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Messages - Lenophis

1366
Now, a few more series that I've always heard of but never tried are Persona (RHDN), Valkyrie Profile (This very forum), Xenosaga (Various places), and the Soul Blazer series (Fantasyanime.com).
:cycle:

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Now I ask, thou with knowledge, this question--I like Breath of Fire, Chrono Trigger, Chrono Cross, Dragon Quest, Final Fantasy, Lufia, Mana, Star Ocean, Tales,Wild ARMs, and Zelda.
Good set of games to like.

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Would I like any of these games?
That depends. I haven't played any of the Persona games, so I can't comment on it.

The differences between Valkyrie Profile's 1 & 2 are actually quite vast (in terms of story). The battle system is very good in 2. Battles in 1 can take forever, because if you build up long chains of attacks, the Soul Crushes can take forever to view, while they are skippable in 2. Having played more of 2, I will say you will probably enjoy it. It does start kind of slow, but it's pretty good overall.

As for Xenosaga, they are all slow, mainly because of the immense amount of story you have to see. Luckily all cut-scenes are skippable, but the games still take forever to get through. Do not start with II if that's the first one you can get your hands on. It is by far the worst of the three. III greatly makes up for II, but all can be unbearable if you aren't prepared for a long sit-down. On the up-side, the series ties into Xenogears quite well, so if you have played that then you will be able to piece together quite a few things.

Haven't played Soul Blazer.

I'd add one more series to your list, and that's Suikoden. I haven't been able to get my hands on I or II, but I do have III, IV, and V. V is an absolute gem. III was the first game I played, and unfortunately it is viewed by many as the worst of the series. I thoroughly enjoyed it though, except for the many hours that can be spent going back and forth. IV was a weird adjustment for me, but it has many superior things compared to III (like flow). Many consider II to be the best of the series, but I can't speak to that.

Hope that helps. :happy:

1367
General Discussion / Re: Gamefaqs + eternal stupidity
« on: June 18, 2008, 02:47:14 PM »
:bah: I just read through the mess (at the time of this post, it was at 125 posts total, with ebmid2 saying Meeple overuses the word "troll.") and I'm wondering why my brain hasn't exploded yet.

I'm going to do what I should've done long ago, add the fucking twit to my ignore list. He's a lost cause, and he's doing it intentionally.

1368
General Discussion / Re: Lakers in six *nt*
« on: June 17, 2008, 11:59:04 PM »
KG's too good a guy to not get a title. I'm glad he finally got one. It would've been so much better if he, Spreewell, and Casell got it together a few years ago. :sad:

1369
General Discussion / Re: Lakers in six *nt*
« on: June 17, 2008, 11:31:32 PM »
Well, JCE's prediction was accurate. The Lakers were beaten in six games. :tongue:

1370
General Discussion & Support / Re: I'm feeling a bit peckish...
« on: June 17, 2008, 12:45:47 AM »
You're hungry and/or irritable? *is confused*

1371
Game Modification Station / Re: Battle of Olympus II
« on: June 16, 2008, 03:08:28 PM »
No... because I know Zophar's still has it (I haven't checked yet.)
Indeed they do.

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If you remember the reason why I took it out was because there was a bug when you exited the first castle. I never fixed it.
Ahhh, that I forgot. :blush:

1372
I wish I had some of my old school graphics for Quadruple Dragons. I wonder if Zophar's Domain still has a patch for the QD.
Regretting asking me to delete the entry from Slick yet? :tongue:

1373
Game Modification Station / Re: Crazy Idea
« on: June 15, 2008, 06:06:12 PM »
So, the map editor kind of died away.
:sad:

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Three hard drives later, I'm not all that interested in rebuilding it.
:eek: I'd be disheartened too if that happened to me. Damn...

Well, can't say I'm interested in an MMO. But that's me.

1374
Final Fantasy IV Research & Development / Re: To equip
« on: June 15, 2008, 12:29:57 PM »
Aren't we a bit feisty today? Back to your corners, come back out fighting. Let's get ready to rumble!

1375
Game Modification Station / Re: Using RS3ExTool2 to import music
« on: June 14, 2008, 01:50:21 PM »
With attempts using the MML's the program supplies:

SaGa Frontier - Last Battle - Emelia: Gives an error about line 36.
Minstril Song - Barbara: Gives an error about line 39.
Mystic Arc - Alone: Gives an error about line 16.

Guitar2 seems to import, and the sequence data looks a lot smaller than the "successful" imports I had. When playing the song in the game, it started out as garbage, but recovered after a few seconds. An SPC dump is playing only garbage.

1376
Game Modification Station / Re: Using RS3ExTool2 to import music
« on: June 14, 2008, 12:32:06 PM »
Hmmm...I don't know if it'll help, but the tool was designed by Japanese people, so it should be designed for the Japanese version of games.
That's what I was thinking too, and those are the versions of the roms I've been using.

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When I put its readme through a machine translator, it said something about reading the SNES header to determine what game it is.
Sounds right, as the ASCII title of the game is put into one of the boxes.

Ok, what I'm doing to do this:
1. Use tinymm to convert my midi's to MML (and it doesn't seem to work with all of them :sad:).
2. Use RS3ExTool.exe (found in up0566.zip) to import the song (the rom is then expanded to 5.64 megs). No check boxes were checked, and the song index can be changed manually. To be safe, it was inserted at the end of the rom.
3. If need be, open up a hex editor and manually change an SPC pointer to look at the new song data, then get to a point in the game where the song is heard.
4. Song that plays is garbage...

 :sad:

1377
It seems like a massive undertaking, especially for somebody that hasn't been working the scene for as long as you have. Although, I should hold my tongue. When PB was started, I knew jack about assembly, and I was barely above a SMW-level hacker. All of my previous experience was with FFHackster and FF3usMe.

Does that automatically mean you'll succeed? No. Does that automatically mean you'll fail? No. A massive undertaking like this will require you to get your hands dirty again. This will depend on you more than anything, and if you are willing to have the determination to see it through. As always, start slow and work your way up.

But before you do, you'll need to know that this will take time, and likely a lot of it. Remember, there's plenty of us here and on IRC to teach ya and point you in the right direction.

1378
Game Modification Station / Re: Using RS3ExTool2 to import music
« on: June 13, 2008, 11:55:25 PM »
This one, and when tinymm runs it, it spits out this.

--Edit--
DKK just now points out to me that the mml file is 0 bytes in size, which may be part of the problem. Oy...

--Edit the second--
Ok, now trying another song, I get it successfully imported (and not to split hairs, I decided to work with FF6 directly). It imported the MML, and there's a lot of data there. The length bytes are correct, and the track pointers seem correct, however, the song plays garbage. I replaced the Mines of Narshe. That static leads me to believe the chip crapped out. I must be missing a step or two, any ideas?

--Edit the third--
Way off on the track pointers...

--Edit again--
After following the directions laid out by this somewhat to the letter, nothing really changes. Looking at the SPC sequence data, there's a lot of repetition going on, plus the track pointers are still wrong. Leads me to believe I have to do the first step of using RS3 as a base. Can you fill in some blanks here?

1379
Game Modification Station / Re: Using RS3ExTool2 to import music
« on: June 13, 2008, 11:46:02 PM »
Ok, I'm not getting too far with this. When I try to import, I get some kind of error with channel 1. Any insight to what's going on?

1380
General Discussion & Support / Re: My on-going SPC topic
« on: June 13, 2008, 09:10:46 PM »
It's not just an importer for RS3, but also a importer/exporter for several games.
:omg: Whoa, that's an impressive list. Also, welcome (back) to the board. :happy: