wasn't being affected by it, so I saw no reason to spend outrageous amounts of money to maybe fix it (and as it turns out, it's 0-2 on curing the problem).