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Messages - Lenophis

1381
Game Modification Station / Re: (Another) FF1 Hack
« on: June 10, 2008, 11:13:26 PM »
Ok, I've got a beat on the house MP bug. I can currently make the MP update properly, but in doing so the screen that shows the updated HP was axed. This is probably unacceptable, so I'm looking to try and keep that in.

--Edit--
If you want it that way though, there's only 5 bytes to change.

0x3B563 - JMP $B400 (4C 00 B4), change that to 4C F3 AB
0x3B2E2 - JSR $ABF3 (20 F3 AB), change that to EA EA EA

The prompt to save will appear on the item screen instead, but the MP will be restored at the same time you use the house.

Like so:


1382
General Discussion / Re: Super Duper Stock Market Thread (Part Tres)
« on: June 10, 2008, 09:56:40 PM »
Unfortunately, since I'm about as smart as a retarded drunken monkey on the subject, I cannot offer any advise. Although...

The beginning of 2007 through late July, barring a few days here and there, was a very friendly market. A retarded drunken chimpanzee could have made money in that market.   Blindfolded.

That makes me wish I had something invested during that timeframe, as my $0.13 would've grown to about $1.50. :happy: The stock martket isn't my cup of tea, to be honest. What little I do know came from the economics class I took my junior year of high school. We did a mock-stock market type of game then, and we started about a week after the Juno/Netzero merger. We would've made a killing had we been able to get in on that. That said, the only thing I can say is to watch the ticker, and see what the companies are doing. [/non-response]

1383
Game Modification Station / Re: Fun with Golbez
« on: June 10, 2008, 01:58:13 PM »
*He also lacks a weakened animation, haven't come up with any half-assed way of explaining that one.
He is Golbez! He can never be weakened! He's like Sephiroth, only more of a badass. *shot*

1384
Game Modification Station / Re: (Another) FF1 Hack
« on: June 10, 2008, 01:56:37 PM »
Ahhhhh, ok. Now I remember. :happy:

1385
Game Modification Station / Re: (Another) FF1 Hack
« on: June 10, 2008, 12:25:31 PM »
...are the House/MP bug...
I'll get back to you with this fix a little later.

Quote
and the character selection screen junk
? Not sure I follow here.

1386
General Discussion / Re: Hello
« on: June 09, 2008, 09:12:40 PM »
Welcome to the insanity! :laugh:

1387
Gaming Discussion / Re: The man who invented espertime is at it again
« on: June 09, 2008, 02:39:51 AM »
if they hadn't, the bosses would just be immune across the board.
Sounds like a game I'm sure most of us here have played. I'll admit I haven't been keeping up with all of Deathlike's discoveries and postings, but I think he said there was a boss bit. I think it granted a ton of immunities to those that had it. Good ol' FF4.

1388
General Discussion / Re: Bought a new computer
« on: June 08, 2008, 04:30:08 PM »
I could never ever live with only an 80 gig hard drive.
You'd probably go ballistic with the 47 gigs I have total between 2 drives. :wtf: I suppose if I hook up my third HD, I could get that to 53 gigs... :hmm: But yeah. :cycle:

1389
General Discussion / Re: That was annoying (SMF 1.1.4 to 1.1.5)
« on: June 07, 2008, 02:41:40 AM »
Modifying continues. Now we've added an option that allows each user to set how many posts per topic they want displayed, and how many topics per page they want displayed. :happy: Option is in "Look and Layout Preferences."

1390
General Discussion / Re: That was annoying (SMF 1.1.4 to 1.1.5)
« on: June 07, 2008, 01:47:06 AM »
After doing a lot of tinkering, we've added a mood feature as well. The mood will display after your avatar and text (if you have any), and you can set it in your profile, at "Forum Profile Information." Enjoy! :happy:

1391
General Discussion / Re: That was annoying (SMF 1.1.4 to 1.1.5)
« on: June 03, 2008, 05:27:30 PM »
:noooo: :picard:

1392
To anybody that tried to access the forum for a couple hours, my apologies as it was down. No thanks to an unexpected error, (whee syntax!) it was stuck in upgrade mode for a long time, and it was one step that needed to finish before it could complete itself. Things should be back up to normal now. :happy:

1393
Slick News / Megaman 5
« on: May 31, 2008, 01:38:12 AM »
:sad:

I have a feeling I goofed, badly. It was recently brought to my attention that the Megaman 5 NSFE was missing a ton of tracks. I then proceeded to check the one I have, and it has 76 tracks, with the sound effects removed from the playlist. However, SonicAndTails insisted that the one the site has is missing a ton of tracks, so I proceeded to download it. I played it, and he was right. It was missing a ton of tracks.

I searched through my email, and found no trace of this submission. To whoever sent it in, I offer my deepest and sincerest apologies for this royal flub.

To that end, the Megaman 5 NSFE has been updated.

1394
Gaming Discussion / Re: Definition of irony (also FFIV trailer)
« on: May 31, 2008, 12:31:19 AM »
Cecil sounds like Crispin Freeman. I knew it.
Actually...
Quote from: #rpgone in IRC
[22:41:20] <PhantasiaKnights> What the hell?  Was that Yuri Lowenthall as Cecil?
[22:42:41] <Lenophis> =p
[22:42:46] <Lenophis> role doesn't fit him
[22:43:36] <PhantasiaKnights> It's just a guess.
[23:19:17] <Lenophis> haw @ warning
[23:19:50] <Lenophis> it probably won't last long at that rate
[23:32:04] <Lenophis> oh yeah, that's definitely him
[23:33:31] <Lenophis> sounds like Liam (not sure on last name, played Lezard in VP2) as Kain
It really does sound like Yuri.

I wasn't able to pinpoint Rosa, KluYa, or the twins though...

1395
Gaming Discussion / Definition of irony (also FFIV trailer)
« on: May 30, 2008, 11:26:16 PM »
Ok, look at the image (the warning, specifically), then look to see where the image came from and try not to laugh too hard.



Also, for those interested, the link to the trailer.