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Messages - Lenophis

1111
Pandora's Box / Re: Screenshots!
« on: May 16, 2009, 04:59:31 AM »


Eat that, FF6A. :tongue:

1112
WARNING: 15-YEAR-OLD BOY'S ANGSTING INSIDE. ENTER AT YOUR OWN RISK!

This is what I get for pirating, I guess--
Uhhh, what? I was promised angst. Where is it?
* Lenophis is disappointed...
:sad:

1113
Gaming Discussion / Re: Square-Enix is going after ROM hackers now?
« on: May 12, 2009, 04:26:21 AM »
Well, I have no screenshots, so it wouldn't exactly work in the projects forum.

Quote from: #romhacking.net
(1:50:53)AM <Lenophis> ok, I'll probably have to start a new thread for this
(1:51:03)AM <Drakkar> which wasn't denied
(1:51:30)AM <Drakkar> hm?
(1:51:46)AM <Drakkar> are you pregnant leno
(1:51:55)AM <Lenophis> yes
(1:51:59)AM <Drakkar> do you need some pickles and ice cream
(1:52:03)AM <Lenophis> yes
(1:52:13)AM <IST> pizza and the finest wine?
(1:52:26)AM <Drakkar> k
(1:52:26)AM <IST> Leno Jr. 2?
(1:52:32)AM <Lenophis> :D
(1:53:09)AM <IST> so, annoucning the baby at slick or RHDN
(1:53:22)AM <Lenophis> RHDN
(1:53:38)AM <Lenophis> it's not going to be a news post
(1:54:43)AM <IST> no baby annoucement? :( Will you at least tell us who the father is?
(1:54:43)AM <IST> can;'t be assassin again.
(1:55:40)AM <Lenophis> hmm, project or general...
(1:57:15)AM <IST> flip a coin, and flip off those who don't agree with ya. ;)
(1:57:32)AM <Lenophis> well...
(1:57:40)AM <Lenophis> I'd have to flip off the entire staff if I put it in projects
(1:57:47)AM <Lenophis> I won't be presenting any screenshots
(1:58:23)AM <IST> i would be irritated by that. >:(
(1:58:32)AM <Lenophis> ^_^
(1:58:56)AM <KaioShin> Tauwasser would ban your ass
(1:59:08)AM <Lenophis> I'm certain he would
(2:00:00)AM <Lenophis> I guess the real question is, do I want a ban hammer?
(2:00:02)AM * Lenophis contemplates
(2:00:25)AM <IST> I have one. I don't like using it.

 :childish:

1114
Gaming Discussion / Re: Square-Enix is going after ROM hackers now?
« on: May 12, 2009, 03:05:42 AM »
As for Pandora's Box, maybe you guys should assume a lower profile and stop posting updates on Romhacking.net?
"Oooh! Oooh! Like dis!?"

:isuck:

Quote
One poster there reacting to the CE news expressed concern over the precedent it could set for PB.  Also, torrents and P2P are your friends, when the day comes.
The project is followed by many more over there than here, so one more post to calm everyone down shouldn't hurt. Operative word "shouldn't." If nothing else, it'll help to get me off my ass and release another bugfix. :happy:

1115
Gaming Discussion / Re: Square-Enix is going after ROM hackers now?
« on: May 11, 2009, 04:33:48 AM »
I guess the point I'm trying to make is that corporations and their lawyers are assholes :P
Like that's hard to figure out. :tongue:

1116
Game Modification Station / Re: Text Editing
« on: May 07, 2009, 11:34:40 PM »
thnx a lot man but this shit seems rlly complicated lol
It's a lot better than doing it all by hand, cause then you'll have to manually change everything. And just imagine what'll happen if you make a mistake, you'll have to redo a ton.

Quote
so I gotta open a file in notepad and put

hirom
header;

after I have 2 put FF3USME correct?
Me mentioning FF3usME was for your benefit. The semicolon is just to signify that "everything else on this line is a comment." that xkas will ignore when assembling.

Quote
the 2nd part I noticed isnt too bad I just have to look @ each location with the table file from Lord J right?
Yeah.

1117
Game Modification Station / Re: Text Editing
« on: May 07, 2009, 09:16:58 PM »
You create one. It's just a plain text file, so you could right click -> new text document or just open up notepad/text editor of choice to create it. Input the following:

Code: [Select]
hirom
header ; since you're editing with FF3usME, you will need this argument

That's generally the first two lines in the file. The text locations:

D0D000-D0D1FF       PTR+D00000    Pointers to Battle Dialogue (Bank 1) (+100200/+D00000)
D0D200-D0FCFF       TXT2          Battle Dialogue (Bank 1) (256 items, variable length)
D1F000-D1F79F       TXT2          Battle Messages (256 items, variable length)
D1F7A0-D1F99F       PTR+D10000    Pointers to Battle Messages (+110200/+D10000)

To put text in those locations, you need to set the location in the assembly file. You do that with an "org" command, like so:

Code: [Select]
org $D0D000 ; set location to the pointers
; insert the 255 DW pointer commands here

; insert the text here

Now, one thing I should've mentioned previously is that labels cannot repeat. You can't have two "ptr" labels for example. xkas will give an error if you do. So how would you do this? Put numbers after them, "ptr001" and "ptr002" and so on. This does appear to be a lot to absorb all at once, but it's really easy once you get the hang of it. Any questions, feel free to ask.

1118
Game Modification Station / Re: Text Editing
« on: May 07, 2009, 03:46:44 PM »
It's an assembler, which means it's primary use is for programming. However, it can do data very easily, and text happens to be data. To use it, simply open up a command prompt, go to xkas's directory, do
Code: [Select]
xkas assembly.asm rom.smcand you're good to go. The way I typed it there, both the assembly file and rom need to be in xkas's directory.

To insert text, you do this:

Code: [Select]
table FF6table.tbl,rtl ; the table you want is FF6's "battle" table which handles everything except dialogue. it is initially labeled "Ff3battl.tbl" at Lord J's site.

DW ptr ; the pointer to change!

ptr:
DB "I'm text!",$00

I left out the other 254 pointers, which you'll have to also change, as well as a location. But that in a nutshell is basically how you would do this process. You could optionally use atlas, but I'm afraid I haven't used that program.


1119
Game Modification Station / Re: Text Editing
« on: May 07, 2009, 01:37:28 AM »
I mean other then Yousei's incomplete version
If not for the dialogue, that poor thing has been completely obsoleted.

Quote
this also includes in battle event texts (ex:M-M-M-M-M-M-M-M MAGIC?)
At first I was editing that by hand, but it grew tiresome so I started using xkas to do it.

Quote
Will you guys try to work something out?

Or are you gonna wait a few years 4 Lord J to attempt something? lol
If he does, he does. If not, then so be it. It will certainly make those that like editors a lot happier, but it's not that difficult to edit otherwise.

1120
Game Modification Station / Re: FF6 Battle Palette Issues
« on: May 05, 2009, 04:40:07 PM »
Sounds like you need to do some event editing. When your character is made for recruiting, most attributes are set, including spritesheet used and palette. The palette is saved to SRAM when it is set, and I think it's the second byte for the character, but I'm not 100% certain on that.

I'll get back to you if I can find the actual value.

1121
Pandora's Box / Re: Videos
« on: May 04, 2009, 11:11:57 PM »
No, it isn't. It's also a 7 meg download. :tongue:

1122
Pandora's Box / Re: Suggestions
« on: May 04, 2009, 02:30:53 PM »
The data is relatively unknown, and any information Caesar says he has I haven't seen. For the most part, all we have is Drakkhen's MDE which doesn't state anything. It's about as convoluted as the event data, which doesn't help much.

The only thing I would ask is Caesar really making new animations (new graphics and everything) or is he just rehashing the old ones to make them look new? Everything I've seen so far has been pointing to the latter. So far that's all I've been able to do as well, and since I've crashed the game more often than not with it, I've decided not to really attempt much more with it. :isuck:

1123
Since you're talking about JCE's work, I've moved this to his subforum. :happy:

1125
Gaming Discussion / Re: Got a new flat-panel monitor
« on: May 03, 2009, 01:30:21 AM »
Ok. Don't ask questions. Just do it. I'll send Nike after you if I have to. :tongue: