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Messages - Lenophis

Pandora's Box / Re: Do you plan on releasing the hack in UPS format?
« on: April 02, 2008, 04:00:49 PM »
I don't know for certain. Although if things continue in the direction they do (people telling others how they should keep their roms), then I'm personally leaning towards "no." However, nothing is decided yet, and we'll see when the time comes.

General Discussion / Re: The official "Happy Birthday" thread!
« on: April 01, 2008, 10:15:58 PM »
And now it's HHIPDragonFox day! :happy: Have a good one!

Pandora's Box / Re: Videos
« on: April 01, 2008, 12:43:23 AM »
We roll in the new month with a new movie:

I was thinking this would be perfect at SRAM initialization. Finding it is another matter. :hmm:

What programs are you guys using the trace down stuff like this?
Although it's not nearly as good as FCEUXDSP, I use Evil Peer's Snes9x tracer. It has a couple major flaws to it (including rom corruption), severe limitations in ram freezing, and the emulation core being out of date (I think FCEUXDSP suffers from that, too). One day, I hope for an actual debugger for the SNES... :sleep:

Gaming Discussion / Re: Convince Me To Play Your Hack
« on: March 29, 2008, 03:32:50 PM »
Demonic Pandemonium. Simply put, FF2 is playable with this patch. :wink:

General Discussion / Re: Wrote the expression parser last night.
« on: March 27, 2008, 09:21:50 PM »
I'm more wondering what that post was about in the first place. Give explanation! Or I may send the :cookie: after you...

Game Modification Station / Re: Anchors Aweigh patch (simple) question
« on: March 27, 2008, 07:29:27 PM »
Seeing as though Deathlike2 didn't read the readme (:banonsmash:) I'll fill you in.

Quote from: The readme Deathlike2 didn't read
When a target under the influence of Air Anchor experiences a regen, seizure,
or poison "tick" (healing or taking damage) it counts as movement. Sure enough,
the target dies immediately after the damage.
Beware Banon, he's out to get you. :banonsmash:

Game Modification Station / Re: FF6 misc ramblings
« on: March 24, 2008, 11:57:36 PM »
There's a whole bunch of descriptions starting at ED/6400. Items, spells, lores, and blitzes are here. The pointers for them are after the descriptions themselves. The SwdTech and Blitz descriptions are at CF/FC00, with the pointers starting at CF/FF9E. You'll need a table file (ZD has them, so does Lord J's site), and a competent hex editor. I suggest WindHex32. One of a few flaws it has is lack of smart DTE typing. That's ok though, the descriptions can't use DTE so that won't be a worry. One thing that is a worry though, is that I think all of these pointers are relative (though whoever coded bank C3 made it easy enough to change to absolute, but that's another subject).

Now, for these addresses I gave. I'm almost certain this will confuse you, since it's "teh assembly." It's really a lot more simple than some (including myself many moons ago) make it out to be. To get to a file address, you need to figure out what the CPU address (ED/6400, etc) is using. There are two "types," both dubbed by the community, but in reality I don't think they have names. They are LoROM, and HiROM. LoROM is basically like an extended NES in terms of mapping and addressing, with some optimizations. This is a gross generalization, and I know there are better descriptions. FF6, however, uses HiROM, which for all intents and purposes is much simpler. To calculate file address, take the CPU address and subtract 0xC00000 from it. Example: ED/6400 - C0/0000 = 0x2D6400. There's one other factor though, and that's the header. If your rom has a header (it'll likely be 0x200 bytes of many zeros), then you need to add 0x200 to that result to get to your file address.

Another alternative you can consider is this. The next official version of FF3usME will have support for editing these descriptions. If you wish, you can wait until that's out, whenever that may be. However, if you wish to explore this option, we'll be here to give some help and advise. If you need some clarification on anything, feel free to ask.

Final Fantasy IV Research & Development / Re: "Heal/Medicine" Command
« on: March 24, 2008, 01:56:51 PM »
I gotta say, nice job on that patch. :happy:

Gaming Discussion / Re: Game list
« on: March 24, 2008, 01:46:47 PM »
*sees Suikoden and Suikoden II in Paladin's list* :sad:

Epic bumpage (it's sticked, but who notices these things? :tongue:) for pointing out that I've recently (as of about 20 minutes ago) permanately come into a new game. This game is one I've been wanting for many months now, as you guys probably know. As luck would have it, I did find Warriors a rental store. I rented it over the weekend (as noted here), and now thanks to the kindest of friends, I now own it. :happy:

Game Modification Station / Re: FF6 misc ramblings
« on: March 23, 2008, 02:13:34 PM »
That entirely depends on what you want to change. Given that you haven't stated what it is you are looking for, I can't give you any better of an answer. :tongue:

Final Fantasy IV Research & Development / Re: FF4 Item - Dark Matter
« on: March 22, 2008, 12:58:01 PM »
I've never heard any rumors about it.

Also, there's a reason why there is a board called "Research & Development." :wink:

Game Modification Station / Re: FF1 Project
« on: March 22, 2008, 12:18:28 PM »

Very well...

It is done...

When the Adamant Armor is equipped, then deequiped on any member of the party, the character becomes weak against every basic elemental (Fire, Ice, Lightning) unless there are other elemental protection available.

It seems that there is a bit(s) that is forgotten to be turned off when the Adamant Armor is deequipped, and the characters end up being severly weakened.

You can also transfer this to a new game after resetting the game and the character that was equipped with the Adamant Armor previously will be weak.

I'm not sure if this applies to FF4A though.

This does not apply to the Glass Helmet since the Immune attribute does not even work with this piece of equipment.
I'm still shocked by that.

Wasn't the developer's room removed in the original US version as well? Or am I "misremembering" again?

I tried to do that, but never could because I didn't know how to get them all in one place. Never knew about that extra black chocobo. :blush: