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Messages - Lenophis

1276
Gaming Discussion / Re: FF3/6 - Float Hates Inns and Tents
« on: August 18, 2008, 12:38:36 PM »
When you sleep in either form.. via Inns, Tents, or Sleeping Bag, the Float status is removed from the target, regardless if any of the character's equipment (Angel Wings/Cherub Down) has perma-Float status.
The menu and event code doesn't keep tabs of immunity and blocking.

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Someone forgot about that minor check apparently as that is the only way of allowing one to cast Float on a character having the Angel Wings/Cherub Down equipped.

This is fixed in FF6A.
Was it fixed, or did you open the menu and see the status re-applied? Remember, the equipment check function is called when you open the menu, so any statuses that need to be set will be set then.

Does imp behave the same way as float in this regard?

Well, wouldn't the alternative is changing the Life/Fenix Down code to readd the statuses back on the character, or is that out of the question?
It can't be re-added. When it attempts to set it and the blocking is also set, the blocking will prevent the status from ever being set again until the battle ends. One conceivable way to fix it would be to bypass the "status to set" bytes and manually set it in the "current status" bytes. This can be very dangerous, though.

:edit:
Just thought of something. The equpiment check function is versatile enough to be called from just about anywhere. I suppose a proposed fix would be to insert this call in the status removing event commands and check for the status you can have out of battle. Thoughts?

:edit:
Checking that code, all three routines (remove, set, and toggle) make no effort to check anything. They just directly do what they want. It's all mostly redundant code, too, so this could be optimized greatly for inserted calls.

1277
Pandora's Box / Re: Suggestions
« on: August 16, 2008, 01:00:42 AM »
I'd like to see an "introduction" post for the hack in this forum.
Turns out I did that already, in a manner of speaking. This post has the details of what the basis of the hack is.

1278
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 14, 2008, 06:43:38 PM »
Unless JCE changed them around, there's a bit any formation can use which apparently only the Floating Continent originally did. It's called "random with next 3" which for lack of a better explanation, if this bit is set for a formation, the game will use the RNG and randomly add between 0-3 to that formation number, giving a possibility of 4 different formations that can appear for one. This can be used to greatly diversify an area's monsters if you don't mind using up the formations.

1279
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 13, 2008, 12:53:53 PM »
That textbox isn't going to get fixed if I can't even find the damn thing in the first place...
Though I don't know what was to be said here, I believe the original was
"Rachel's Dad: Get out! blahblahblahblah
Locke: Wait! She said 'yes!' We were gonna..."

No, I don't know which index that is. :isuck:

1280
General Discussion & Support / Re: My on-going SPC topic
« on: August 13, 2008, 12:46:48 AM »
Unknown Lands. :omg:

1281
General Discussion & Support / Re: My on-going SPC topic
« on: August 13, 2008, 12:27:26 AM »
I don't know if you've noticed, but the last time you hacked this song in, it was missing some instruments after the first loop. Not the case anymore. What'd you do differently?

1282
Pandora's Box / Re: Suggestions
« on: August 12, 2008, 11:23:34 AM »
Lenophis may have information to the contrary.
:eek: If I do, then my memory sucks.

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As I recall there were some unused bits in there, right?
I'm not sure if you're thinking of the right area. The area where I snatched bits was for the item properties display, though I suppose we could double that up and use it for the sketch check if we needed to. I know we've talked about using a bit instead of an icon, but I really don't know what we're using, though I have a feeling right now it's the icon method. :idiot:

1283
Pandora's Box / Re: Suggestions
« on: August 11, 2008, 10:08:47 PM »
so i take it you have "Brushless Sketch" (or some equivalent) applied?  if so, are you still using the icon to determine a brush is in use, or did you add a property bit (along the lines of SwdTech-able, Runicable, etc)?
I believe so, though I don't know what we're using offhand. :isuck:

Change it so that Edgar is not required to be at the head of the party to get the discount.
No, don't think that'll happen. All of the price mods are dependent on the party leader.

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It seems that the dialog's check is good... the discount check is not.
* Lenophis throws a curve ball

1284
Pandora's Box / Re: Suggestions
« on: August 11, 2008, 05:42:27 PM »
Hell no, the sketch bug was one of the first things we fixed. That's 1 of the 99 we have listed. :wink: And there's plenty more bugs we still need to fix. :blush:

1285
Pandora's Box / Re: Suggestions
« on: August 11, 2008, 05:23:58 PM »
Sketch was also added. :childish:

1286
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 11, 2008, 02:10:49 AM »
Regarding patches.. there needs to be a master database of patches and where to get them IMO. Maybe I'm a little nieve but it isn't a bad idea to make happen.
Every patch I've made or helped to create is at Romhacking.net (except for Joker Doom, because I haven't updated it yet).

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My recommended patch list (will include stuff already included, * will imply what I think JCE's patch needs):
*snip*
http://slickproductions.org/ff6patches.php
*snip*
Summon This! (if applicable)
*snip*
If this is chosen, Terii's Summon aiming fix isn't needed since mine included it. Good ol' one byte fixes. :sleep:

1287
Gaming Discussion / Re: Final Fantasy III: Eternal Crystals Bugthread
« on: August 10, 2008, 10:43:31 PM »
a readme with the patch would've been nice.
Indeed.

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just making sure is all.
Never hurts to be careful. :happy:

1288
Gaming Discussion / Re: Final Fantasy III: Eternal Crystals Bugthread
« on: August 10, 2008, 10:32:55 PM »
did your rom have a header, or no? i'd rather not play a little ways through and have to do it all over because i used the wrong one.
Actually, you should be able to find out pretty quickly if you patched to the wrong one or not. The monsters won't look right when patched to the wrong one.

1289
General Discussion / Re: RIP Issac Hayes
« on: August 10, 2008, 10:18:22 PM »
:sad: This comes 1 day after Bernie Mac...

1290
Gaming Discussion / Re: gfaqs is kinda useful sometimes...
« on: August 10, 2008, 09:06:58 PM »
Entering any town looks at the checksum, I believe. I'm not 100% sure on that, but if my memory is correct, that's when it looks. :terrydia: