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Messages - Lenophis

Game Modification Station / Re: Crazy Idea
« on: June 15, 2008, 06:06:12 PM »
So, the map editor kind of died away.

Three hard drives later, I'm not all that interested in rebuilding it.
:eek: I'd be disheartened too if that happened to me. Damn...

Well, can't say I'm interested in an MMO. But that's me.

Final Fantasy IV Research & Development / Re: To equip
« on: June 15, 2008, 12:29:57 PM »
Aren't we a bit feisty today? Back to your corners, come back out fighting. Let's get ready to rumble!

Game Modification Station / Re: Using RS3ExTool2 to import music
« on: June 14, 2008, 01:50:21 PM »
With attempts using the MML's the program supplies:

SaGa Frontier - Last Battle - Emelia: Gives an error about line 36.
Minstril Song - Barbara: Gives an error about line 39.
Mystic Arc - Alone: Gives an error about line 16.

Guitar2 seems to import, and the sequence data looks a lot smaller than the "successful" imports I had. When playing the song in the game, it started out as garbage, but recovered after a few seconds. An SPC dump is playing only garbage.

Game Modification Station / Re: Using RS3ExTool2 to import music
« on: June 14, 2008, 12:32:06 PM »
Hmmm...I don't know if it'll help, but the tool was designed by Japanese people, so it should be designed for the Japanese version of games.
That's what I was thinking too, and those are the versions of the roms I've been using.

When I put its readme through a machine translator, it said something about reading the SNES header to determine what game it is.
Sounds right, as the ASCII title of the game is put into one of the boxes.

Ok, what I'm doing to do this:
1. Use tinymm to convert my midi's to MML (and it doesn't seem to work with all of them :sad:).
2. Use RS3ExTool.exe (found in to import the song (the rom is then expanded to 5.64 megs). No check boxes were checked, and the song index can be changed manually. To be safe, it was inserted at the end of the rom.
3. If need be, open up a hex editor and manually change an SPC pointer to look at the new song data, then get to a point in the game where the song is heard.
4. Song that plays is garbage...


It seems like a massive undertaking, especially for somebody that hasn't been working the scene for as long as you have. Although, I should hold my tongue. When PB was started, I knew jack about assembly, and I was barely above a SMW-level hacker. All of my previous experience was with FFHackster and FF3usMe.

Does that automatically mean you'll succeed? No. Does that automatically mean you'll fail? No. A massive undertaking like this will require you to get your hands dirty again. This will depend on you more than anything, and if you are willing to have the determination to see it through. As always, start slow and work your way up.

But before you do, you'll need to know that this will take time, and likely a lot of it. Remember, there's plenty of us here and on IRC to teach ya and point you in the right direction.

Game Modification Station / Re: Using RS3ExTool2 to import music
« on: June 13, 2008, 11:55:25 PM »
This one, and when tinymm runs it, it spits out this.

DKK just now points out to me that the mml file is 0 bytes in size, which may be part of the problem. Oy...

--Edit the second--
Ok, now trying another song, I get it successfully imported (and not to split hairs, I decided to work with FF6 directly). It imported the MML, and there's a lot of data there. The length bytes are correct, and the track pointers seem correct, however, the song plays garbage. I replaced the Mines of Narshe. That static leads me to believe the chip crapped out. I must be missing a step or two, any ideas?

--Edit the third--
Way off on the track pointers...

--Edit again--
After following the directions laid out by this somewhat to the letter, nothing really changes. Looking at the SPC sequence data, there's a lot of repetition going on, plus the track pointers are still wrong. Leads me to believe I have to do the first step of using RS3 as a base. Can you fill in some blanks here?

Game Modification Station / Re: Using RS3ExTool2 to import music
« on: June 13, 2008, 11:46:02 PM »
Ok, I'm not getting too far with this. When I try to import, I get some kind of error with channel 1. Any insight to what's going on?

General Discussion & Support / Re: My on-going SPC topic
« on: June 13, 2008, 09:10:46 PM »
It's not just an importer for RS3, but also a importer/exporter for several games.
:omg: Whoa, that's an impressive list. Also, welcome (back) to the board. :happy:

Game Modification Station / Re: (Another) FF1 Hack
« on: June 13, 2008, 09:05:14 PM »
Here's a bug.. apparently Heal has seems to restore everyone's MP.
As in the potion?

Whoa... ok it never used to do that. I wonder if it has something to do with the House/MP bugfix?
Ugh, it probably is. :bah:

Dbi News / Re: Dbi Archive Returns
« on: June 13, 2008, 01:58:47 AM »
:whoa: Hooray nostalgia! :happy:

Gaming Discussion / Re: Zophar's Domain (Who still uses this place?)
« on: June 11, 2008, 09:05:11 PM »
It's handy for table files and stuff like that, but the site has overall outlived its usefulness.

General Discussion / Re: Hooray failing hardware!
« on: June 11, 2008, 07:01:27 PM »
One that's about 10 years old now. This machine is pretty much maxed out with the hardware I can possibly get, except for the processor.

General Discussion / Re: Hooray failing hardware!
« on: June 11, 2008, 05:00:09 PM »
Regarding your onboard sound, have you checked to see if that's trigged by jumpers? Usually older comps have more jumper use than BIOS options.
No, it's a yellow block over the three ports. I don't see any jumpers near it.

I know you're probably in a worse financial situation than me but I'd seriously consider just saving up and buying a new computer.
That's pretty much what I have to do.

General Discussion / Hooray failing hardware!
« on: June 11, 2008, 04:18:14 PM »

Over the past couple of years, various pieces of hardware for my PC are slowly dying. The list as it is currently:

One stick of 64 megs SDRAM. It currently only has 32 megs.
Top right corner of monitor has dying pixels, and it is getting progressively worse. It's like images are being burned to it, but leaving the monitor off as much as possible seems to help...somewhat.
Onboard modem - initially broken when I got this machine 4 years ago. What's worse is that it's soldered and blocking a PCI slot.
One PCI slot is shot, and doesn't work with anything.
Unknkown if the AGP slot works or not.
Onboard sound does not work. I tried for two hours to get Windows to find it, and it wasn't able to.
Sound card (takes up PCI slot) has a failing port, as the connector for the speakers is failing. I usually have to twist the connector to get it to sound right. Initially I thought it was the Y-splitter I was using, but plugging the speakers in directly does the same thing as the Y-splitter.

Wow, bigger list than I thought. :tongue: The IDE controllers, the processor, the other two sticks of ram, the video card, and the power supply all work fine. :happy: Who else has dying hardware?

Game Modification Station / Re: (Another) FF1 Hack
« on: June 10, 2008, 11:13:26 PM »
Ok, I've got a beat on the house MP bug. I can currently make the MP update properly, but in doing so the screen that shows the updated HP was axed. This is probably unacceptable, so I'm looking to try and keep that in.

If you want it that way though, there's only 5 bytes to change.

0x3B563 - JMP $B400 (4C 00 B4), change that to 4C F3 AB
0x3B2E2 - JSR $ABF3 (20 F3 AB), change that to EA EA EA

The prompt to save will appear on the item screen instead, but the MP will be restored at the same time you use the house.

Like so: