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Messages - Lenophis

Slick News / Re: Update at the trade deadline!
« on: August 01, 2008, 12:53:57 PM »
Doesn't TBS still do Braves games? Lots of hopelessness there after trading away Texiera and their season.
Only if they are the "Game of the week." TBS is only sticking to showing the big market games right now (a ton of Yankees, Red Sox, and Mets games). In fact, I'm not sure if they haven't done a game without those teams yet... :banonsmash:

Slick News / Re: Update at the trade deadline!
« on: August 01, 2008, 11:43:25 AM »
you get Cubs/Brewers telecasts over there?  or are you saying some other wing of the Cubs or Brewers organizations had it in a press release or something?
The game was on WGN, which is the only way to get the Chicago feed up here. :bah:

Slick News / Re: Update at the trade deadline!
« on: July 31, 2008, 09:06:03 PM »
He was traded, to the LA Dodgers.
Oddly enough, when I posted that the Cubs/Brewers announced a rumor that he had been traded to the Dodgers, and not less than two minutes later ESPNews announced that it was a done deal. How's that for egg on the face? :blush:

Slick News / Update at the trade deadline!
« on: July 31, 2008, 03:29:55 PM »

Ok, corny joke. My apologies, but Manny Ramirez just isn't gonna get traded. *attempts to dodge pies thrown in his direction*

Ok, ok, ok. To real business. A couple of weeks or so ago, somebody from "the minibosses forum" sent me an email with a bunch of brand new NSFEs. Who am I to turn down more entries? :cycle: I tried to get the accents to appear for Deja Vu's title, but they won't show up. :sad:

Additionally, Joelsmith380 sent in a brand new FF2 patch, which he's calling Basic Improvement.

General Discussion / Re: Gamefaqs + eternal stupidity
« on: July 30, 2008, 12:04:44 PM »
Whoa, you confused me for a second, I thought you had changed the /me code so it would be yellow instead of light blue.

* Dragonsbrethren kinda likes the yellow...
I didn't know that code existed... :clocke:

General Discussion / Re: Gamefaqs + eternal stupidity
« on: July 29, 2008, 10:58:12 PM »
* Lenophis summons Sylph


General Discussion / Re: Monitor Trouble
« on: July 27, 2008, 12:32:53 PM »
One thing I found via Google that I haven't tried yet is simply unplugging the monitor for about a day, supposedly that sometimes helps when this happens.
Well, no harm in trying it, I guess. If I had a spare monitor to send ya, I'd do it. :hmm:

General Discussion / Re: Gamefaqs + eternal stupidity
« on: July 24, 2008, 11:27:06 PM »
are you saying i should have kept arguing rather than turn it into a conversation?
Actually, I don't even know myself. :sleep: I think my brain is broken.

General Discussion / Re: Gamefaqs + eternal stupidity
« on: July 24, 2008, 09:11:15 PM »
I think assassin misremembers how to argue with ebmid2. :isuck: (when the hell was that added?)



General Discussion / Re: "11..."
« on: July 24, 2008, 12:32:40 AM »
Come on, do it with style:



General Discussion / Re: I'm going to miss you, Vargas...
« on: July 20, 2008, 02:20:27 AM »
I could give you one of Vargas and this guy together: :blits:
Oh, my, god. You have no idea how incredibly funny that smiley is. :laugh:

General Discussion / Re: Gamefaqs + eternal stupidity
« on: July 20, 2008, 02:09:29 AM »
Wind Slash doesn't ignore magic defense.. the initial power is 48, though I don't think it is affected by the multitarget power reduction modifier (of 1/2)
It has "no split damage" checked.

So, these things hurt Tempest's potential, in the order of things are likely to occur:
1) 16 (8 on average) Wind Slashes needs a prayer to occur
2) The chances of Ultima killing one or more of its targets to eventually remove the Split damage modifier, which starts to favor Ultima more
3) Enemy Magic Defense > 0, Ultima cuts through any magic defense like butter
Well, the castings of Ultima are separate, which is why they are removed. Tempest is all one giant round of fluff. It's severe overkill just like Genji Glove + Offering + 2x Atma Weapon (or Atma Weapon + Valiant Knife), the Tempest version just takes longer.

Note: I'm more of a Merton/Meltdown guy, since that provides far more benefits for me than Ultima or Tempest/Wind Slash under most instances.
The thing that works against ebmid2 in this case is that most monsters just don't have that many HP. The ones that do are in too small a group so this potential can't ever be realistically realized.

General Discussion / Re: So....
« on: July 19, 2008, 09:06:02 PM »
:sad: No. :sad:

General Discussion / Re: Gamefaqs + eternal stupidity
« on: July 19, 2008, 12:34:51 PM »
Here you go Deathlike:

Quote from: ebmid2
It's true that it's unlikely that the Tempest will trigger Wind Slash 16/16 times. However, when I say that it has the potential to do more damage than Ultima, that assumes that it will only get Wind Slash 50% of the time (which is the actual rate). Even if it triggers Wind Slash less than 50% of the time, it still has the potential to do more damage than Ultima.

And now for the random table:

Code: [Select]
Random Number Table

C0/FD00: 07 B6 F0 1F 55 5B 37 E3 AE 4F B2 5E 99 F6 77 CB
C0/FD10: 60 8F 43 3E A7 4C 2D 88 C7 68 D7 D1 C2 F2 C1 DD
C0/FD20: AA 93 16 F7 26 04 36 A1 46 4E 56 BE 6C 6E 80 D5
C0/FD30: B5 8E A4 9E E7 CA CE 21 FF 0F D4 8C E6 D3 98 47
C0/FD40: F4 0D 15 ED C4 E4 35 78 BA DA 27 61 AB B9 C3 7D
C0/FD50: 85 FC 95 6B 30 AD 86 00 8D CD 7E 9F E5 EF DB 59
C0/FD60: EB 05 14 C9 24 2C A0 3C 44 69 40 71 64 3A 74 7C
C0/FD70: 84 13 94 9C 96 AC B4 BC 03 DE 54 DC C5 D8 0C B7
C0/FD80: 25 0B 01 1C 23 2B 33 3B 97 1B 62 2F B0 E0 73 CC
C0/FD90: 02 4A FE 9B A3 6D 19 38 75 BD 66 87 3F AF F3 FB
C0/FDA0: 83 0A 12 1A 22 53 90 CF 7A 8B 52 5A 49 6A 72 28
C0/FDB0: 58 8A BF 0E 06 A2 FD FA 41 65 D2 4D E2 5C 1D 45
C0/FDC0: 1E 09 11 B3 5F 29 79 39 2E 2A 51 D9 5D A6 EA 31
C0/FDD0: 81 89 10 67 F5 A9 42 82 70 9D 92 57 E1 3D F1 F9
C0/FDE0: EE 08 91 18 20 B1 A5 BB C6 48 50 9A D6 7F 7B E9
C0/FDF0: 76 DF 32 6F 34 A8 D0 B8 63 C8 C0 EC 4B E8 17 F8

In order for a Wind Slash cast to succeed, the result must be at most #$7F.

Code: [Select]
(Wind Slash - Tempest)
C2/3F9F: 20 5A 4B     JSR $4B5A   (Random Number Function: 0 to 255)
C2/3FA2: C9 80        CMP #$80
C2/3FA4: B0 10        BCS $3FB6   (50% chance exit function)
C2/3FA6: 9C A6 11     STZ $11A6   (Clear Battle Power, this is for the weapon strike)
C2/3FA9: A9 65        LDA #$65    (Wind Slash spell number)
C2/3FAB: 80 03        BRA $3FB0

C2/3FAD: 20 DC 37     JSR $37DC   (Picks random Esper, not Odin or Raiden)
C2/3FB0: 8D 00 34     STA $3400   (Save the spell number)
C2/3FB3: EE 70 3A     INC $3A70   (Increment the number of attacks remaining)
C2/3FB6: 60           RTS

Trounce him with all your might. :happy:

Game Modification Station / Re: Using RS3ExTool2 to import music
« on: July 16, 2008, 09:09:12 PM »
Are you setting up the channel commands correctly?
Given that we have nothing to go on, probably not.

If you haven't already, look at actual songs in the games or provided MML's for guidance.
We have looked at the data, which is why we were hoping the program would help us. This entire experience has been one giant frustrating head vs wall...