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Messages - Lenophis

General Discussion / Re: Leno's farewell
« on: May 31, 2009, 03:43:36 AM »
i saw it.  i thought it was good.  Jay thanked a *lot* of people, so he didn't have time to cover any in much detail.  but i didn't see Conan's last episode, so i can't compare them.
Conan's last episode literally went 10 minutes longer because of all the time he spent thanking everybody.

I am interested in hearing that John Lithgow is going to be in season 4 of Dexter. That's gonna be pretty cool! He signed on for 12 episodes so you know he's gonna be one of the bad guys. I loved him in 3rd rock from the sun.

I saw this topic and thought Lenophis was leaving us  :omg:
I thought the same thing. Ha ha ha.

General Discussion / Re: Gamefaqs + eternal stupidity
« on: May 31, 2009, 03:37:21 AM »
I guess he really is the oblivious guy. :tongue: Enlightened no more!

Gaming Discussion / Re: Square-Enix is going after ROM hackers now?
« on: May 30, 2009, 09:34:03 PM »
He didn't go into much detail, but it's near the end of the first post.

General Discussion / Leno's farewell
« on: May 30, 2009, 04:23:25 AM »
Tonight I watched Jay Leno's final episode, and I gotta tell you that I think Conan's final ep for Late Night was much better. Conan went way way more into thanking everybody that helped launched him, and Jay just did a bunch of reminiscing. Did anybody else watch it?

General Discussion / Re: NHL playoffs
« on: May 30, 2009, 01:44:41 AM »
I honestly have no idea who's going to win this year. Detroit's still really really good, and the Penguins are catching up. I just don't know if they have enough yet... The way they've been playing though, they could easily do it.

* Lenophis wants this to be easier

Game Modification Station / Re: This is killing me
« on: May 30, 2009, 01:14:14 AM »
Any hex editor that isn't broken will work.

another question, if I edit all of these things will I still be able to use all final fantasy 6 editing programs such as FF3USME for example?
They'll work, but since the names will likely be moved, the editors won't show the updated (and expanded) names. It will rely on the old location with the old lengths.

Game Modification Station / Re: This is killing me
« on: May 30, 2009, 12:16:35 AM »
Assembly. Learn it. There was a time when my knowledge was as much as yours. The thread to prove it. That thread was made about a week after the project was started, to put things in perspective.

The only thing not listed in that thread to my knowledge was what needed to be done to battle.

Code: [Select]
All of these follow the same format
00    = end
01    = line break/new line
02 xx = write a number, 2 tiles right-aligned
03 xx = draw tile xx, seems to be exactly like 20 - FF below; no known differences
04 xx = palette used for the tile
05 xx = draw xx empty spaces
06 xx = draw Magitek name
07 xx = draw character 1 xx, x being something related to that character (00 is name, 01 is current HP, 02 is max HP or gauge, 03 is current MP, 04 is max MP, 05 and 06 are unknown)
08 xx = draw character 2 xx, see above
09 xx = draw character 3 xx, see above
0A xx = draw character 4 xx, see above
0B xx = draw monster xx
0D xx = draw command xx
0E xx = draw Item name (icon too, if one exists)
0F xx = draw Spell name
12 xx = draw item type (US version only)
16 xx = write a number, 3 tiles right-aligned
17 xx = draw Dance name
18 xx = draw Rage name
19 xx = draw Lore name
1A xx = draw Esper name
20 - FF = write a letter (see battle's/FWF's table file)

Data, drawing the magic menu, from C1/4DCE
C2/E036: 0503    (3 empty spaces)
C2/E038: 0421    (palette 21)
C2/E03A: 0F00    (spell x)
C2/E03C: FF      (a space)
C2/E03D: FF      (a space)
C2/E03E: 0421    (palette 21)
C2/E040: 0F00    (spell x)
C2/E042: 050A    (10 empty spaces)
C2/E044: 00      (end)

Data, drawing the lore menu, from C1/4D85
C2/E045: FF      (a space)
C2/E046: FF      (a space)
C2/E047: FF      (a space)
C2/E048: 0421    (palette 21)
C2/E04A: 1900    (lore x)
C2/E04C: 00      (end)

