Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Lenophis

1531
General Discussion / Re: Minnesota + trading = bad
« on: January 30, 2008, 03:00:42 AM »
Boston thanks Minnesota for David Ortiz too.  :happy:
Ugh, I didn't need to be reminded of that again. :sad:

Quote
A wild cap?
Our hockey team. The northwest division is so tightly packed, the analysts are predicting 4 of the 5 teams to make it into the playoffs this year. That's insane. :tongue:

1532
Game Modification Station / Re: FF6 - possible bug
« on: January 30, 2008, 02:57:47 AM »
i don't think you need to have their ATB refilled, but rather change from one character to another with X or Y.  iirc, the Item List you see can't update while you're just sitting on a character's main battle menu as somebody else is altering the Item inventory.  so it's the same deal with Stolen items.   X/Y triggers the "refresh".
Yeah, that was explained to me earlier tonight. Kejar's pretty sure that if the inventory were to be updated immediately after $32F4's array is written to, the bug will be crushed. I haven't tested it yet, but that's what I'll try, and ask Gil to try as well.

1533
General Discussion / Minnesota + trading = bad
« on: January 29, 2008, 11:33:47 PM »
Ok, there was one exception with the AJ for Liriano, Nathan, and Bonser trade, but other than that one, this state sucks at it. As many of you may remember, before the season started, Kevin Garnett was traded to Boston, and got a bunch of junk in return. A couple years ago, Randy Moss was traded to Oakland for Napolean Harris, and before that the Vikings were idiots for giving up an entire draft for Hershel Walker. Well, as if they feel the need to outdo themselves yet again, the Twins traded Johan Santana to the Mets for 4 goddamn prospects.
:wtf:

I don't know why I'm surprised. The Twins are always trading for the future, even when they are a winning club. They even trade the future, for the future. But they traded the best left-handed pitcher in 50 years... :bah: They signed Morneau and Cuddyer to long-term deals, but what the hell good will it do with one pitcher in the rotation?

Ugh, I'm now almost ready to swear off all loyalties to that ball club. *ponders wearing a Vikings or Wild cap*

1534
Game Modification Station / Re: FF6 - possible bug
« on: January 29, 2008, 03:28:19 PM »
Well, isn't it worth pointing out that this array is borked regarding the Thief Glove+Offering?
Yeah, since there's only one byte per character, only the first item stolen can be added. Since all this does is one item at a time, it shouldn't be a factor. Then again, this is Square we're talking about. :tongue:

Quote
Maybe it is doing something similar there.
That's why I was trying various ways to replicate the bug, (other characters using items, ending battle before items could be used, etc) and I haven't been able to replicate it yet. Gil hadn't used Imzog's Multi-steal fix before this post, and had lost many rods and shields. He has since used that patch, but I haven't asked him if it's been happened again though.

1535
Game Modification Station / Re: FF6 - possible bug
« on: January 29, 2008, 03:01:22 PM »
Ok, in an attempt to find the cause, I've stumbled onto something that seems odd.

$32F4 is the array of "items to be re-added." Whenever an item is stolen, it is put in this array, and then added. Keeping an eye on it, it is blanked immediately after an item is used, whether the "don't deplete item" is set or not. This indicates that the item is being re-added immediately after it is used, but we know this to be false. The item doesn't reappear in inventory until the character that uses it gets their ATB refilled. This suggests a behavior similar to "Control doesn't update with MP cost," but it's different because the item isn't always being re-added.

The code looks pretty solid, so I'm not sure why it's being inconsistent. *keeps digging*

1536
Gaming Discussion / Re: As expected this forum is teh suck [Eyes on FF]
« on: January 27, 2008, 01:54:44 PM »
In an ironic twist of fate, the person that responded to you at that board has edited his/her post.

Quote
Edit: Wow, sorry about that I guess. Basically I just restated what you said in your youtube video's, you integrated songs into other games.

I don't see how coding a song from an emulator game to another is something that would musically excite me. Congrats on being able to make it so zone songs in one game are from different games, but I guess I'm not one of those people who are naturally excited about it.
Also, leaving a forum because one person (even if you were expecting it) isn't that great, I'm sure you have other coding talents that don't involve replacing game songs, you can always show us those.

1537
General Discussion / Re: File attachments
« on: January 27, 2008, 01:40:08 PM »
Oh, ok. Never mind then.
How big is it compressed?

1538
General Discussion / Re: File attachments
« on: January 27, 2008, 01:00:07 PM »
The problem is, I will be updating the file regularly, so it would be easier to use an external host.
Indeed, that would be a problem.

Quote
Still, it would be best if the attachments worked normally. Is the file size set low on purpose or is it some sort of bug?
It's low on purpose, otherwise it'd just get filled up that much quicker.

--Edit--
Space currently used due to attachments: 3.8 megs. Space total alloted for attachments: 6.4. Yeah, we're over half filled already. *ponders situation*

1539
General Discussion / Re: File attachments
« on: January 27, 2008, 12:36:49 PM »
Ok, email it to me. I'll upload it for ya. :wink:

1540
General Discussion / Re: File attachments
« on: January 27, 2008, 12:28:42 PM »
How big is it? If it's almost as big as the rom, then you have a header problem. Either the source or target file had a header, and the other didn't, meaning almost everything was flaggged as something to change. If your rom did, then you need to make sure the source has one as well, or you could delete the header of your rom. Either way is fine.

1541
Game Modification Station / Re: Refined FFV Expert hack
« on: January 27, 2008, 11:56:38 AM »

1542
Game Modification Station / FF6 - possible bug
« on: January 27, 2008, 03:02:57 AM »
Ok, there's a potential bug out there to crush. If you set an item to cast a spell in battle, and turn off the "break after use" flag, there's potential that the item will not ever get re-added to your inventory. From the sounds of it, number of them remaining hasn't mattered, so it sounds like it could just happen at random. This is the function that re-adds items:

Code: [Select]
(Add/restore characters' items to inventory.  This function is called:
 - At the end of a character's turn when they Steal or Metamorph something.
 - At the end of battle for all characters, to account for items they tried to use
   during the battle, but were thwarted by being killed/etc (the game depletes items
   upon *issuing* the command, so it'll be gone from inventory even if the command
   never executed).
 - It can also be used to restore a "bottomless" item at the end of a character's
   turn.  [The game does support equipment that doesn't deplete when you use it as
   an Item, though no such equipment exists.])

C2/62C7: A2 06        LDX #$06
C2/62C9: BD 18 30     LDA $3018,X
C2/62CC: 1C 8C 3A     TRB $3A8C     (clear this character's "add my items to inventory"
                                     flag)
C2/62CF: F0 19        BEQ $62EA     (if it wasn't set, then skip this character)
C2/62D1: BD F4 32     LDA $32F4,X
C2/62D4: C9 FF        CMP #$FF      (does this character have a valid item to add to
                                     inventory?)
C2/62D6: F0 12        BEQ $62EA     (branch if not)
C2/62D8: 20 DC 54     JSR $54DC
C2/62DB: A9 01        LDA #$01
C2/62DD: 8D 75 2E     STA $2E75
C2/62E0: A9 05        LDA #$05
C2/62E2: 20 11 64     JSR $6411
C2/62E5: A9 FF        LDA #$FF
C2/62E7: 9D F4 32     STA $32F4,X   (null the item to add to inventory)
C2/62EA: CA           DEX
C2/62EB: CA           DEX
C2/62EC: 10 DB        BPL $62C9     (loop for all 4 party members)
C2/62EE: 60           RTS

If memory serves, any items will also be added when the person that used gets gets their ATB refilled. Not 100% on that. In any event, that's about all the info I have, provided from Gil. This is posted in case anybody may know anything. I, for one, have no clue what could be causing it.

1543
General Discussion / Re: I'm slightly miffed
« on: January 26, 2008, 11:31:25 PM »
Even still, it's a roast. You are supposed to go overboard. That's the entire point. I dunno, something just doesn't seem right.

1544
General Discussion / Re: Author of FFV FAQ
« on: January 26, 2008, 02:13:25 PM »
Where can I find Djibriel?
His site, though I don't see an email address on it anywhere. :sad:

1545
Game Modification Station / Re: Refined FFV Expert hack
« on: January 26, 2008, 01:18:10 PM »
What are the forums rules concerning uploading snes roms? FFV in particular was never released in the U.S, so technically, it shouldn't be illegal anyway.
Still gotta be a patch.