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Messages - Lenophis

Game Modification Station / Re: Text Editing
« on: May 07, 2009, 11:34:40 PM »
thnx a lot man but this shit seems rlly complicated lol
It's a lot better than doing it all by hand, cause then you'll have to manually change everything. And just imagine what'll happen if you make a mistake, you'll have to redo a ton.

so I gotta open a file in notepad and put


after I have 2 put FF3USME correct?
Me mentioning FF3usME was for your benefit. The semicolon is just to signify that "everything else on this line is a comment." that xkas will ignore when assembling.

the 2nd part I noticed isnt too bad I just have to look @ each location with the table file from Lord J right?

Game Modification Station / Re: Text Editing
« on: May 07, 2009, 09:16:58 PM »
You create one. It's just a plain text file, so you could right click -> new text document or just open up notepad/text editor of choice to create it. Input the following:

Code: [Select]
header ; since you're editing with FF3usME, you will need this argument

That's generally the first two lines in the file. The text locations:

D0D000-D0D1FF       PTR+D00000    Pointers to Battle Dialogue (Bank 1) (+100200/+D00000)
D0D200-D0FCFF       TXT2          Battle Dialogue (Bank 1) (256 items, variable length)
D1F000-D1F79F       TXT2          Battle Messages (256 items, variable length)
D1F7A0-D1F99F       PTR+D10000    Pointers to Battle Messages (+110200/+D10000)

To put text in those locations, you need to set the location in the assembly file. You do that with an "org" command, like so:

Code: [Select]
org $D0D000 ; set location to the pointers
; insert the 255 DW pointer commands here

; insert the text here

Now, one thing I should've mentioned previously is that labels cannot repeat. You can't have two "ptr" labels for example. xkas will give an error if you do. So how would you do this? Put numbers after them, "ptr001" and "ptr002" and so on. This does appear to be a lot to absorb all at once, but it's really easy once you get the hang of it. Any questions, feel free to ask.

Game Modification Station / Re: Text Editing
« on: May 07, 2009, 03:46:44 PM »
It's an assembler, which means it's primary use is for programming. However, it can do data very easily, and text happens to be data. To use it, simply open up a command prompt, go to xkas's directory, do
Code: [Select]
xkas assembly.asm rom.smcand you're good to go. The way I typed it there, both the assembly file and rom need to be in xkas's directory.

To insert text, you do this:

Code: [Select]
table FF6table.tbl,rtl ; the table you want is FF6's "battle" table which handles everything except dialogue. it is initially labeled "Ff3battl.tbl" at Lord J's site.

DW ptr ; the pointer to change!

DB "I'm text!",$00

I left out the other 254 pointers, which you'll have to also change, as well as a location. But that in a nutshell is basically how you would do this process. You could optionally use atlas, but I'm afraid I haven't used that program.

Game Modification Station / Re: Text Editing
« on: May 07, 2009, 01:37:28 AM »
I mean other then Yousei's incomplete version
If not for the dialogue, that poor thing has been completely obsoleted.

this also includes in battle event texts (ex:M-M-M-M-M-M-M-M MAGIC?)
At first I was editing that by hand, but it grew tiresome so I started using xkas to do it.

Will you guys try to work something out?

Or are you gonna wait a few years 4 Lord J to attempt something? lol
If he does, he does. If not, then so be it. It will certainly make those that like editors a lot happier, but it's not that difficult to edit otherwise.

Game Modification Station / Re: FF6 Battle Palette Issues
« on: May 05, 2009, 04:40:07 PM »
Sounds like you need to do some event editing. When your character is made for recruiting, most attributes are set, including spritesheet used and palette. The palette is saved to SRAM when it is set, and I think it's the second byte for the character, but I'm not 100% certain on that.

I'll get back to you if I can find the actual value.

Pandora's Box / Re: Videos
« on: May 04, 2009, 11:11:57 PM »
No, it isn't. It's also a 7 meg download. :tongue:

Pandora's Box / Re: Suggestions
« on: May 04, 2009, 02:30:53 PM »
The data is relatively unknown, and any information Caesar says he has I haven't seen. For the most part, all we have is Drakkhen's MDE which doesn't state anything. It's about as convoluted as the event data, which doesn't help much.

The only thing I would ask is Caesar really making new animations (new graphics and everything) or is he just rehashing the old ones to make them look new? Everything I've seen so far has been pointing to the latter. So far that's all I've been able to do as well, and since I've crashed the game more often than not with it, I've decided not to really attempt much more with it. :isuck:

Since you're talking about JCE's work, I've moved this to his subforum. :happy:

Gaming Discussion / Re: Got a new flat-panel monitor
« on: May 03, 2009, 01:30:21 AM »
Ok. Don't ask questions. Just do it. I'll send Nike after you if I have to. :tongue:

Pandora's Box / Re: Suggestions
« on: May 02, 2009, 11:27:27 PM »
I thought of something that might be a good suggestion;

Ever think of coding some sort of passwords in the naming process? A few examples could be;
Say you decided to rename all the characters; an obvious password might be their original name. That could grant something simple like, +100 HP/+10 MP.
This is an extremely intriguing idea.

+1 more ideaWould it be possible/willing-to-add a method to make your character wear Magi-Tek armor in battles other than their intended battle areas? (Other than Cyan's Dream and in the beginning before you name Terra) A relic-held item or in-battle-item you use on yourself (working like Morph or something).
A lot of people seem to be wanting more Magitek stuff. Seems logical, since it was kind of a gimmick in the first place. We'll explore some ideas, but no promises.

As I understand it you guys have found a way to expand the capacities of what you were able to do with the rom before and some things that were impossible are now possible.
There's an understatement if I ever saw one. :wink:

Could someone post a short list of what this new development allows,
The data will be much more streamlined than it was before. Atlas and xkas allow us to do things much more freely. We've greatly expanded the core's capability

what is possible, what isn't etc. it might help inspire new ideas.
Music, spell animations, and HDMA effects are pretty much what we can't do now. It might help if you weren't so broad.

General Discussion / Re: Gamefaqs + eternal stupidity
« on: April 29, 2009, 04:29:03 AM »
Could be either, though I'll guess the latter. My approach to answering probably did not help matters any.

* Lenophis reads


Ok, that post really didn't deserve moderation. He said that that actual method was rather idiotic, and said nothing flaming in my direction.

General Discussion / Re: NHL playoffs
« on: April 28, 2009, 09:24:04 PM »
Second round matchups have been set! :happy:

Gaming Discussion / Re: Movies of playthrus
« on: April 27, 2009, 03:50:47 PM »
Double Dragon 2 - The Revenge. Or more accurately, the attempt at revenge.

At first it looks like I know what I'm doing, and for the most part I do. However, I just cannot execute that stupid knee as frequently as I want. In the end, I die where I expected to die.


And for fun, a two-parter of Fire 'n Ice. Both need Nestopia v1.40

General Discussion / Re: NHL playoffs
« on: April 17, 2009, 10:47:12 PM »
I'm in the same boat, except I have no interest in paying that much more for cable, plus I'm cheap.
I have no interest either (plus no money to do it with).

The NHL was stupid when they decided not to keep themselves on ESPN (and ABC, which would probably air some of their stuff locally) so it would get a little more attention.
As I recall, it was ESPN that did not want to renew, which made the NHL go out and get this absurd TV contract they have now. But since the strike, they're up to two analysts now (Barry Melrose and Matthew Barnaby). They should be up to 6 within the next 15 years. :happy:

Good job NHL!  :tongue: