Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Lenophis

Slick News / Much NSFE news
« on: March 30, 2009, 10:02:24 PM »
Due to circumstances mostly out of my control, I had been unable to update the NSFE's sent in over the last couple of weeks. Naturally, they built up, almost to the point where it was insurmountable. However, with sanity returning the NSFEs were taken care of.

All of that babble you just read means that bucky sent in a few NSFEs for fixing, a bunch more new ones. Also, Teppic sent in Robin Hood, Anticipation, and an update to Rollergames which I almost typed as Rollerball 3 times. :isuck:

In addition to the NSFEs, two documents were updated, both for FF6. The C3 bank saw massive updates from C3/0406 to C3/F000 (or thereabouts). That range is exclusively for the ending, and much more still needs commenting.

Good times.

Slick News / Re: Pandora's Box 3rd Anniversay
« on: March 27, 2009, 02:36:53 PM »
All of the above I'm pretty sure, except for the square root part:

Code: [Select]
LDA $xxxx    ; load current X tile
SBC $xxxx    ; subtract Doom Gaze's current X tile
BPL ok1      ; branch if N was clear, the result didn't wrap
EOR #$FF     ; subtract 255...
INC A        ; then add 1
JSR multi1   ; upper A * lower A
STA $xxxx
SEP #$20
LDA $xxxx    ; load current Y tile
SBC $xxxx    ; subtract Doom Gaze's current Y tile
BPL ok2      ; branch if N was clear, the result didn't wrap
EOR #$FF     ; subtract 255...
INC A        ; then add 1

PHA     ; the quest to get lower A to upper A!
REP #$20
STA $004202
NOP     ; the quest to eat 8 cycles!
LDA $004216

Yes, I did use real addresses. :happy: After all of this, I check for a square product to see if we're within range of Doom Gaze.

And to think, I had a hell of a time getting (X2 - X1)^2 + (Y2 - Y1)^2 to work initially.

Slick News / Re: Pandora's Box 3rd Anniversay
« on: March 26, 2009, 09:05:45 PM »
We anticipated his two locations to be a problem. Now he'll only show up at one location.

If you were to speak on a technical level, there's only one sprite in use, so I guess it would be on a first come, first serve basis. I'm not sure if there's another free sprite here or not.

The walking to the esper scene (much like everything else cinematic) is controlled by an event, which the editor currently cannot edit. However, the editor does point you to where the event is, which is a good indicator. :happy:

Gaming Discussion / Re: My three latest game reviews.
« on: March 25, 2009, 01:08:38 AM »
Two things.

1: Seems you still can't get the numbers for the series right.
2: FF4's score is missing replay and overall.

Good reviews though, even if FF4's is a bit biased. :wink:

General Discussion / Re: Hypher getting an OS upgrade
« on: March 21, 2009, 05:20:09 PM »
More server upgrades? :eek:

Yes, it is. It can edit every map in the game, as well as place NPCs to your heart's content.

This is mostly PAL stuff...

Does the .NET v3.5 framework require service pack 2 or something?

* Lenophis is slightly confused

Can you alter the area the NPCs can walk or will changing things make them walk over top of things and junk?
Could you clarify a bit?

The only game I've ever bought a duplicate of is FF for NES. The first one I bought (used from a rental store) had a shot battery the moment I got it. A couple years later, I bought another from somewhere else (Collector's Connection, local chain I believe). It had a good battery. Unfortunately, no thanks to the events of 1996, I wound up losing that good copy and almost all of my NES and some of my SNES collection.

Game Modification Station / Re: Header or No-header
« on: March 19, 2009, 03:47:08 AM »
I could've sworn a couple of your last ones had no/header patches as well. Maybe I'm thinking of ZED or Imzog?

Gaming Discussion / Your game isn't expensive!
« on: March 18, 2009, 03:34:16 PM »
Interesting story. I just returned from Gamestop, where I had to return a copy of Metroid Prime 2: Echoes my brother had just bought for me on Monday. The disc was getting constant read errors at the title screen. I got as far as making a save on my memory card before ultimately giving up. Luckily my brother had the thought of giving me the receipt in case something goes wrong. So, I go up there and look for another copy of Echoes, which they did not have. I spent about an hour looking through the collection of stuff, and I come across Marvel vs Capcom 2. I saw the price and did a spit-take, then took it up to the counter and asked them if it was a typo.

"No, that's no typo. The game is extremely rare."

The price? $79.99, used. :picsorstfu: Seriously, if I had a camera, I'd have taken a picture for you guys to see. It's that outrageous.

Game Modification Station / Re: Header or No-header
« on: March 18, 2009, 01:23:04 PM »
The difference is almost non-existent. A header is simply 512 bytes that comes before the actual rom. They'll either be copier headers (used for copiers on the hardware) or NSRT which has info about the rom that the emulators do use. Neither are needed. However, us FF6 patch makers feel like making it as easy on everybody as possible.

Basically, apply the patch to the rom you have. Simple, yes? :wink:

General Discussion / RIP Ron Silver
« on: March 16, 2009, 03:58:42 AM »

He was slightly older than I thought he was (62). Rest in peace.