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Messages - Lenophis

1531
Game Modification Station / Re: FF6 - possible bug
« on: January 31, 2008, 01:57:05 AM »
Ok, my attempt to fix the bug instead caused it to occur more frequently (maybe even 100%, I dunno, what's 1/1?) :tongue: This is where I tried to put it:

Code: [Select]
Item
C2/1897: 9C 14 34     STZ $3414   (Set ignore damage modification)
C2/189A: A9 80        LDA #$80
C2/189C: 14 B3        TRB $B3     (Set Ignore Clear)
C2/189E: BB           TYX
C2/189F: A9 01        LDA #$01
C2/18A1: 8D 12 34     STA $3412
C2/18A4: AD 7D 3A     LDA $3A7D
C2/18A7: 20 C1 19     JSR $19C1
C2/18AA: A9 10        LDA #$10
C2/18AC: 14 B1        TRB $B1     (clear "don't deplete from Item inventory" flag)
C2/18AE: D0 05        BNE $18B5   (branch if it was set)
C2/18B0: A9 FF        LDA #$FF
C2/18B2: 9D F4 32     STA $32F4,X  (null item index to add to inventory.  this means
                                    the item will stay deducted from your inventory.)
C2/18B5: BD 18 30     LDA $3018,X
C2/18B8: 0C 8C 3A     TSB $3A8C      (set this character's "add item to inventory" bit)

My hook was at C2/18B5, and C2/18B8 was NOP'ed out and included in the hook. After that, I saved the indexes and processor, then called $62C7.

*currently out of ideas*

1532
General Discussion / Re: The official "Happy Birthday" thread!
« on: January 31, 2008, 12:08:48 AM »
Leno, you're old.
Fix'ed. :wink:

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Happy Bday to you and the others I missed.
Uh... Happy birthday
:cycle:

1533
Game Modification Station / Re: Temporal Flux 2.75 Release.
« on: January 30, 2008, 11:18:07 PM »
Still no monster, item, and character editor?
Apparently he doesn't think too highly of those. :sad: They are too simple to not add, so I see no reason or excuse as to why they aren't there yet.

1534
General Discussion / Re: Minnesota + trading = bad
« on: January 30, 2008, 12:17:46 PM »
:laugh: Oh man. I don't know how to respond to that.

1535
General Discussion / Re: The official "Happy Birthday" thread!
« on: January 30, 2008, 12:10:15 PM »
Thanks. :cycle:

1536
General Discussion / Re: Minnesota + trading = bad
« on: January 30, 2008, 03:00:42 AM »
Boston thanks Minnesota for David Ortiz too.  :happy:
Ugh, I didn't need to be reminded of that again. :sad:

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A wild cap?
Our hockey team. The northwest division is so tightly packed, the analysts are predicting 4 of the 5 teams to make it into the playoffs this year. That's insane. :tongue:

1537
Game Modification Station / Re: FF6 - possible bug
« on: January 30, 2008, 02:57:47 AM »
i don't think you need to have their ATB refilled, but rather change from one character to another with X or Y.  iirc, the Item List you see can't update while you're just sitting on a character's main battle menu as somebody else is altering the Item inventory.  so it's the same deal with Stolen items.   X/Y triggers the "refresh".
Yeah, that was explained to me earlier tonight. Kejar's pretty sure that if the inventory were to be updated immediately after $32F4's array is written to, the bug will be crushed. I haven't tested it yet, but that's what I'll try, and ask Gil to try as well.

1538
General Discussion / Minnesota + trading = bad
« on: January 29, 2008, 11:33:47 PM »
Ok, there was one exception with the AJ for Liriano, Nathan, and Bonser trade, but other than that one, this state sucks at it. As many of you may remember, before the season started, Kevin Garnett was traded to Boston, and got a bunch of junk in return. A couple years ago, Randy Moss was traded to Oakland for Napolean Harris, and before that the Vikings were idiots for giving up an entire draft for Hershel Walker. Well, as if they feel the need to outdo themselves yet again, the Twins traded Johan Santana to the Mets for 4 goddamn prospects.
:wtf:

I don't know why I'm surprised. The Twins are always trading for the future, even when they are a winning club. They even trade the future, for the future. But they traded the best left-handed pitcher in 50 years... :bah: They signed Morneau and Cuddyer to long-term deals, but what the hell good will it do with one pitcher in the rotation?

Ugh, I'm now almost ready to swear off all loyalties to that ball club. *ponders wearing a Vikings or Wild cap*

1539
Game Modification Station / Re: FF6 - possible bug
« on: January 29, 2008, 03:28:19 PM »
Well, isn't it worth pointing out that this array is borked regarding the Thief Glove+Offering?
Yeah, since there's only one byte per character, only the first item stolen can be added. Since all this does is one item at a time, it shouldn't be a factor. Then again, this is Square we're talking about. :tongue:

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Maybe it is doing something similar there.
That's why I was trying various ways to replicate the bug, (other characters using items, ending battle before items could be used, etc) and I haven't been able to replicate it yet. Gil hadn't used Imzog's Multi-steal fix before this post, and had lost many rods and shields. He has since used that patch, but I haven't asked him if it's been happened again though.

1540
Game Modification Station / Re: FF6 - possible bug
« on: January 29, 2008, 03:01:22 PM »
Ok, in an attempt to find the cause, I've stumbled onto something that seems odd.

$32F4 is the array of "items to be re-added." Whenever an item is stolen, it is put in this array, and then added. Keeping an eye on it, it is blanked immediately after an item is used, whether the "don't deplete item" is set or not. This indicates that the item is being re-added immediately after it is used, but we know this to be false. The item doesn't reappear in inventory until the character that uses it gets their ATB refilled. This suggests a behavior similar to "Control doesn't update with MP cost," but it's different because the item isn't always being re-added.

The code looks pretty solid, so I'm not sure why it's being inconsistent. *keeps digging*

1541
Gaming Discussion / Re: As expected this forum is teh suck [Eyes on FF]
« on: January 27, 2008, 01:54:44 PM »
In an ironic twist of fate, the person that responded to you at that board has edited his/her post.

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Edit: Wow, sorry about that I guess. Basically I just restated what you said in your youtube video's, you integrated songs into other games.

I don't see how coding a song from an emulator game to another is something that would musically excite me. Congrats on being able to make it so zone songs in one game are from different games, but I guess I'm not one of those people who are naturally excited about it.
Also, leaving a forum because one person (even if you were expecting it) isn't that great, I'm sure you have other coding talents that don't involve replacing game songs, you can always show us those.

1542
General Discussion / Re: File attachments
« on: January 27, 2008, 01:40:08 PM »
Oh, ok. Never mind then.
How big is it compressed?

1543
General Discussion / Re: File attachments
« on: January 27, 2008, 01:00:07 PM »
The problem is, I will be updating the file regularly, so it would be easier to use an external host.
Indeed, that would be a problem.

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Still, it would be best if the attachments worked normally. Is the file size set low on purpose or is it some sort of bug?
It's low on purpose, otherwise it'd just get filled up that much quicker.

--Edit--
Space currently used due to attachments: 3.8 megs. Space total alloted for attachments: 6.4. Yeah, we're over half filled already. *ponders situation*

1544
General Discussion / Re: File attachments
« on: January 27, 2008, 12:36:49 PM »
Ok, email it to me. I'll upload it for ya. :wink:

1545
General Discussion / Re: File attachments
« on: January 27, 2008, 12:28:42 PM »
How big is it? If it's almost as big as the rom, then you have a header problem. Either the source or target file had a header, and the other didn't, meaning almost everything was flaggged as something to change. If your rom did, then you need to make sure the source has one as well, or you could delete the header of your rom. Either way is fine.