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Messages - Lenophis

1411
Gaming Discussion / Re: Movies of playthrus
« on: May 06, 2008, 05:36:53 PM »
After much discussion in #rom-hacking about a solo character run in FF1, I decided to give it a try. This is my attempt. It goes from start to finish, ending with a rather curious attack selection at Chaos. Requires Nestopia v1.38 to watch.

By no means is it fast, as parts 6 and 7 are the two longest (I think) of all the parts. Part 6 is probably upwards of 3-4 hours, so take heed if you choose to watch that segment. Part 7 is about 2 hours, which is entirely a leveling session in the Ice Cave, though after that I decide to finish off the other three Fiends.

1412
How this will work is I'll setup an ebay auction to make it legitimate
I'm out, then. Considering that there are a few games on that list I would like (Chrono Trigger, FF4, Legend of Mana, Secret of Mana, Star Ocean 2, and Suikoden), it makes me sad knowing I can't participate. Considering the money you're asking for, I doubt I could afford any of them anyway... :sad:

1413
 :eek: Under weird circumstances, that could've been very awkward.

1414
Thursday was an interesting day, not Twilight Zone, but just odd. On Thursday, my grandma, my uncle, and myself went downtown to get grandma checked up. Believe it or not, things went quickly, and we couldn't have spent more than 1 hour in town. But then we returned home. I proceed to put the key in the door to unlock it. Door knob would not turn. I thought to myself "oh, wonderful." I turned back at them and said, "it won't open." Door: 1, us: 0.

My uncle then proceeds to try and turn the knob, and he can't get it open. Door: 2, us: 0. He then went into his van to get some tools. He slipped some flexible steel in to try and get the latch to go, but nothing. Door: 3, us: 0. He then thought about other ways in, but all windows were locked. He tries the door again, and again nothing. Door: 4, us: 0. He goes back to his van, and gets more tools, one of which was a crowbar. He slides the steel and the crowbar in, and tries to get the latch pried, but it still won't go. Door: 5, us: 0.

He returns to his van one more time to get a second crowbar, and he slips both in, and after some prying, the door finally opens. Door: 5, us: 1.

As it turns out, this door knob and lock are both older than I am (which isn't a surprise, since there are a lot of things in this house older than me). Needless to say, the door can no longer be unlocked from the outside, and it's kinda annoying unlocking it from the inside. Once Monday or Tuesday roll around, new door knob! :wtf:

1415
Gaming Discussion / Re: Dynasty Warriors 6...
« on: April 26, 2008, 12:22:25 PM »
[spoiler]1. The officers' names disappear and reappear randomly. This really hurts when playing multiplayer, where you can barely see your half of the screen anyway. When you're sitting there whacking away at an officer, and then they manage to evade you simply because their name disappears and you can't figure out where they went.[/spoiler]
I didn't have so much of a problem with this, but maybe that's because my buddy was playing as Lu Bu (level 23), and me as Ma Chao (level 32).

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[spoiler]2. There aren't enough healing items. If you get low on health (which will definitely happen in every stage you play, even on Easy difficulty), you have to go find a healing item. In all other Warriors games, enemies were capable of dropping these. Not in DW6. You have to search the map for a lone barrel or crate and hope it holds a healing item. This also means there are only a limited amount of healing items you can get in an entire stage.[/spoiler]
[spoiler]It seems the bases you conquer have a lot of healing items spawned.[/spoiler]

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[spoiler]3. Enemy officers are too damn hard. Seriously. Sure, you take away my healing items, but then you have to make enemies hit freakin hard too? The makers of this game were cruel. I try to kill Dong Zhuo in the very first stage on easy, and he whallops me and takes me down to a sliver of life with a single 3-4 hit combo. That means I have to go find a healing item (I spent 3 minutes trying to find one.) So anyway, after I find the healing item...I go back to finish off Dong Zhuo, and LU BU is in there and kills me in one hit. ONE HIT! On Easy mode! This game is ridiculous.[/spoiler]
Can't say I didn't see this coming.

[spoiler]I warned you young-uns that Lu Bu was back to his old difficulty![/spoiler]

I generally agree with this sentiment though.

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[spoiler]4. The skills system. This is the first Dynasty Warriors game which allows a variety of different ways to build each character. I hate this method, I'm the type who likes to build characters to their maximum. When you are forced to choose your skills to where you can't eventually have all of them, that means there really isn't a maximum, and you could mess up your skill tree and then be entirely screwed unless you wanna restart your character. It's simply annoying, to say the least. My brother screwed up his character because he didn't realize he couldn't go a certain way until after it was too late.[/spoiler]
Actually, I don't think it's possible for that to happen.

[spoiler]If I'm not mistaken, there's 49 nodes on the board, and your max level is 50. Although I could easily be mistaken, so I'd have to double check.[/spoiler]

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[spoiler]5. Lag. In the old DW games, when there were too many soldiers on-screen, soldiers would temporarily disappear in order to prevent lag. Not in this one. They figured they didn't want that fade effect anymore, instead they try to mash every single soldier onto the screen and the game ends up lagging like crazy. Seriously, this is PS3, for god's sake. Utilize its potential, Koei. Ugh.[/spoiler]
This is the first non-Samurai game to be as bad as Samurai in this regard. I can assure you, it wasn't much better on the Xbox either.

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[spoiler]6. What happened to the 4-5-6-hit combo method? Instead it's just like a constant "mash the square button" type attack...it's more like you have a one-hit combo with a shorter pause between attacks. I liked being able to utilize the number of hits I had in order to make square-triangle combos. Triangle is useless now, because you always do the same thing and it will always take the same amount of time to use a triangle combo. There's no triangle combos, because there's no #-hit combos. They tried to make it constant and linear, but it just sucks. It gives officers opportunity to whack you in between hits.[/spoiler]
Yeah, I'm really not liking this one.

[spoiler]The game became "keep hitting A to win," a la Final Fantasy 7. In this case, replace "A" with "square" or "B," depending on your system.[/spoiler]

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Overall, there's not one thing I like better in DW6 over DW5, or even over DW4. It's a disaster, it's too hard, and the change they were going for was a change in the wrong direction, I believe. I'm sticking with DW5. (or Warriors Orochi, actually. That one's best.)
Personally, I'm sticking with 4 (now that I have it), but I'll also keep going with Samurai 2, DW5 (5, XL, and E), and Warriors Orochi.

1416
Gaming Discussion / Re: Movies of playthrus
« on: April 23, 2008, 05:23:56 PM »
Thanks to Shinrin, I was inspired to do this. It's a run of FF1 in Dawn of Souls, which goes all the way until all four bonus dungeons are completed. See the commentary for more. Made with VisualBoyAdvance v1.71

[spoiler=Movie, parts 1-3]Part 1: Goes pretty smoothly, and ends when I decide to brave the Penninsula of Power.

Part 2: The time spent here is more meant for money than leveling, though the two go hand in hand here. However, after this large leveling session much of the story progresses. Movie ends at the entrance to the Ice Cave.

Part 3: Much ado about collecting. My run in the Ice Cave was much luckier than I expected, though my luck doesn't end there. Ends when I land at the Yahnikurm Desert.[/spoiler]

[spoiler=Movie, parts 4 & 5]Part 4: More time is spent leveling, but this time for the sake of leveling, to prepare for what awaits at the Temple of Chaos and the four bonus dungeons. Included are a couple of surprise encounters... Ends in the bowels of the Temple of Chaos.

More time spend in the bowels. It's the fastest spot to level in the entire game, so I decide to spend as much time as I realistically can down there. Interesting note, when each movie ends is when I made a fork to try and take out Chaos. All attempts ended in failure.[/spoiler]

[spoiler=Movie, part 6]First movie involving the new dungeons, my first victim was the Earth dungeon. To take out all four bosses, I make four runs in. All four bosses die rather quickly. Ends near the entrance to the Ice Cave.[/spoiler]

[spoiler=Movie, part 7]And now, the water dungeon. :eek: I'm not sure what possessed me to do the longest dungeon second, but I had a gut feeling that I would survive fairly easily in there. My feeling was confirmed for the most part.....until I got to Deathgaze...[/spoiler]

