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Messages - Lenophis

Slick News / Re: A big announcement!
« on: May 23, 2017, 09:48:32 AM »
No, not at all. That would mean shutting doors, and I have no intention of doing that.

Final Fantasy V Research & Development / Re: Monsters die slowly...
« on: May 20, 2017, 05:37:26 PM »
Zsnes used many hacks in it's to speed up several games to run better on older systems. Generally, it is pretty relaxed on timing issues. So anything that needs specific timing, such as HDMA effects, should not be tested on Zsnes.

Final Fantasy V Research & Development / Re: Monsters die slowly...
« on: May 19, 2017, 08:34:43 AM »
When it comes to assembly, Zsnes should never be used to test to see if it works. bsnes (especially the accuracy core), Snes9x and/or bizhawk will be the emulators you want to test things on.

In fact, when it comes to testing in general, Zsnes shouldn't be used. :hmm:

Gaming Discussion / Re: Slick is now a den of evil.
« on: May 01, 2017, 02:00:08 AM »

Pandora's Box / Re: Suggestions
« on: April 27, 2017, 01:30:22 AM »
We have plenty of space for fixes, that nothing has to be removed. We are still working on it, just not actively. Real life has taken over.

Pandora's Box / Re: Suggestions
« on: April 19, 2017, 11:48:16 AM »
Oh, of course. We had a lot of ideas to tie up some interesting threads, and close enough loops that it would've been a really nice story in the end. :banonsmash:

General Discussion / Re: Someone explain this Donkey Farm thing
« on: April 19, 2017, 11:40:52 AM »
It's a Pandora's Box in-joke that happened during development. Same with the Kingdom of Kefak. Library of the Ancients is just a straight FF5 reference.

Game Modification Station / Re: New patch: Bird Bars Glitch fix
« on: April 10, 2017, 11:43:47 PM »
Yeah, the animation disaster is going to take a serious rewrite just to fix most errors. Imp...not an Imp? comes to mind on several levels. Great work, even if it's not a complete fix.  :childish:

General Discussion / Re: RHDN Currently Down
« on: March 18, 2017, 08:28:02 PM »
Nightcrawler can't have cable internet where he lives, much in the same way I can't. Cable providers don't consider it a worthwhile investment, and the government isn't stepping in to say "yeah, you need to do that." There is nothing he can do about it.

General Discussion / Re: RHDN Currently Down
« on: March 17, 2017, 12:58:03 PM »
The shutting down part was not his decision. The whole thing crashed and needs to rebuilt from scratch. Patience is all we can have right now

General Discussion / Re: RHDN Currently Down
« on: March 16, 2017, 08:17:33 PM »
From the man himself.

General Discussion / Re: RHDN Currently Down
« on: March 16, 2017, 06:56:04 PM »
If the site was shut down, as is claimed, there would be some kind of info being displayed saying as such. It not loading just means the site is down. Human error? Technical error? At the moment, nobody is sure.

General Discussion / Re: RHDN Currently Down
« on: March 16, 2017, 05:15:36 PM »
At the moment, nobody is really sure. Much of the mid-east (in the states) had been without power for about a week, which could be a factor. I don't recall where RHDN host resides, but any kind of natural disaster is going to have an impact.

General Discussion / Re: RHDN Currently Down
« on: March 16, 2017, 05:10:13 PM »
Yeah, I know. This happened last year, too, though I forget why the downtime happened. A few of us suspect it has to do with the blizzard that recently hit the northeast, at least to a certain degree. Other sites have been affected.

On a side note, there is a rogue twitter account, which isn't affiliated with RHDN in the slightest, stating that Nightcrawler shut the site down. Do not believe this. RHDN does not have any twitter account, official or unofficial.

Hopefully the downtime is resolved shortly.

I don't think the problem is necessarily them picking up an invisible barrel, but that its ID is 0 (supposedly). It's referencing an item that technically no longer exists, which is why all kinds of broken stuff happens. Wrong warp, sprite corruption, game corruption in Castle Crush, early exit in Slime Climb, etc. The Slime Climb one references an invisible beetle, to boot.

I think whatever is supposed to clear an entity's destruction just isn't happening fast enough, or it should be happening before the code that runs that allows a player to pick something up.