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Messages - Lenophis

1231
My avatar reflects who I am. :isuck:
Fixed that for ya. :wink:



Come on, you knew it was coming. :lame:

1232
General Discussion / RIP Don LaFontaine
« on: September 02, 2008, 02:58:13 PM »
You probably don't know the name, but I guarantee you know the voice. He has done countless movie trailers, most of which were action packed. No official cause of death has been announced yet, but it's believed to be a collapsed lung. :sad:

1233
Pandora's Box / The project
« on: August 31, 2008, 02:31:50 AM »
For those that don't know, the project is a massive Final Fantasy 6 hack that started back in February of 2006. It started out as a rebalancing effort to follow up the work King Lettuce and I did for Demonic Pandemonium. The team started out with just Dragonsbrethren and myself. About a couple of months after we got our feet wet, King Lettuce was brought into the project. Some months later Imzogelmo signed on to the project as well. :cycle:

So what is this project really about? Potential, more or less. As you may or may not be aware, Final Fantasy 6 was sadly rushed onto the shelves. The game had many bugs left in, many aspects of the engine left unresolved, and many things that frankly left a lot to be desired. :isuck:

One such area was the difficulty, as it was easy to get around with the exception of a few areas of the game. This was because of the damage formulas, kinda. Kejardon designed and wrote the new physical damage formula, as well as some code for some crucial bug fixes. :whoa:

Another area was the dialogue, or the script in general. Despite how obvious it is at times, there are numerous questions about how to play the game. :blits: To that end, the entire script is getting a complete rewrite. It's not going to be based on anything, though aspects of the three major scripts we are familiar with (RPGone's, FF6A, and the original) will contribute. :picsorstfu:

But what's a hack without new features? Rest assured, the new stuff will not disappoint. :banonsmash: Check the screenshots and videos threads for the new content. Of course, if you feel the need to pitch in, you can do so here. :cookie:

That leaves the bugs. The bugs, that for the most part have crippled the game to insanity, hilarity, or wackiness. We're going to fix as many as we can (with emphasis on the ones worth doing). If you want to see a list of bugs fixed, check the signature. If not for the efforts of Master ZED, assassin, and Novalia Spirit, much of this project may not have happened. :omg:

In the end, when we finally do finish this thing, there will be potential that is untouched. We're doing so intentionally, to show what this game is truly capable of. :omghax:

1234
Gaming Discussion / Re: Movies of playthrus
« on: August 31, 2008, 12:23:59 AM »
I forgot to mention, these were record on ultra violence with fat monsters.
Well, some of them are pretty fat. :happy:

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Final Fantasy IV Research & Development / Re: Spaces in item names
« on: August 31, 2008, 12:04:11 AM »
That looks like it's trying to draw DTE. Is DTE enabled everywhere?

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Pandora's Box / Re: Suggestions
« on: August 29, 2008, 01:39:07 PM »
The stats are probably not as important.. except for the major ones, which is still evade and magic evade.
Those also have caps. They are bound by the same problem as the stats.

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According to that, it would still be obsolete late game, which is my primary issue. Yes, it would still be stronger, but unless the damage cap of 9999 is lifted (it has to expand a bit at the very least), it's impact is going to be the same towards the end.
I guess I haven't mentioned it here. Yes, the cap is at 9999, however, getting to that cap will be extremely difficult. The physical damage formula was purposely made with that in mind, specifically.

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That's fine, but let me put it this way. Since when was the Gauntlet relevent? When was the last time anyone truly recommended this relic, other than giving it to Umaro? Find me a relic that is overshadowed by a better relic that everyone has access to at the same time (admittedly, I can't think of any off the top of my head). I don't see an issue tweaking the Gauntlet to the point that it's slightly weaker or slightly better than the Genji Glove.
Both of them will have uses, situational or not. Both of them should be appealing in all facets of the game (but then again, this is up to the end user if they really want to use them or not).

And since I know it'll probably be asked, we did patch the Genji Glove damage fix. :happy:

1237
Pandora's Box / Re: Suggestions
« on: August 29, 2008, 12:16:16 PM »
As part of equipping the Gauntlet, the bonuses from the compatible weapon should also be doubled (this includes Evasion and Magic Evasion).
This will be very hard to do because the stats cap at +/- 7.There's only room in the item data for what's already there. Besides, I don't really see how holding a weapon with two hands will make you stronger than holding it with two hands.

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Not only will the Gauntlet double the attack power+bonuses, it will allow one to strike twice!
No. The gauntlet already gets a significant damage boost (which becomes very noticeable with our new physical damage formula), so making a weapon strike twice would become game-breaking.

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2) The Genji Glove still allows to equip interesting weapon combos (Drainer+Atmaweapon, etc) that don't have to suck..
Which is the entire point of the accessory.

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The basic idea is that my proposed Gauntlet's new purpose is to essentially be the Genji Glove with a "virtual duplicate weapon" on the other hand.
Copying the Genji Glove will make the Gauntlet lose it's rather unique properties. While it may have sucked originally, it won't anymore. Of that, you can be certain.

1238
Gaming Discussion / Re: FF3/6 - Mirage Vest
« on: August 28, 2008, 06:40:58 PM »
Considering what you have to go through to get it (steal the Thornlet from Hidon, rare steal) I never find the vest worth getting. If the stats were better then I might make an effort for it. Otherwise, no.

1239
General Discussion / Re: The official "Happy Birthday" thread!
« on: August 28, 2008, 12:52:22 PM »
And now it's Imzogelmo's turn to get in on the fun! Tis a great day for he who turns 900.....wait, 30? :whoa: Somebody found the fountain of youth and didn't tell anybody! :omg:

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Pandora's Box / Re: Screenshots!
« on: August 27, 2008, 04:09:31 PM »
"Throw" doesn't sound quite sane.. maybe "Throwable" would be more appropriate.
:hmm:

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Does the ignore defense also check the ValientKnife bit/property too?
Any weapon and every weapon that has a form of ignore defense will be reported on that screen.

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Is the 2x Jump damage property hardcoded or what? I remember reading that the new FF6A Lances don't have that property (not sure if it was fixed/changed in the Euro version).
I don't remember if it was attached to the icon or the range of weapons. assassin would know, though. :happy:

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Also, I wonder if there should be something that precedes the commands that get enabled by the weapon...
Come again?

1241
Sounds like a move to try and bolster the sales. Considering how well the Xbox360 and PS3 are doing, I can't say I'm surprised by this. They know the PS2 is still a live system, and that the next-gen systems in general aren't that good. I'm more looking forward to Warriors Orochi 2 next month. :happy:

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Pandora's Box / Re: Screenshots!
« on: August 27, 2008, 01:57:14 PM »
Some of you may remember this from a long time ago:



That was implementedmodified a very long time ago, not long before or after I made this. Recently though, we thought it would be a good idea to expand it, and make it more appealing.

I present this:



:cycle:

:edit:
Where's an idea when you need one?!

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It's because Gogo doesn't have a spell block in the SRAM. Espers will relentlessly try to teach magic even if they shouldn't. I'd rather not mess with the engine in that regard.

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I had just checked the site not more than 2 or 3 days ago, and never saw this. It is indeed awesome news. :happy:

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Is there a fix for that?

The game is very specific with this behavior, so the only "fix" to the problem would be to either extend the commands necessary to include MP, or break it altogether. My Summon This patch addresses the issue by adding Summon to the list of MP-including commands.

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The only reason why I bring this up is because the FF3USHT uses it a bit.. so it needs to be fixed or change for some of the existing set of weapons.
Methinks you're putting this thread in the wrong location then... :hmm: