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Messages - Lenophis

General Discussion / Re:!
« on: March 09, 2008, 01:03:27 PM »
We just got a huge amount of rain here over the past two days.  I don't know the official total but it was enough to make the ceiling in my kitchen leak and a tiny bit of flooding in the basement,
:eek: That's not right. The ceiling leaking is bad enough, when was the last time the roof had work done?

Gaming Discussion / Re: A Request for Entroper
« on: March 08, 2008, 09:42:27 PM »
AI can change magic power, so it's possible that the game is upping the magic power of whatever is casting Double Meteor for it to do high damage. However, this is a total guess, and isn't to be taken seriously.

General Discussion / Re:!
« on: March 08, 2008, 06:51:52 PM »
That's a huge amount for any area, especially if it falls within a few hours. Then it's crippling. :whoa:

Ugh, well, I guess that makes sense. That also explains why Haste is a huge boost, and Slow is a massive penalty. I suspected the Plague hasting Haste on the entire party was to make the death countdown go faster, and this pretty much confirms it.

Gaming Discussion / Re: Why Do I Bother?
« on: March 08, 2008, 02:36:31 PM »
Well, the guy had a legitimate counterpoint, which was consistant with the game.. for the most part. However, his point doesn't really prove/disprove success or failure.
Well, that could be disputed. How many times have you played FF6, gotten to the Magitek Research Facility, and noticed Proto Armor using TekMissile or Launcher, have them visually hit you hundreds of thousands of times, and that magical "miss" message still pops up? If later games are doing it, you know the earlier games are doing it. :tongue: Yes, that's a bit of a stretch... I have to admit though, seeing that brought up fond memories of "what can actually miss," regarding things that clearly hit you. "World Destruction Attack!" *miss* Sephiroth does Super Nova! *miss*


Gaming Discussion / Re: Why Do I Bother?
« on: March 08, 2008, 12:57:02 PM »
*adds programmer's lingo to it*


Game Modification Station / Re: (Another) FF1 Hack
« on: March 06, 2008, 06:22:05 PM »
Well, the class selection screen is horribly broken. The second half of classes are all messed up, in terms of sprite and palette. Balance seems pretty good so far, though the equipment changes are taking me by surprise. :eek:

Game Modification Station / Re: FF1 Project
« on: March 06, 2008, 05:38:52 PM »

DTE does not work in battle, this has been a known issue since, well, forever. :tongue: You may want to take a look at that.

Gaming Discussion / Re: My PSP now has custom firmware.
« on: March 05, 2008, 02:05:43 PM »
I have Metal Gear Solid 1, but right now I'm too busy going through Xenogears.   :laugh:
Oh, that'll only take you 90 game hours to do. :eek: Yes, the game is that long. Still a good game though. :happy:

Gaming Discussion / Re: A Request To Dragonsbreathren
« on: March 03, 2008, 03:42:30 PM »
That looks strangely like the Data East logo. :whoa:

Final Fantasy IV Research & Development / Re: Ignoring Split Damage...
« on: March 03, 2008, 02:06:50 AM »
How many spells is that? I only think of a couple, Quake, Meteo, and all of the summons. Any others?

Game Modification Station / Re: FF1 Project
« on: March 02, 2008, 11:13:40 PM »
It's been updated in the patches, sorry it took so long to get it up. :sad:

General Discussion & Support / Re: FF5 Multi Editor
« on: March 01, 2008, 10:16:03 PM »
The values neatly start at offset $100000+header , and each monster cramps up 32 Bytes in size. Bosses are located at offset +$2000, after the 256 "normal" monsters.
Other than location, that's exactly like the list in FF6. Come on, Squaresoft...

Game Modification Station / Re: Lolo 2 hack release...
« on: March 01, 2008, 09:00:53 PM »
And of course I get stuck on level 2... :hmm: Looks very mind challenging so far. :happy:

General Discussion / Re: The official "Happy Birthday" thread!
« on: March 01, 2008, 12:28:18 PM »
Now it's Googie's turn! Happy birthday man! :cycle: