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Messages - Lenophis

1486
Game Modification Station / Re: FF1 Project
« on: February 23, 2008, 12:03:13 PM »
Yikes, that's a wall of text. Just remember this, just because something new pops up, it doesn't mean that the old one needs to be taken down. Hell, if that happened there'd only be about 5 hacks a game. :whoa: However, if you still feel that it should be taken down, I'll do it a little later today when I get more time to do it.

1487
Pandora's Box / Re: I'm really anxious to show off some new material...
« on: February 23, 2008, 11:58:49 AM »
they prolly aren't going to do another demo because they are closer to final release that it would end up being most of the game and it would be better to just wait and do it all in one bang.
Any demo would show too much now. Just be patient, you'll know when we get close to being done. :happy:

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speaking of which, I know you guys don't do percentages, but you figure you have like 80% of the main content of the story playthough complete? or maybe all of it? and are just working on features and or bugs?
The only thing I am sure on is that we have most of the core tweaks in. For the menu, battle, and event cores, we have just about every tweak in them. The rest from here on out is mostly data. I have no idea of a % on that, so take from it what you will. Just remember, rebalancing a game is a slow and involving process.

Can we get a YouTube version, please?
My dialup cries when I upload 11 megs once, so I think I'll spare it the pain on a second upload for now.

--Edit--
 :wtf: @ "Battle the menu"

1488
Laziness ftw?  :tongue:
:omghax: Looks like a nice programming-esque representation of how they play out. This could translate to easily makable (yes, that's spelled correctly, even though it doesn't look like it) assembly code...

1489
Would a code tag help with that organization at all?

1490
Gaming Discussion / Re: My PSP now has custom firmware.
« on: February 22, 2008, 06:03:57 PM »
Which won't mean a whole hell of a lot until more things are playable on it. :tongue: But hey, there's always PSP games for now, right? :whoa:

1491
Slick News / Lots of NSFE news
« on: February 21, 2008, 09:42:12 PM »
blm07 has sent in a new NSFE, Ghostbusters 2. :omg: Picto sent in 4 new NSFE's, Fire Emblem, Fire Emblem Gaiden, Adventures of Lolo 2, and Adventures of Lolo 3. He also sent in fixes for both versions of Demon Sword, Zelda II, and Moon Crystal. My thanks for the submissions. :happy:

1492
General Discussion / Re: Got an MRI today on my shoulder
« on: February 21, 2008, 09:02:39 PM »
Pray for a sprain, as then your arm will be laid up for 2 weeks, which isn't nearly as bad. :tongue: Also, ouch.

1493
Game Modification Station / Re: FF6 misc ramblings
« on: February 21, 2008, 06:13:44 PM »
I made a discovery, not sure if anyone is aware of it or not. When I was messing with FF3USME, I noticed in the item editor that you can increase spell damage by 50%. This not only applies to a spell cast from an item, but also from spells cast by the user of the equipped item.  I don't have the editor in front of me as I am not at home. I do believe it's a "?" marked check box in "Special 2". It's the only unknown box in the category, so it's easy to find.
That makes sense, and it's probably the second bit the earrings use. The second bit is what makes the effect stack with itself, which makes magic insane. Never would've thought to use that on items, personally. This is a pretty neat find. :happy:

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I also have some questions for you guys.

I have decided to change W Wind to a level 2 Wind element spell. Is there a way to change the putrid looking animation to either Cyclonic or Aero?
Ok, you'll need this. Drakkhen's page appeared to be down at the time, so I'll link it directly for now. Open it up, and click on the 14-byte button. Scroll down to W Wind. To use Aero's animation, make the following changes:
Animation 1: A7 01 E1
Animation 2: 8D 01 AB
Animation 3: 91 01 32
Special animation: FF FF
Sound: 7B
???: 10
Repeat speed: 18

To change to Cyclonic:
Animation 1: 97 01 E1
Animation 2: 98 01 AF
Animation 3: FF FF 00
Special animation: FF FF
Sound: 73
???: 1B
Repeat speed: 18

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Also, I would like to know if there is a way to switch out one of the current learnable spells with a different one. One that will show up on the magic menu and able to be learned with a percentage, showing up on the Esper learned spells, etc? I've used to recent release that Lord J posted, it allows some animation change but I haven't figured out a way to change the animation to what I want. You do have a few choices, like the interesting random animation change from Fire to Drain, that was neat, etc.
Using Drakkhen's editor (linked above), you could rename the spells and swap animations around, which is probably the best you can do at the moment.

1494
Final Fantasy IV Research & Development / Re: "Sing" Command
« on: February 21, 2008, 04:43:37 PM »
Those look like really round numbers, now I'm wondering what the formula is. :hmm:

1495
Gaming Discussion / Re: Movies of playthrus
« on: February 19, 2008, 05:07:24 PM »
It's okay though, I'm pretty good with the keyboard these days
It shows, you pulled off some funky moves. A 2 hour run of SM is still pretty good, though I'm sure the hardcores will argue that it's not nearly good enough. Oh well, right? I was entertained, through and through. :happy:

1496
Gaming Discussion / Re: Movies of playthrus
« on: February 19, 2008, 01:53:19 PM »
Awesome, this should be a great watch. *watches*

--Edit--
part 1:  I'm a little surprised, you broked to get the first super missile pack, then go after Spore anyway?
part 2: "Here I go, bomb jumping my way up. Doo dee doo dee doo.......damn Geemer. Doo dee doo dee doo. G'ah, fuggit. *freezes Geemer and uses it as a stepping stone* I found that to be rather hilarious." I was more surprised at your ability to get the Ice Beam early, then getting out the long way. Overall, there are a couple of things you could've done to go faster, but overall I'm pretty impressed. :happy:
part 3: Ok, Maridia could've gone better. In that big room when you spark straight up, you could've optionally sparked diagonally up/right to get to that door quicker. Granted, that would've been faster on your first spark only, since your other two were pretty quick. Other than that, this was a good segment.
part 4: Went about as I expected it to.
part 5: This also went as I expected it to.

You're playing with the keyboard, right? You seem to be searching for your aiming buttons at times.

1497
General Discussion / Re: The youtube thread
« on: February 19, 2008, 12:27:07 AM »
I don't have the time to get a 3 minute youtube movie, so please save me the trouble and inform us of what it is? :happy:

1498
Dbi News / Re: New Goldeneye Map + Mission
« on: February 16, 2008, 09:08:38 PM »

1499
Game Modification Station / Re: FF1 Project
« on: February 15, 2008, 09:21:59 AM »
Yeah yeah yeah, I know I'm just an amateur and it's probably not very impressive, but you could at LEAST stop by here to say "YOU SUCK". :tongue:
That would be flaming. :tongue:

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Anyway, I don't need this topic anymore, so it can be moved to trash.
I'll give it a little more time, just in case. You never know when something may pop up. :omg:

1500
General Discussion / Re: The curse that is dialup...
« on: February 14, 2008, 06:05:43 PM »
what are you each paying for dialup?  over here, i get Comcast Highspeed Internet for $42.95/month, and it's stayed at that price for a long time.  also, i believe AT&T was offering some entry-level DSL package (768Kb/s?) for $14.99 or $19.99 per month.  there's no reason to pay $15-$20 for dial-up these days, unless you live in the sticks or something.
The cheapest DSL around here is $21.99 a month, which is more than I can afford. Unfortunately, even if DSL is available here (I live "in the sticks or something") it'd probably be slower than the dialup. It's not helping that the phone lines in this house are older than I am. (There's exposed wire in the basement, though I think the lines outside are fairly new.) The prospect of having it available any time during the day is really looking nice though. However, I need money for that. :sad: This goes back to that evil cycle of needing money to get car, needing car to get job, needing job to get money sort of thing. Fortunately, I have some kind friends that assist with the dialup. I probably wouldn't have this problem if I were living in the city (I'm about 5-6 miles outside of it). Everything would be within walking distance, and then I would have the money for the things I want. :happy: