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Messages - Lenophis

Game Modification Station / Re: FF6 misc ramblings
« on: March 24, 2008, 11:57:36 PM »
There's a whole bunch of descriptions starting at ED/6400. Items, spells, lores, and blitzes are here. The pointers for them are after the descriptions themselves. The SwdTech and Blitz descriptions are at CF/FC00, with the pointers starting at CF/FF9E. You'll need a table file (ZD has them, so does Lord J's site), and a competent hex editor. I suggest WindHex32. One of a few flaws it has is lack of smart DTE typing. That's ok though, the descriptions can't use DTE so that won't be a worry. One thing that is a worry though, is that I think all of these pointers are relative (though whoever coded bank C3 made it easy enough to change to absolute, but that's another subject).

Now, for these addresses I gave. I'm almost certain this will confuse you, since it's "teh assembly." It's really a lot more simple than some (including myself many moons ago) make it out to be. To get to a file address, you need to figure out what the CPU address (ED/6400, etc) is using. There are two "types," both dubbed by the community, but in reality I don't think they have names. They are LoROM, and HiROM. LoROM is basically like an extended NES in terms of mapping and addressing, with some optimizations. This is a gross generalization, and I know there are better descriptions. FF6, however, uses HiROM, which for all intents and purposes is much simpler. To calculate file address, take the CPU address and subtract 0xC00000 from it. Example: ED/6400 - C0/0000 = 0x2D6400. There's one other factor though, and that's the header. If your rom has a header (it'll likely be 0x200 bytes of many zeros), then you need to add 0x200 to that result to get to your file address.

Another alternative you can consider is this. The next official version of FF3usME will have support for editing these descriptions. If you wish, you can wait until that's out, whenever that may be. However, if you wish to explore this option, we'll be here to give some help and advise. If you need some clarification on anything, feel free to ask.

Final Fantasy IV Research & Development / Re: "Heal/Medicine" Command
« on: March 24, 2008, 01:56:51 PM »
I gotta say, nice job on that patch. :happy:

Gaming Discussion / Re: Game list
« on: March 24, 2008, 01:46:47 PM »
*sees Suikoden and Suikoden II in Paladin's list* :sad:

Epic bumpage (it's sticked, but who notices these things? :tongue:) for pointing out that I've recently (as of about 20 minutes ago) permanately come into a new game. This game is one I've been wanting for many months now, as you guys probably know. As luck would have it, I did find Warriors a rental store. I rented it over the weekend (as noted here), and now thanks to the kindest of friends, I now own it. :happy:

Game Modification Station / Re: FF6 misc ramblings
« on: March 23, 2008, 02:13:34 PM »
That entirely depends on what you want to change. Given that you haven't stated what it is you are looking for, I can't give you any better of an answer. :tongue:

Final Fantasy IV Research & Development / Re: FF4 Item - Dark Matter
« on: March 22, 2008, 12:58:01 PM »
I've never heard any rumors about it.

Also, there's a reason why there is a board called "Research & Development." :wink:

Game Modification Station / Re: FF1 Project
« on: March 22, 2008, 12:18:28 PM »

Very well...

It is done...

When the Adamant Armor is equipped, then deequiped on any member of the party, the character becomes weak against every basic elemental (Fire, Ice, Lightning) unless there are other elemental protection available.

It seems that there is a bit(s) that is forgotten to be turned off when the Adamant Armor is deequipped, and the characters end up being severly weakened.

You can also transfer this to a new game after resetting the game and the character that was equipped with the Adamant Armor previously will be weak.

I'm not sure if this applies to FF4A though.

This does not apply to the Glass Helmet since the Immune attribute does not even work with this piece of equipment.
I'm still shocked by that.

Wasn't the developer's room removed in the original US version as well? Or am I "misremembering" again?

I tried to do that, but never could because I didn't know how to get them all in one place. Never knew about that extra black chocobo. :blush:

Gaming Discussion / Re: Memorable FF4 (J2e) Quotes
« on: March 15, 2008, 01:42:06 PM »
Kain has something to say:

Didn't you say...?:

:laugh: That's an awesome sequence.

Also, your thread title is a bit broken. :hmm:

Pandora's Box / Re: Suggestions
« on: March 15, 2008, 12:14:03 PM »
If FF4 DS's opening FMV is anything to go by you need to spin around and point at your target whenever you cast summon magic, obviously something very bad could happen if you pointed in the wrong direction... :eek:
Point taken, except that would be a targetting issue, not a power issue.

Pandora's Box / Re: Suggestions
« on: March 15, 2008, 12:06:02 PM »
How is not being able to see in any way hindering your ability to speak and chant? :tongue:

I'd just like to see my name in a hack...  :tongue:

It would be an esper spell that does something like Odin or Raiden, but better. It would attack all targets as if wielding the Scimitar... damage dealt would be high, with a chance to inflict death primarily (ignoring death resistance) and other random statuses, including Confuse, Sleep  :sleep:, Berserk  :banonsmash:, and Silence :picsorstfu:.

Yes, it's unoriginal and boring, but that's me.  :tongue:
And it would completely destroy any sense of balance that we inserted. No, if your characters are going to be powerhouses, they will have to earn it. There will not be a one-trick pony to assist you this time around. :tongue:

Pandora's Box / Re: Suggestions
« on: March 15, 2008, 11:11:13 AM »
You know, I never thought about that... This could be very interesting. :happy:

Pandora's Box / Re: Suggestions
« on: March 15, 2008, 01:58:45 AM »
Leviathan Mist = 14 letters. Limit is 10, sorry. Leviathan Mist will not make it in as an esper. :sad:

Methinks there was a priority order botch-up in the original, and they fixed it for FF4A? Was this not occuring in the US or Euro version of A?

Gaming Discussion / Re: Movies of playthrus
« on: March 12, 2008, 05:09:01 PM »
Got a new one to show you, this one of Sonic 2 & Knuckles, but ending the Death Egg very quickly. The only code used is the level select to get to the Death Egg. Personally, I didn't know this was possible until recently, because I kept thinking the fire would kill me. However, there's enough clearance to do it, so it's very possible. :happy: Requires Gens+