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Messages - Lenophis

1261
General Discussion / Re: Can-can
« on: August 20, 2008, 01:59:26 AM »
* Lenophis is confused

1262
Gaming Discussion / Re: FF3/6 - Understanding Gogo
« on: August 19, 2008, 04:50:51 PM »
Are you trying to figure out the menu itself?
I have a very good chunk of the menu figured out.

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(I've already posted a link to the yellow streak fix, unless that's not what you're looking for...)
No, I was referring to this:


"Graphical glitches" is putting it lightly. Although, it's his patch, and it's not up to me to fix it and clean up his mess for him...

1263
Gaming Discussion / Re: FF3/6 - Understanding Gogo
« on: August 19, 2008, 04:02:19 PM »
Anyways..

http://www.geigercount.net/crypt/index.html
Suddenly JCE's screenshot of the skills menu bleeding into the status menu is making sense. Let's see what this is breaking...

1264
Gaming Discussion / Re: FF3/6 - Understanding Gogo
« on: August 19, 2008, 03:15:04 PM »
I started to amend my state later in the original post (mind drifting often is not a good sign for me).
I think both of us were bitten by that. :isuck:

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While I was writing that, I was trying to figure out which commands never show up.. (thanks to the guy who made the "Select Any Command" hack)

This includes..
Morph
Revert
Leap
Health
Shock
Row
Def.
Mimic
Magitek
:eek: And where is this patch?

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My reply was I thought you didn't understand how Gogo's command list was derived from. My fault there. AFAIK, there's a fix for the Yellow Streak bug, but I totally forgot who was responsible for that....
I had a pretty good idea of what was behind it, but I'm still not 100% certain of what's going on. My "Throw is supposed to be the command with the yellow streak" was added because the commands were out of order.

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Rereading your post.. I have no idea where the code that controls his command list comes from.
* Lenophis looks in JCE's general direction again...

1265
Gaming Discussion / Re: FF3/6 - Understanding Gogo
« on: August 19, 2008, 02:32:51 PM »
This is true, but I think it has to do moreso with how his list is initiated. Once a character is introduced, their command set is probably added to the list.
The order is Terra, Locke, Edgar, Sabin, (then it's out of order because of the scenarios, since it's between Cyan, Gau, and Celes), Setzer, Shadow (he is forced on you when you leave for Thamasa), Strago, then Relm. Mog, Gogo, and Umaro are never forced on you.

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It is added in the order that the characters are listed in. I suggest you take a look at Gogo's full command list.
I have, several times.

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Take a look at how it matches up with the characters you get in the order is it stored internally.
Based on this statement, there should be some variance in that menu based on when you recruited everybody. However, going back to this:

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It is added in the order that the characters are listed in. I suggest you take a look at Gogo's full command list.
The order is always Fight/Jump, Item, Magic/X-Magic, Steal/Capture, SwdTech, Throw, Tools, Blitz, Runic, Lore, Sketch/Control, Slot/Gil Toss, Dance, and Rage.

And for reference, character ID's are as follows:
Terra - 0
Locke - 1
Cyan - 2
Shadow - 3
Edgar - 4
Sabin - 5
Celes - 6
Strago - 7
Relm - 8
Setzer - 9
Mog - 10
Gau - 11
Gogo - 12
Umaro - 13

Aside from the commands everybody gets (Magic and Item), the list follows that order. However, some commands are excluded (Morph, Revert, and Leap).

Now, going back to my thought in my previous post...

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An old FF3USHT completed game:
This list is severely out of order to what it should be.

That's what drew this:

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Ok, I do know that there is something funky going on. Throw is supposed to be the command with Gogo's screwed up portrait. There must be data for this, so where is this data?

To which you made a snarky reply:

Do I have to spell it out?
I fully understood what you said previously.

I'll state my question again. There has to be some data controlling it, since I haven't found any code yet excluding commands or determining the order for it. Where is it?

1266
Gaming Discussion / Re: FF3/6 - Understanding Gogo
« on: August 19, 2008, 01:41:40 PM »
Ok, I do know that there is something funky going on. Throw is supposed to be the command with Gogo's screwed up portrait. There must be data for this, so where is this data?
* Lenophis looks in JCE's general direction

1267
Gaming Discussion / Re: FF3/6 - Understanding Gogo
« on: August 19, 2008, 01:02:12 PM »
What does recruiting have anything to do with Gogo's command list? It has absolutely zero impact. I would've thought you knew this.
I read somewhere that the characters you get means Gogo gets their commands added to his list. I'll do some inspecting, and see what turns up.