[spoiler=Movie, part 8]Now begins my runs in the fire dungeon. I ultimately make a crucial mistake, and wind up never fighting Rubicante. :sad:[/spoiler]

[spoiler=Movie, part 9]I park at Melmond, only to backtrack back to the airship. This segment is entirely a leveling session in the Floating Castle.[/spoiler]

[spoiler=Movie, part 10]Run 1 of the water dungeon. My target first was Omega, since he's the harder of the two.[/spoiler]

[spoiler=Movie, part 11]Run 2 of the water dungeon. The only target left was Shinryu...[/spoiler]

And that, as they say, is that.

1417
Gaming Discussion / Re: Random FF and FF6 Questions
« on: April 22, 2008, 09:28:33 PM »
I was talking of the original FF (including FF: DOS if applicable)...
I misread it as FF4, four times... :sad:

Ok then, let's try this again. *deep breath*

I have no idea. You may want to ask Grond or somebody that has ripped the game apart.

Edit: Also, has there been any sort of effort to write a patch for Gogo's command list to expand it so that every possible command and perhaps future added commands to be listed and be selectable? I know FF3USHT suffers from this problem IIRC.
I'm not sure.

1418
Gaming Discussion / Re: Random FF and FF6 Questions
« on: April 22, 2008, 09:10:38 PM »
v6.41 or v6.42 fixes whatever was wrong with v6.40 (which plain ol didn't even work). Although with v6.5 looming (no idea when that's going to be out though), there will be new features which will greatly shoot down ever wanting to use FF3Ed. No dialogue editor, but just about everything else FF3Ed can do, FF3usME will be able to do as well.

As for FF4, I'm not entirely sure. But given the numbers, it probably follows a system FF2 started. I'd have to look into it again, but it basically went like this:

Evade level was how many hits you would automatically dodge, though evade% may still play a factor. Likewise, your hit level was how many hits you would attempt to strike, minus target's evade level.

1419
Dbi News / Re: Yes, it's another Goldeneye update
« on: April 20, 2008, 12:54:01 PM »
They both suck, by the way, which is why they were cut, Statue is nearly unplayable.
Statue is unplayable as it is in single player. :lame: Cradle looks like it would be interesting multiplayer, given the layout.

1420
Slick News / New section
« on: April 19, 2008, 10:08:42 PM »
Slick now has a new archive section, an FF5 patch archive. Right now, it only has 1 patch, but as time passes I hope there's more. :happy:

In addition, there's been some submitted documents to the FF5 section, which I also hope grows with time.

In other news, RT-55J has sent in a new NSFE, this one of Metal Storm.

1421
General Discussion / The Forbidden Kingdom
« on: April 18, 2008, 09:26:33 PM »
New to theaters today, saw it today. Being the first movie I've seen in 6 or 7 months, I was looking for a good one. I found one. The prospect of Jackie Chan and Jet Li alone made it promising, and it delivered. There are some corny moments, which was to be expected, but all in all it turned out pretty good. There's also a 10 minute fight scene between Chan and Li, which was pretty awesome. I recommend seeing it if you like action movies.

1422
Gaming Discussion / Re: FF4A European Font Replacement Bugs
« on: April 18, 2008, 07:02:38 PM »
I guess you haven't of the updated patch.
Ummm, what? I've read this 6 times, and I can't make out the intent of what you were trying to say.

1423
Final Fantasy V Research & Development / Re: Hmmm...
« on: April 16, 2008, 04:53:22 PM »
Has there been some behavior that hasn't been fully documented by the FF5 Algo FAQ?
Like what? Got any examples?

1424
Those are statuses? :sad: I feel like kicking the development team for that one...

1425
Gaming Discussion / Re: Random Dual Orb 2 Notes...
« on: April 11, 2008, 04:38:31 PM »
Stuff like "updated first post with new info" is completely unnecessary.

Quote from: Nightcrawler
On an unrelated note, a forum is a bad place to hold information.
I believe this to be true. I hope, for your sake and everybody else's that you are making copies of this info locally or somewhere else. If this board goes down, you may never see the info again. :sad: