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Messages - Lenophis

General Discussion / Re: NHL playoffs
« on: June 12, 2009, 09:48:38 PM »
Score is 2-1 Penguins at the end of the game.

I feel bad for Marian Hossa. Not too bad though, because he shouldn't have ditched the Pens to begin with :P
How dumb does  he look now? :tongue:

Gaming Discussion / SNES gamers, rejoice
« on: June 12, 2009, 03:56:51 AM »
And by rejoice, I really mean rejoice. Although, those at the Zsnes board aren't nearly as impressed by it.

General Discussion / Re: Gamefaqs + eternal stupidity
« on: June 11, 2009, 04:04:04 AM »
I really should not be doing this...

It appears that some people at gamefaqs believe that CE was canceled due to excessive amounts of bugs.

Stupid begets stupid, I guess. :isuck:

Game Modification Station / Re: Natural Magic
« on: June 10, 2009, 03:56:46 AM »
Note that Leno's code will only fix the "automatic" level ups that occur from averaging levels... To get them all, you also have to do the level ups that occur in battle. That code is here:
And that would be what I forgot. :isuck:

General Discussion / Re: NHL playoffs
« on: June 10, 2009, 12:01:25 AM »
What are the two best words in sports?

"Game 7."

Those of us that picked the Wings to win in 5 or 6 are fools. :isuck: One way or another, the ending to this series should be good.

Gaming Discussion / Re: RHDN broke.
« on: June 09, 2009, 05:30:54 PM »
:noooo: :faild:


Awesome, completely awesome. :happy:

Gaming Discussion / Re: Gaming Progress Thread
« on: June 09, 2009, 05:04:36 PM »
Megaman VI (NES)

:isuck: at this game. It has been a consistent adventure of game overs so far. Flame Man had me stumped for a bit, then Blizzard Man had me annoyed for a bit, now Plant Man has me crying. :blush:

Gaming Discussion / Re: RHDN broke.
« on: June 09, 2009, 03:55:11 PM »
Wow, so far 2009 sucks. I can't wait to see what Lenophis is going to highlight in the end year review this year. :tongue:
Who, me?

* Lenophis begins compiling notes

Gaming Discussion / Re: Movies of playthrus
« on: June 07, 2009, 04:41:07 PM »
And now two movies of Monopoly for the NES. I tried using FCEUX to make a 6-player movie for some subtitle goodness since Nestopia lacks that, but I can't find any subtitle options with it. So, f00 on that. Both movies require Nestopia v1.40.


Considering all of the Rockman 5 Endless we did, I never did a real attempt of Megaman 5, until now anyway. I don't make it all the way to the end, but I do come fairly close. Keep in mind I don't know any weaknesses for Darkman+, so my weapon choice will be...hilarious.

I also broke the weakness order of the 8 robot masters because I was a moron with Charge Man. :happy:

That's fairly easy. If you hit a pointer that looks beyond a bank, increment the bank pointer (assuming the dialogue is in the next bank).

General Discussion / Re: NHL playoffs
« on: June 04, 2009, 10:15:37 PM »
We've got ourselves a series. :happy: Home team has won all 4 games so far.

General Discussion / Re: Gamefaqs + eternal stupidity
« on: June 03, 2009, 04:48:55 AM »
General facepalm action.

Delorted. What happened?
He was on a many-caps rant about something, I forgot what already. :isuck:

Game Modification Station / Re: Natural Magic
« on: June 02, 2009, 11:46:51 PM »
You need to hook some code, here:

Code: [Select]
Teach Natural Abilities learned via Automatic Level-Up
C0/A17F: B90016  LDA $1600,Y    (character ID)
C0/A182: C900    CMP #$00       (is character Terra? note there's no need for this CMP here)
C0/A184: F010    BEQ $A196      (branch if so)
C0/A186: C906    CMP #$06       (is character Celes?)
C0/A188: F02E    BEQ $A1B8      (branch if so)
C0/A18A: C902    CMP #$02       (is character Cyan?)
C0/A18C: F04C    BEQ $A1DA      (branch if so)
C0/A18E: C905    CMP #$05       (is character Sabin?)
C0/A190: D003    BNE $A195      (branch if not)
C0/A192: 4C01A2  JMP $A201
C0/A195: 60      RTS
Fork: Terra's Spell list
C0/A196: A600    LDX $00
C0/A198: BFC1E3EC LDA $ECE3C1,X  (Natural Magic Level)
C0/A19C: D90816  CMP $1608,Y    (compare it to her current level)
C0/A19F: F002    BEQ $A1A3      (branch if they are the same)
C0/A1A1: B0F2    BCS $A195      (branch if her level is lower)
C0/A1A3: 5A      PHY
C0/A1A4: BFC0E3EC LDA $ECE3C0,X  (Natural Magic Spell)
C0/A1A8: A8      TAY
C0/A1A9: A9FF    LDA #$FF
C0/A1AB: 996E1A  STA $1A6E,Y    (set spell as learned)
C0/A1AE: 7A      PLY
C0/A1AF: E8      INX
C0/A1B0: E8      INX
C0/A1B1: E02000  CPX #$0020     (have we checked 16 spells yet?)
C0/A1B4: F0DF    BEQ $A195      (branch if so)
C0/A1B6: 80E0    BRA $A198      (otherwise loop and keep learning)

Fork: Celes's Spell list
C0/A1B8: A600    LDX $00
C0/A1BA: BFE1E3EC LDA $ECE3E1,X  (Natural Magic Level)
C0/A1BE: D90816  CMP $1608,Y    (compare it to her current level)
C0/A1C1: F002    BEQ $A1C5      (branch if they are the same)
C0/A1C3: B0D0    BCS $A195      (branch if her level is lower)
C0/A1C5: 5A      PHY
C0/A1C6: BFE0E3EC LDA $ECE3E0,X  (Natural Magic Spell)
C0/A1CA: A8      TAY
C0/A1CB: A9FF    LDA #$FF
C0/A1CD: 99B21B  STA $1BB2,Y    (set spell as learned)
C0/A1D0: 7A      PLY
C0/A1D1: E8      INX
C0/A1D2: E8      INX
C0/A1D3: E02000  CPX #$0020     (have we checked 16 spells yet?)
C0/A1D6: F0BD    BEQ $A195      (branch if so)
C0/A1D8: 80E0    BRA $A1BA      (otherwise loop and keep learning)

Fork: Cyan's SwdTech list
C0/A1DA: 641B    STZ $1B
C0/A1DC: A600    LDX $00
C0/A1DE: BF90F4E6 LDA $E6F490,X (Natural SwdTechs)
C0/A1E2: D90816  CMP $1608,Y
C0/A1E5: F002    BEQ $A1E9
C0/A1E7: B00A    BCS $A1F3
C0/A1E9: E61B    INC $1B
C0/A1EB: E8      INX
C0/A1EC: E00800  CPX #$0008
C0/A1EF: F002    BEQ $A1F3
C0/A1F1: 80EB    BRA $A1DE
C0/A1F3: A51B    LDA $1B
C0/A1F5: AA      TAX
C0/A1F6: ADF71C  LDA $1CF7      (known SwdTech's)
C0/A1F9: 1F2CA2C0 ORA $C0A22C,X
C0/A1FD: 8DF71C  STA $1CF7      (new known SwdTech's)
C0/A200: 60      RTS
Fork: Sabin's Blitz list
C0/A201: 641B    STZ $1B
C0/A203: A600    LDX $00
C0/A205: BF98F4E6 LDA $E6F498,X  (Natural Blitzes)
C0/A209: D90816  CMP $1608,Y
C0/A20C: F002    BEQ $A210
C0/A20E: B00A    BCS $A21A
C0/A210: E61B    INC $1B
C0/A212: E8      INX
C0/A213: E00800  CPX #$0008
C0/A216: F002    BEQ $A21A
C0/A218: 80EB    BRA $A205
C0/A21A: A51B    LDA $1B
C0/A21C: AA      TAX
C0/A21D: AD281D  LDA $1D28      (known Blitzes)
C0/A220: 1F2CA2C0 ORA $C0A22C,X
C0/A224: 8D281D  STA $1D28      (new known Blitzes)
C0/A227: 60      RTS

Adding more spells naturally is fairly simple, though you will have to move the data (and then it won't work in FF3usME). Then you need to change CPX #$0020 to a number higher (0x0020 is 32 in hex, to check for 16 spells since each piece of that data is 2 bytes). Changing it to an odd number will cause an infinite loop and freeze the game.

To add more characters, you need to add more checks at the beginning of that code mess. After that, you'll need to add code for new characters to teach them new magic. There's no room here, so you'll have to go near the end of the bank. Note that any character added will not work with FF3usME. There's probably something else I'm forgetting, too. :isuck:

Gaming Discussion / Re: Square-Enix is going after ROM hackers now?
« on: June 02, 2009, 09:34:13 PM »
I've been reading a bit about what is going on, I didn't hear about this till just today but....why square-enix why?
As Michael Wilbon would say, "flex some muscle and protect the shield!" as he likes to say whenever an NFL team (or the company itself) does something questionable.

It was a badly faked and poorly explained publicity attempt. Still, it managed to fool most people.
I've certainly had enough of those...

I missed pretty much a lot of context here....  :blits:
Context? What is this beast you speak of? :tongue:

General Discussion / Re: NHL playoffs
« on: June 02, 2009, 12:20:19 AM »
Penguins down o-2. I held back my vote until the series shifted cities, and now I'm certain that the Red Wings will repeat (same fashion, too).