1268
Gaming Discussion / FF3/6 - Understanding Gogo
« on: August 19, 2008, 12:55:03 PM »
Gogo - I cannot live w/o the Steal command
Really? Locke isn't recruited, so steal shouldn't be available to you. I get Locke very early because he's one of my best overall fighters, and any level re-averaging sucks. One party of Terra, Sabin, Celes, and Edgar and another party of Mog = massively beaten Phoenix Cave. :happy:

I also get Mog pretty quickly because the Moogle's Charm is really helpful in areas annoying to clean out (Kefka's Tower, Cultists' Tower, etc).

1269
Gaming Discussion / Re: Dumb FF3/6 Question
« on: August 19, 2008, 12:31:51 PM »
From what I've seen, yes. You must rescue her at the Cave of the Veldt, then step on some tiles x amount of times in Thamasa before she goes to Jidoor.

1270
Gaming Discussion / Re: Fun FF3/6 Question
« on: August 19, 2008, 12:30:47 PM »
My order always starts out like this:

Celes - :wink:
Sabin - :blits:
(fight Phunbaba 1 & 2, get Fenrir)
Edgar - :finger:
Setzer - :bah:
Terra - :sleep:
Gau - :happy:
Mog - :zemogus:
Locke - :lungs:

The rest becomes open ended.

1271
Gaming Discussion / Re: FF3/6 - Float Hates Inns and Tents
« on: August 18, 2008, 12:38:36 PM »
When you sleep in either form.. via Inns, Tents, or Sleeping Bag, the Float status is removed from the target, regardless if any of the character's equipment (Angel Wings/Cherub Down) has perma-Float status.
The menu and event code doesn't keep tabs of immunity and blocking.

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Someone forgot about that minor check apparently as that is the only way of allowing one to cast Float on a character having the Angel Wings/Cherub Down equipped.

This is fixed in FF6A.
Was it fixed, or did you open the menu and see the status re-applied? Remember, the equipment check function is called when you open the menu, so any statuses that need to be set will be set then.

Does imp behave the same way as float in this regard?

Well, wouldn't the alternative is changing the Life/Fenix Down code to readd the statuses back on the character, or is that out of the question?
It can't be re-added. When it attempts to set it and the blocking is also set, the blocking will prevent the status from ever being set again until the battle ends. One conceivable way to fix it would be to bypass the "status to set" bytes and manually set it in the "current status" bytes. This can be very dangerous, though.

:edit:
Just thought of something. The equpiment check function is versatile enough to be called from just about anywhere. I suppose a proposed fix would be to insert this call in the status removing event commands and check for the status you can have out of battle. Thoughts?

:edit:
Checking that code, all three routines (remove, set, and toggle) make no effort to check anything. They just directly do what they want. It's all mostly redundant code, too, so this could be optimized greatly for inserted calls.

1272
Pandora's Box / Re: Suggestions
« on: August 16, 2008, 01:00:42 AM »
I'd like to see an "introduction" post for the hack in this forum.
Turns out I did that already, in a manner of speaking. This post has the details of what the basis of the hack is.

1273
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 14, 2008, 06:43:38 PM »
Unless JCE changed them around, there's a bit any formation can use which apparently only the Floating Continent originally did. It's called "random with next 3" which for lack of a better explanation, if this bit is set for a formation, the game will use the RNG and randomly add between 0-3 to that formation number, giving a possibility of 4 different formations that can appear for one. This can be used to greatly diversify an area's monsters if you don't mind using up the formations.

1274
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 13, 2008, 12:53:53 PM »
That textbox isn't going to get fixed if I can't even find the damn thing in the first place...
Though I don't know what was to be said here, I believe the original was
"Rachel's Dad: Get out! blahblahblahblah
Locke: Wait! She said 'yes!' We were gonna..."

No, I don't know which index that is. :isuck:

1275
General Discussion & Support / Re: My on-going SPC topic
« on: August 13, 2008, 12:46:48 AM »
Unknown Lands. :omg: