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Messages - Lenophis

1321
General Discussion / Re: Gamefaqs + eternal stupidity
« on: July 20, 2008, 02:09:29 AM »
Wind Slash doesn't ignore magic defense.. the initial power is 48, though I don't think it is affected by the multitarget power reduction modifier (of 1/2)
It has "no split damage" checked.

Quote
So, these things hurt Tempest's potential, in the order of things are likely to occur:
1) 16 (8 on average) Wind Slashes needs a prayer to occur
2) The chances of Ultima killing one or more of its targets to eventually remove the Split damage modifier, which starts to favor Ultima more
3) Enemy Magic Defense > 0, Ultima cuts through any magic defense like butter
Well, the castings of Ultima are separate, which is why they are removed. Tempest is all one giant round of fluff. It's severe overkill just like Genji Glove + Offering + 2x Atma Weapon (or Atma Weapon + Valiant Knife), the Tempest version just takes longer.

Quote
Note: I'm more of a Merton/Meltdown guy, since that provides far more benefits for me than Ultima or Tempest/Wind Slash under most instances.
The thing that works against ebmid2 in this case is that most monsters just don't have that many HP. The ones that do are in too small a group so this potential can't ever be realistically realized.

1322
General Discussion / Re: So....
« on: July 19, 2008, 09:06:02 PM »
:sad: No. :sad:

1323
General Discussion / Re: Gamefaqs + eternal stupidity
« on: July 19, 2008, 12:34:51 PM »
Here you go Deathlike:

Quote from: ebmid2
It's true that it's unlikely that the Tempest will trigger Wind Slash 16/16 times. However, when I say that it has the potential to do more damage than Ultima, that assumes that it will only get Wind Slash 50% of the time (which is the actual rate). Even if it triggers Wind Slash less than 50% of the time, it still has the potential to do more damage than Ultima.

And now for the random table:

Code: [Select]
Random Number Table

C0/FD00: 07 B6 F0 1F 55 5B 37 E3 AE 4F B2 5E 99 F6 77 CB
C0/FD10: 60 8F 43 3E A7 4C 2D 88 C7 68 D7 D1 C2 F2 C1 DD
C0/FD20: AA 93 16 F7 26 04 36 A1 46 4E 56 BE 6C 6E 80 D5
C0/FD30: B5 8E A4 9E E7 CA CE 21 FF 0F D4 8C E6 D3 98 47
C0/FD40: F4 0D 15 ED C4 E4 35 78 BA DA 27 61 AB B9 C3 7D
C0/FD50: 85 FC 95 6B 30 AD 86 00 8D CD 7E 9F E5 EF DB 59
C0/FD60: EB 05 14 C9 24 2C A0 3C 44 69 40 71 64 3A 74 7C
C0/FD70: 84 13 94 9C 96 AC B4 BC 03 DE 54 DC C5 D8 0C B7
C0/FD80: 25 0B 01 1C 23 2B 33 3B 97 1B 62 2F B0 E0 73 CC
C0/FD90: 02 4A FE 9B A3 6D 19 38 75 BD 66 87 3F AF F3 FB
C0/FDA0: 83 0A 12 1A 22 53 90 CF 7A 8B 52 5A 49 6A 72 28
C0/FDB0: 58 8A BF 0E 06 A2 FD FA 41 65 D2 4D E2 5C 1D 45
C0/FDC0: 1E 09 11 B3 5F 29 79 39 2E 2A 51 D9 5D A6 EA 31
C0/FDD0: 81 89 10 67 F5 A9 42 82 70 9D 92 57 E1 3D F1 F9
C0/FDE0: EE 08 91 18 20 B1 A5 BB C6 48 50 9A D6 7F 7B E9
C0/FDF0: 76 DF 32 6F 34 A8 D0 B8 63 C8 C0 EC 4B E8 17 F8

In order for a Wind Slash cast to succeed, the result must be at most #$7F.

Code: [Select]
(Wind Slash - Tempest)
C2/3F9F: 20 5A 4B     JSR $4B5A   (Random Number Function: 0 to 255)
C2/3FA2: C9 80        CMP #$80
C2/3FA4: B0 10        BCS $3FB6   (50% chance exit function)
C2/3FA6: 9C A6 11     STZ $11A6   (Clear Battle Power, this is for the weapon strike)
C2/3FA9: A9 65        LDA #$65    (Wind Slash spell number)
C2/3FAB: 80 03        BRA $3FB0

(Magicite)
C2/3FAD: 20 DC 37     JSR $37DC   (Picks random Esper, not Odin or Raiden)
C2/3FB0: 8D 00 34     STA $3400   (Save the spell number)
C2/3FB3: EE 70 3A     INC $3A70   (Increment the number of attacks remaining)
C2/3FB6: 60           RTS

Trounce him with all your might. :happy:

1324
Game Modification Station / Re: Using RS3ExTool2 to import music
« on: July 16, 2008, 09:09:12 PM »
Are you setting up the channel commands correctly?
Given that we have nothing to go on, probably not.

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If you haven't already, look at actual songs in the games or provided MML's for guidance.
We have looked at the data, which is why we were hoping the program would help us. This entire experience has been one giant frustrating head vs wall...

1325
Hey, that looks pretty solid. Everything is understandable. :happy:

1326
Gaming Discussion / Re: Zophar's Domain (Who still uses this place?)
« on: July 11, 2008, 06:19:51 PM »
i'm that late?
No, no. They had "the site will launch on July 10," and here we are on July 12 when it finally launches. *checks calendar, it says July 11* :banonsmash:

1327
Gaming Discussion / Re: Zophar's Domain (Who still uses this place?)
« on: July 11, 2008, 05:52:21 PM »
A day late and a dollar short. :hmm: Actually, two days late. :sleep:

Either my password at the converted board was changed, or it's just not taking it.

1328
General Discussion / Re: "11..."
« on: July 11, 2008, 01:01:48 PM »
Mog + Zeromus = Zemogus. He was created during the Halloween banner creativity last year. :eek:

1329
General Discussion / Re: Gamefaqs + eternal stupidity
« on: July 11, 2008, 12:59:53 PM »
And now watch as ebmid2 destroys the psychology profession. No, seriously, he tries. However, I'm almost 100% certain that if he were a shrink, he'd be laughed out of the profession if he actually made those statements in front of his peers.

And then there's a generic troll claiming absolute knowledge, until Djibriel steps in a makes it worthwhile to read. :happy:

1330
General Discussion / Re: "11..."
« on: July 11, 2008, 12:57:22 PM »
:whoa: That's what I get for not paying attention to the news. :wtf:

Since Zemogus is in it, that might be the hint.

1331
Pandora's Box / Re: Suggestions
« on: July 11, 2008, 12:46:33 PM »
I'm not positive on the number, but I think the script has been rewritten 4 or 5 times since that demo. :sleep:

1332
As of today, a PM limit of 50 has been enabled. Anybody currently over that limit has 1 week to get under the limit. Failure to do so will result in us sicking Banon on to your inboxes, where he will smash it all to nothing (inboxes will be emptied). :banonsmash:

1333
Game Modification Station / Re: (Generic) Bloopers!
« on: July 09, 2008, 03:26:16 PM »
And then go play Mega Man 6, which is where the line comes from. :tongue:
It's from 6? :sad: Curse my faulty memory! :bah:

1334
Game Modification Station / Re: (Generic) Bloopers!
« on: July 09, 2008, 12:35:02 PM »
Is the misspelling of "failed" intentional?  :tongue:
Go play Megaman 2. Yes, I'm not kidding. Do it.

1335
to be sure, do you want the quoted section to stay in the first paragraph, or should it get its own paragraph?
Stay in the first paragraph.