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Messages - Lenophis

1111
Game Modification Station / Re: This is killing me
« on: May 30, 2009, 01:14:14 AM »
Any hex editor that isn't broken will work.

another question, if I edit all of these things will I still be able to use all final fantasy 6 editing programs such as FF3USME for example?
They'll work, but since the names will likely be moved, the editors won't show the updated (and expanded) names. It will rely on the old location with the old lengths.

1112
Game Modification Station / Re: This is killing me
« on: May 30, 2009, 12:16:35 AM »
Assembly. Learn it. There was a time when my knowledge was as much as yours. The thread to prove it. That thread was made about a week after the project was started, to put things in perspective.

The only thing not listed in that thread to my knowledge was what needed to be done to battle.

Code: [Select]
All of these follow the same format
00    = end
01    = line break/new line
02 xx = write a number, 2 tiles right-aligned
03 xx = draw tile xx, seems to be exactly like 20 - FF below; no known differences
04 xx = palette used for the tile
05 xx = draw xx empty spaces
06 xx = draw Magitek name
07 xx = draw character 1 xx, x being something related to that character (00 is name, 01 is current HP, 02 is max HP or gauge, 03 is current MP, 04 is max MP, 05 and 06 are unknown)
08 xx = draw character 2 xx, see above
09 xx = draw character 3 xx, see above
0A xx = draw character 4 xx, see above
0B xx = draw monster xx
0D xx = draw command xx
0E xx = draw Item name (icon too, if one exists)
0F xx = draw Spell name
12 xx = draw item type (US version only)
16 xx = write a number, 3 tiles right-aligned
17 xx = draw Dance name
18 xx = draw Rage name
19 xx = draw Lore name
1A xx = draw Esper name
20 - FF = write a letter (see battle's/FWF's table file)

Data, drawing the magic menu, from C1/4DCE
C2/E036: 0503    (3 empty spaces)
C2/E038: 0421    (palette 21)
C2/E03A: 0F00    (spell x)
C2/E03C: FF      (a space)
C2/E03D: FF      (a space)
C2/E03E: 0421    (palette 21)
C2/E040: 0F00    (spell x)
C2/E042: 050A    (10 empty spaces)
C2/E044: 00      (end)

Data, drawing the lore menu, from C1/4D85
C2/E045: FF      (a space)
C2/E046: FF      (a space)
C2/E047: FF      (a space)
C2/E048: 0421    (palette 21)
C2/E04A: 1900    (lore x)
C2/E04C: 00      (end)

Data, drawing the magitek menu, from C1/4D33
C2/E04D: 0504    (4 empty spaces)
C2/E04F: 0421    (palette 21)
C2/E051: 0600    (magitek x)
C2/E053: 0503    (3 empty spaces)
C2/E055: 0421    (palette 21)
C2/E057: 0600    (magitek x)
C2/E059: 00      (end)

Data, drawing the dance menu, from C1/4D0D
C2/E05A: 0504    (4 empty spaces)
C2/E05B: 0421    (palette 21)
C2/E05D: 1700    (dance x)
C2/E05F: 0502    (2 empty spaces)
C2/E061: 0421    (palette 21)
C2/E063: 1700    (dance x)
C2/E065: 00      (end)

Data, drawing the rage menu, from C1/4CE7
C2/E067: 0504    (4 empty spaces)
C2/E069: 0421    (palette 21)
C2/E06B: 1800    (rage x)
C2/E06C: 0502    (2 empty spaces)
C2/E06E: 0421    (palette 21)
C2/E070: 1800    (rage x)
C2/E072: 00      (end)

Data, drawing the item menu (also used by Shadow's Throw list), from C1/4C35, C1/4C7A
C2/E074: 0504    (4 empty spaces)
C2/E076: 0421    (palette 21)
C2/E078: 0E00    (item x)
C2/E07A: C1      (":")
C2/E07B: 0200    (item quantity)
C2/E07D: FF      (a space)
C2/E07E: FF      (a space)
C2/E07F: 1200    (item type x)
C2/E081: FF      (a space)
C2/E082: 00      (end)

Data, drawing the esper menu, from C1/4E20
C2/E083: FF      (a space)
C2/E084: FF      (a space)
C2/E085: 84ACA99EAB ("Esper")
C2/E08A: FF      (a space)
C2/E08B: FF      (a space)
C2/E08C: 0421    (palette 21)
C2/E08E: 1A00    (esper x)
C2/E090: 0504    (4 empty spaces)
C2/E092: 032C    ("M")
C2/E094: 032F    ("P")
C2/E096: FF      (a space)
C2/E097: 1600    (MP cost of esper)
C2/E099: 00      (end)

The disassembly comments by Terii and assassin does not have this. :sad:

1113
Gaming Discussion / Re: Movies of playthrus
« on: May 29, 2009, 03:34:15 AM »
A bunch of movies!

Bubble Bobble, Super Bubble Bobble (it's 2 parts), Darkwing Duck, and Guerrilla War.

All need Nestopia v1.40

1114
In preparation for the 1.1.9 upgrade (and to help Leno's sanity with the backup process) some pruning has taken place. And by "some" I mean one thread, Gaming Progress. There might be more pruning on the way, that'll depend. If anything breaks, I probably did it. :whoa:

:edit:

Ok, we're up to 1.1.9 now. If anything happens, blame me for it. :happy:

1115
General Discussion / Re: NHL playoffs
« on: May 27, 2009, 09:53:54 PM »
The Stanley Cup matchup has been set, Red Wings and Penguins. A rematch of last year's matchup. Who ya got this time?!

1116
Pandora's Box / Re: Videos
« on: May 27, 2009, 12:50:22 AM »
Did you loop the Fanatics tower triggers or did you actually draw more floors?  And if the second is the case did you also draw more rooms for the extra doors?
That's for us to know and for you guys to find out. :wink:
* Lenophis begins evil schemification

Ok so without being sarcastic why not tell me what the deal is.  I haven't read through the entire topic.  If this is some sort of joke or whatnot I don't get it.
This is on me. I was commenting on IRC about how you just discovered a year-old movie, and sarcastic tones took over, by many people. :sad:


1117
Pandora's Box / Re: Videos
« on: May 26, 2009, 03:11:56 PM »
In the same way that the game needed a Music Box (no). Besides, with how long ago we put the option in the load screen, it was about time we got it working. :happy:

1118
Pandora's Box / Re: Videos
« on: May 26, 2009, 12:39:10 AM »

1119
Pandora's Box / Re: Screenshots!
« on: May 16, 2009, 05:38:11 PM »
That location string you see at the top of the screen was set in the original game. It was even set to show up, however, it never did. It was probably assumed to be normal behavior that it never show up, but looking at the data says other things.

I don't remember if FF6A made this string appear or not, but I'll just assume it did since it made others appear. :tongue:

1120
Pandora's Box / Re: Screenshots!
« on: May 16, 2009, 04:59:31 AM »


Eat that, FF6A. :tongue:

1121
WARNING: 15-YEAR-OLD BOY'S ANGSTING INSIDE. ENTER AT YOUR OWN RISK!

This is what I get for pirating, I guess--
Uhhh, what? I was promised angst. Where is it?
* Lenophis is disappointed...
:sad:

1122
Gaming Discussion / Re: Square-Enix is going after ROM hackers now?
« on: May 12, 2009, 04:26:21 AM »
Well, I have no screenshots, so it wouldn't exactly work in the projects forum.

Quote from: #romhacking.net
(1:50:53)AM <Lenophis> ok, I'll probably have to start a new thread for this
(1:51:03)AM <Drakkar> which wasn't denied
(1:51:30)AM <Drakkar> hm?
(1:51:46)AM <Drakkar> are you pregnant leno
(1:51:55)AM <Lenophis> yes
(1:51:59)AM <Drakkar> do you need some pickles and ice cream
(1:52:03)AM <Lenophis> yes
(1:52:13)AM <IST> pizza and the finest wine?
(1:52:26)AM <Drakkar> k
(1:52:26)AM <IST> Leno Jr. 2?
(1:52:32)AM <Lenophis> :D
(1:53:09)AM <IST> so, annoucning the baby at slick or RHDN
(1:53:22)AM <Lenophis> RHDN
(1:53:38)AM <Lenophis> it's not going to be a news post
(1:54:43)AM <IST> no baby annoucement? :( Will you at least tell us who the father is?
(1:54:43)AM <IST> can;'t be assassin again.
(1:55:40)AM <Lenophis> hmm, project or general...
(1:57:15)AM <IST> flip a coin, and flip off those who don't agree with ya. ;)
(1:57:32)AM <Lenophis> well...
(1:57:40)AM <Lenophis> I'd have to flip off the entire staff if I put it in projects
(1:57:47)AM <Lenophis> I won't be presenting any screenshots
(1:58:23)AM <IST> i would be irritated by that. >:(
(1:58:32)AM <Lenophis> ^_^
(1:58:56)AM <KaioShin> Tauwasser would ban your ass
(1:59:08)AM <Lenophis> I'm certain he would
(2:00:00)AM <Lenophis> I guess the real question is, do I want a ban hammer?
(2:00:02)AM * Lenophis contemplates
(2:00:25)AM <IST> I have one. I don't like using it.

 :childish:

1123
Gaming Discussion / Re: Square-Enix is going after ROM hackers now?
« on: May 12, 2009, 03:05:42 AM »
As for Pandora's Box, maybe you guys should assume a lower profile and stop posting updates on Romhacking.net?
"Oooh! Oooh! Like dis!?"

:isuck:

Quote
One poster there reacting to the CE news expressed concern over the precedent it could set for PB.  Also, torrents and P2P are your friends, when the day comes.
The project is followed by many more over there than here, so one more post to calm everyone down shouldn't hurt. Operative word "shouldn't." If nothing else, it'll help to get me off my ass and release another bugfix. :happy:

1124
Gaming Discussion / Re: Square-Enix is going after ROM hackers now?
« on: May 11, 2009, 04:33:48 AM »
I guess the point I'm trying to make is that corporations and their lawyers are assholes :P
Like that's hard to figure out. :tongue:

1125
Game Modification Station / Re: Text Editing
« on: May 07, 2009, 11:34:40 PM »
thnx a lot man but this shit seems rlly complicated lol
It's a lot better than doing it all by hand, cause then you'll have to manually change everything. And just imagine what'll happen if you make a mistake, you'll have to redo a ton.

Quote
so I gotta open a file in notepad and put

hirom
header;

after I have 2 put FF3USME correct?
Me mentioning FF3usME was for your benefit. The semicolon is just to signify that "everything else on this line is a comment." that xkas will ignore when assembling.

Quote
the 2nd part I noticed isnt too bad I just have to look @ each location with the table file from Lord J right?
Yeah.