Data, drawing the magitek menu, from C1/4D33
C2/E04D: 0504    (4 empty spaces)
C2/E04F: 0421    (palette 21)
C2/E051: 0600    (magitek x)
C2/E053: 0503    (3 empty spaces)
C2/E055: 0421    (palette 21)
C2/E057: 0600    (magitek x)
C2/E059: 00      (end)

Data, drawing the dance menu, from C1/4D0D
C2/E05A: 0504    (4 empty spaces)
C2/E05B: 0421    (palette 21)
C2/E05D: 1700    (dance x)
C2/E05F: 0502    (2 empty spaces)
C2/E061: 0421    (palette 21)
C2/E063: 1700    (dance x)
C2/E065: 00      (end)

Data, drawing the rage menu, from C1/4CE7
C2/E067: 0504    (4 empty spaces)
C2/E069: 0421    (palette 21)
C2/E06B: 1800    (rage x)
C2/E06C: 0502    (2 empty spaces)
C2/E06E: 0421    (palette 21)
C2/E070: 1800    (rage x)
C2/E072: 00      (end)

Data, drawing the item menu (also used by Shadow's Throw list), from C1/4C35, C1/4C7A
C2/E074: 0504    (4 empty spaces)
C2/E076: 0421    (palette 21)
C2/E078: 0E00    (item x)
C2/E07A: C1      (":")
C2/E07B: 0200    (item quantity)
C2/E07D: FF      (a space)
C2/E07E: FF      (a space)
C2/E07F: 1200    (item type x)
C2/E081: FF      (a space)
C2/E082: 00      (end)

Data, drawing the esper menu, from C1/4E20
C2/E083: FF      (a space)
C2/E084: FF      (a space)
C2/E085: 84ACA99EAB ("Esper")
C2/E08A: FF      (a space)
C2/E08B: FF      (a space)
C2/E08C: 0421    (palette 21)
C2/E08E: 1A00    (esper x)
C2/E090: 0504    (4 empty spaces)
C2/E092: 032C    ("M")
C2/E094: 032F    ("P")
C2/E096: FF      (a space)
C2/E097: 1600    (MP cost of esper)
C2/E099: 00      (end)

The disassembly comments by Terii and assassin does not have this. :sad:

Gaming Discussion / Re: Movies of playthrus
« on: May 29, 2009, 03:34:15 AM »
A bunch of movies!

Bubble Bobble, Super Bubble Bobble (it's 2 parts), Darkwing Duck, and Guerrilla War.

All need Nestopia v1.40

In preparation for the 1.1.9 upgrade (and to help Leno's sanity with the backup process) some pruning has taken place. And by "some" I mean one thread, Gaming Progress. There might be more pruning on the way, that'll depend. If anything breaks, I probably did it. :whoa:


Ok, we're up to 1.1.9 now. If anything happens, blame me for it. :happy:

General Discussion / Re: NHL playoffs
« on: May 27, 2009, 09:53:54 PM »
The Stanley Cup matchup has been set, Red Wings and Penguins. A rematch of last year's matchup. Who ya got this time?!

Pandora's Box / Re: Videos
« on: May 27, 2009, 12:50:22 AM »
Did you loop the Fanatics tower triggers or did you actually draw more floors?  And if the second is the case did you also draw more rooms for the extra doors?
That's for us to know and for you guys to find out. :wink:
* Lenophis begins evil schemification

Ok so without being sarcastic why not tell me what the deal is.  I haven't read through the entire topic.  If this is some sort of joke or whatnot I don't get it.
This is on me. I was commenting on IRC about how you just discovered a year-old movie, and sarcastic tones took over, by many people. :sad:

Pandora's Box / Re: Videos
« on: May 26, 2009, 03:11:56 PM »
In the same way that the game needed a Music Box (no). Besides, with how long ago we put the option in the load screen, it was about time we got it working. :happy:

Pandora's Box / Re: Videos
« on: May 26, 2009, 12:39:10 AM »

Pandora's Box / Re: Screenshots!
« on: May 16, 2009, 05:38:11 PM »
That location string you see at the top of the screen was set in the original game. It was even set to show up, however, it never did. It was probably assumed to be normal behavior that it never show up, but looking at the data says other things.

I don't remember if FF6A made this string appear or not, but I'll just assume it did since it made others appear. :tongue:

Pandora's Box / Re: Screenshots!
« on: May 16, 2009, 04:59:31 AM »

Eat that, FF6A. :tongue: