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Messages - Lenophis

Since you're talking about JCE's work, I've moved this to his subforum. :happy:

Gaming Discussion / Re: Got a new flat-panel monitor
« on: May 03, 2009, 01:30:21 AM »
Ok. Don't ask questions. Just do it. I'll send Nike after you if I have to. :tongue:

Pandora's Box / Re: Suggestions
« on: May 02, 2009, 11:27:27 PM »
I thought of something that might be a good suggestion;

Ever think of coding some sort of passwords in the naming process? A few examples could be;
Say you decided to rename all the characters; an obvious password might be their original name. That could grant something simple like, +100 HP/+10 MP.
This is an extremely intriguing idea.

+1 more ideaWould it be possible/willing-to-add a method to make your character wear Magi-Tek armor in battles other than their intended battle areas? (Other than Cyan's Dream and in the beginning before you name Terra) A relic-held item or in-battle-item you use on yourself (working like Morph or something).
A lot of people seem to be wanting more Magitek stuff. Seems logical, since it was kind of a gimmick in the first place. We'll explore some ideas, but no promises.

As I understand it you guys have found a way to expand the capacities of what you were able to do with the rom before and some things that were impossible are now possible.
There's an understatement if I ever saw one. :wink:

Could someone post a short list of what this new development allows,
The data will be much more streamlined than it was before. Atlas and xkas allow us to do things much more freely. We've greatly expanded the core's capability

what is possible, what isn't etc. it might help inspire new ideas.
Music, spell animations, and HDMA effects are pretty much what we can't do now. It might help if you weren't so broad.

General Discussion / Re: Gamefaqs + eternal stupidity
« on: April 29, 2009, 04:29:03 AM »
Could be either, though I'll guess the latter. My approach to answering probably did not help matters any.

* Lenophis reads


Ok, that post really didn't deserve moderation. He said that that actual method was rather idiotic, and said nothing flaming in my direction.

General Discussion / Re: NHL playoffs
« on: April 28, 2009, 09:24:04 PM »
Second round matchups have been set! :happy:

Gaming Discussion / Re: Movies of playthrus
« on: April 27, 2009, 03:50:47 PM »
Double Dragon 2 - The Revenge. Or more accurately, the attempt at revenge.

At first it looks like I know what I'm doing, and for the most part I do. However, I just cannot execute that stupid knee as frequently as I want. In the end, I die where I expected to die.


And for fun, a two-parter of Fire 'n Ice. Both need Nestopia v1.40

General Discussion / Re: NHL playoffs
« on: April 17, 2009, 10:47:12 PM »
I'm in the same boat, except I have no interest in paying that much more for cable, plus I'm cheap.
I have no interest either (plus no money to do it with).

The NHL was stupid when they decided not to keep themselves on ESPN (and ABC, which would probably air some of their stuff locally) so it would get a little more attention.
As I recall, it was ESPN that did not want to renew, which made the NHL go out and get this absurd TV contract they have now. But since the strike, they're up to two analysts now (Barry Melrose and Matthew Barnaby). They should be up to 6 within the next 15 years. :happy:

Good job NHL!  :tongue:

General Discussion / Re: NHL playoffs
« on: April 17, 2009, 09:55:25 PM »
All of the games being played, and I can't watch any of them. :sad: Of all of the channels, VS is the only one available to us, and to get that requires a monthly fee of $80, because for some fucktard reason it's on the highest tier of programming Dish Network has. So yeah, I have to wait until things shift to NBC, which will be a couple weeks yet. :sad:

Quote from: RPGone in IRC
[00:31:19] <Lenophis> didn't know they were battery hogs
[00:34:49] <PhantasiaKnights> 22 over the Wii's entire life is not bad.
[00:35:05] <Lenophis> he's had the Wii for about a month or so
[00:35:21] <PhantasiaKnights> Then he's doing something wrong.
[00:35:28] <PhantasiaKnights> No-one's Wii batteries deplete that fast.
[00:35:45] <Lenophis> he went through 6 of them in a week not long ago
[00:36:12] <PhantasiaKnights> Yup, he's really done something wrong.  I don't run out of power in a single all day session.
[00:37:21] <PhantasiaKnights> It could be sucky batteries also.
[00:47:55] <Aerdan> Ask him if he remembers to turn the remote off when he's not using it. >.>

General Discussion / NHL playoffs
« on: April 13, 2009, 09:25:19 PM »
The quest for Lord Stanley's Cup this post-season has begun.

Western Conference:
Flames (5) vs Blackhawks (4) - Blackhawks win series 4-2
Blue Jackets (7) vs Red Wings (2) - Red Wings win series 4-0
Blues (6) vs Canucks (3) - Canucks win series 4-0
Ducks (8) vs Sharks (1) - Ducks win series 4-2

Eastern Conference:
Flyers (5) vs Penguins (4) - Penguins win series 4-2
Rangers (7) vs Capitals (2) - Capital win series 4-2
Hurricanes (6) vs Devils (3) - Hurricanes win series 4-2
Canadiens (8) vs Bruins (1) - Bruins win series 4-0

Of note, this is the Blue Jackets first ever playoff appearance. The President's Cup winner historically doesn't fare well, with the exception being the Red Wings last year.

Personally, it's nice to see some fresh, talent in the pool this year. :happy:


Round 2 east:

Hurricanes (6) vs Bruins (1) - Hurricanes win series 4-3
Penguins (4) vs Capitals (2) - Penguins win series 4-3

Round 2 west:

Blackhawks (4) vs Canucks (3) - Blackhawks win series 4-2
Ducks (8) vs Red Wings (1) - Red Wings win series 4-3

I think those are the west matchups, anyway. :isuck:


Round 3 east (conference finals):

Hurricanes (6) vs Penguins (4) - Penguins win series 4-0

Round 3 west (conference finals):

Blackhawks (4) vs Red Wings (1) - Red Wings win series 4-1


Since no one has posted, I assumed that no one knew the answer and did some searching for myself. It turns out that in my piles of ASM documentation I had written down the probable location of the dialogue loader  :lungs:  (don't even remember doing that...)
It never fails, does it? :bah:

It's good that you managed to figure it out though. If this game had some disassembled banks, then you guys wouldn't have to go digging in the same spots all the time for this information. :hmm:

Slick News / Much NSFE news
« on: March 30, 2009, 10:02:24 PM »
Due to circumstances mostly out of my control, I had been unable to update the NSFE's sent in over the last couple of weeks. Naturally, they built up, almost to the point where it was insurmountable. However, with sanity returning the NSFEs were taken care of.

All of that babble you just read means that bucky sent in a few NSFEs for fixing, a bunch more new ones. Also, Teppic sent in Robin Hood, Anticipation, and an update to Rollergames which I almost typed as Rollerball 3 times. :isuck:

In addition to the NSFEs, two documents were updated, both for FF6. The C3 bank saw massive updates from C3/0406 to C3/F000 (or thereabouts). That range is exclusively for the ending, and much more still needs commenting.

Good times.

Slick News / Re: Pandora's Box 3rd Anniversay
« on: March 27, 2009, 02:36:53 PM »
All of the above I'm pretty sure, except for the square root part:

Code: [Select]
LDA $xxxx    ; load current X tile
SBC $xxxx    ; subtract Doom Gaze's current X tile
BPL ok1      ; branch if N was clear, the result didn't wrap
EOR #$FF     ; subtract 255...
INC A        ; then add 1
JSR multi1   ; upper A * lower A
STA $xxxx
SEP #$20
LDA $xxxx    ; load current Y tile
SBC $xxxx    ; subtract Doom Gaze's current Y tile
BPL ok2      ; branch if N was clear, the result didn't wrap
EOR #$FF     ; subtract 255...
INC A        ; then add 1

PHA     ; the quest to get lower A to upper A!
REP #$20
STA $004202
NOP     ; the quest to eat 8 cycles!
LDA $004216

Yes, I did use real addresses. :happy: After all of this, I check for a square product to see if we're within range of Doom Gaze.

And to think, I had a hell of a time getting (X2 - X1)^2 + (Y2 - Y1)^2 to work initially.

Slick News / Re: Pandora's Box 3rd Anniversay
« on: March 26, 2009, 09:05:45 PM »
We anticipated his two locations to be a problem. Now he'll only show up at one location.

If you were to speak on a technical level, there's only one sprite in use, so I guess it would be on a first come, first serve basis. I'm not sure if there's another free sprite here or not.