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Messages - Lenophis

Game Modification Station / MOVED: Mystic Quest
« on: January 23, 2008, 01:23:10 AM »

Game Modification Station / MOVED: Final Fantasy V
« on: January 23, 2008, 01:22:34 AM »

General Discussion / Re: Almost an entire day and no one posts?
« on: January 22, 2008, 08:59:42 PM »
Maybe just a slow day?

Pandora's Box / Re: Suggestions
« on: January 16, 2008, 11:47:42 AM »
You could also change the animation so that it looks like a pure-energy type of thing and have sparks trail off of it instead of smoke.
Yeah, good luck with that. :sad: To this day, there isn't any true knowledge of the animations. There's some documentation, however the guts of it is still a mystery to everybody that's tried tweaking it.

Gaming Discussion / Re: The worst review in gaming history...
« on: January 15, 2008, 12:55:48 AM »
*thinks JCE is pissed because FF4 got a bad review*

That said, the games that got the "not worth it!" sticker were largely bad because of bad implementation. *looks at FF2, FF3, FFMQ, and FF5*

It's reasons like this is why I never read reviews, top x lists, or any other subjective stuff regarding games. :cycle:

Slick News / Re: Extremely late on the upload
« on: January 12, 2008, 12:38:18 PM »
I did everything except upload it. :whoa: Whoops. *goes into hiding*

Pandora's Box / Re: Videos
« on: January 11, 2008, 12:39:33 AM »
as for exploder, I'd be curious to know how it varies.
It will greatly vary, trust me. I suppose it was a bad test in a way, since it was so late-game and Strago was pretty beefy. I tried to show that current HP no longer is damage, and at that it was successful.

what does it depend on?
Like I said, only we know the formula, and we aren't telling ya what it is. :tongue:

it can't just always do 9999.
It won't.

Pandora's Box / Re: Videos
« on: January 09, 2008, 06:00:56 PM »
Better yet have a randomizer damage multiplier based on a couple of factors instead of just making it hit all 9's or the caster's HP.  And throw some randomness in there!  Hello Fixed dice!
Like I said, there's an actual formula behind it now. It'll be up to you guys to figure out what that formula is. :wink:

Pandora's Box / Re: Videos
« on: January 09, 2008, 05:40:21 PM »
Honestly, I never bothered with Strago, Gau, or Relm in FF6.  Relm was glitched, and I didn't want to spend the time on the Veldt with Strago and Gau trying to learn all the crap.
Relm's ability, like many had some bugs. The difference with Sketch, it could crash. We fixed that bug long ago, and we intend to give Sketch a lot of use this time around. Strago and Gau had use, and they'll get more use.

Here's a suggestion, have it cost all HP and MP.  Because in reality it is still rather cheap to just revive him and have him blow up again for unblockable damage.
:hmm: It'll be considered.

Pandora's Box / Re: Videos
« on: January 09, 2008, 05:17:20 PM »
If you blew yourself up, would you still be alive afterwards? :sad:

Pandora's Box / Re: Videos
« on: January 09, 2008, 01:20:49 PM »
Believe me, we spent a week thinking of how to make this work. We think it'll work, but I guess that's what further testing is for. :wink:

Pandora's Box / Re: Videos
« on: January 09, 2008, 12:55:40 AM »
We've tweaked what was formally called "Exploder." Previously, it did damage according to how many HP the caster had left. It's fairly crappy, and gets outclassed quickly.

However, now it may yet have a purpose! Observe! Exploder has a formula behind it now, and we aren't disclosing what that formula is. :cycle: This actually would've been shown off a couple weeks ago, but all of us decided it was break time, so we couldn't finish tweaking it then.

"Youtube it, you bastard!"

Yeah, like my dialup will be that patient. :sad:


Link no longer exists.

Gaming Discussion / Re: FF2/4 Asura - Unpowered, Overpowered, or Perfect?
« on: January 08, 2008, 11:48:32 PM »
Well, as I tried to explain in the post (which apparently going through in one eye and out the other  :tongue:) her probablity of healing is far better in FF2 than FF4. I find her too underpowered in FF4 to justify the 50MP cost (multitargeted Protect is not good enough IMO, although, IIRC, Protect has a hit rate probability that it relies on - which is important to note early game).

Me dum, me sorry.