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Messages - vivify93

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1
That did it! Golbez is now back in the game. :childish: Thank you very much, Pinkpuff!

2
I see. Thank you for your prognosis, doctors. I guess I'll just start fresh, someday.

3
How do I go about adding Golbez back to that battle? Please tell me that I don't have to start all over--I've invested far, far too much work in this project to restart now...!

4
Hello! Pinkpuff, I've made a bit of a discovery--the bit labeled "Warpable" in ff4kster is actually only the "Exit OK" bit. "Warp OK" is a different bit. I tested a save in the Lunar Subterrane, where I had Rydia cast Warp in my hack. It didn't work. Then I tried it again with a vanilla FFII US ROM, and lo and behold, it worked just peachy!

I wanted you to know. :happy:

5
Game Modification Station / Re: vivify93's FFIV hacking questions
« on: March 21, 2013, 07:32:22 AM »
Wow! That was totally dumb of me; I should've checked that first. Thanks, Pinkpuff!

 :edit: I hadn't replaced my edited ROM at the time I tested this. With the additional strength, Shiva is way too fucking overpowered. 3,000 damage? Uh, no. FFIV is easy enough as it is.

Thanks for looking into the battle item index range for me. :childish:

6
Game Modification Station / Re: vivify93's FFIV hacking questions
« on: March 21, 2013, 03:33:55 AM »
Hello everyone! I was wondering, Is there a bit that denotes if an item can be used in the main menu or not? I want to make the Crucifix a battle-only item, since Curse is a battle-only status ailment.

Also, how would I go about making Shiva, Ifrit, and Ramuh stronger? I don't like how they're apparently the same or weaker base power as the level 2 spells, but cost two times more.

Thank you for your time and have a nice day!

7
Something similar happened to me with resting after I edited the location labels. If you went to an inn, used a tent or a cabin, the characters would never wake up. The screen would stay black until you reset.

Final Fantasy IV: Eternal Sleep! :laugh:

I fixed it by importing the old code from a clean version of FFII US. But man, pages upon pages were changed.

 :edit: Hello! I encountered another problem: Warp, Exit, and Emergency Exits don't work in dungeons anymore. I think this stems from me using ff4kster's map editor. I'm trying to use an Emergency Exit to leave Magnes Cave, but it doesn't work on my project ROM. However, it does work on a normal FFII US ROM. I'm not quite sure what happened here, but I know Emergency Exits worked earlier in the game, as that's how I escaped the Antlion Cave earlier in my testing.

I thought you'd like to know, Pinkpuff.

8
Hello, me again! Just wondering, was the arrow problem ever in any of the released editors? Like, it isn't in the newest version of ff4kster, is it?

9
Gaming Discussion / Re: Gaming Progress Thread
« on: February 20, 2013, 10:17:19 PM »
So I've been playing some of Final Fantasy II: Demonic Pandemonium lately, and... I'm not quite wondering why the game was made so broken?

Maria, for example, is constantly doing 390+ damage to monsters with her Ice LV2. Even Guy is doing at least 100-150 damage with Fire LV1, and his Intellect rating is, like, 5. Minh's Holy LV2 doesn't help things here, considering it does a whopping 600 damage for 2 MP a pop.

I can't help but feel this would be counteracted if the equipment weights (INT/Soul penalties) were left in, perhaps reduced some.

 :edit: Well, we're not getting Shin Megami Tensei: Persona 2 - Eternal Punishment for PSP. But the PS1 version, Persona 2: Eternal Punishment, is being released on the PSN. So now I'm playing Shin Megami Tensei: Persona 2 - Innocent Sin. I don't like the load times at all, but I do love the English voice acting.

 :edit: The load times were a result of me using a CSO instead of an ISO, which is weird, since CSO format has never driven me wrong before. Anyway, I got an actual PS1 copy of Eternal Punishment, so I'm playing Innocent Sin, so I can move on to Eternal Punishment, and Metroid with the Metroid + Saving mod for now. I just got to Norfair, and man, I'm getting my ass kicked. I think Samus needs new armor.

 :edit: Taking a break from Metroid for now. I beat SMT: Persona 2 - Innocent Sin. Working on Persona 2: Eternal Punishment now. I bought a Vita and a copy of Persona 4 Golden. I also bought, legitimately bought, digital copies of SMT: Persona, SMT: P2 - IS, and SMT: Persona 3 Portable.

I'm 51 hours into Eternal Punishment. I had 40 hours at the end of Innocent Sin, meaning on Persona 2 alone, I've spent 91 hours. I'm near the end of P2: EP, fortunately.

To be honest, I'm kind of wary about starting P3P. I loved P1, and really liked P2: IS, and P2: EP is decent as well. Since I liked the first two games, I'm not so sure I'll like the one that everyone lauded back before P4 got so popular. We'll see, I suppose.

10
1A Chang -- Yes, this really is "Chang" in the ROM; I don't know where the e
            gets put in.
I actually found some info on the Change and Parry commands just now. I'll quote it here.

Quote from: vivify93
Okay, story time. So I noticed the battle label "Need MP" is different from the menu label sharing the same text. So I looked for it. No dice. Then I found this weird block of text.

Code: [Select]
KOSWaeimp/NeedMP
ParyChnge0123456
"mp" before the slash on the first line are the little ones shown in the HP / MP display.

I think I just discovered where "Change" and "Parry" are really being drawn from. I'll report my findings.
:hmm:

 :edit: I discovered, so far, that I have no idea where the game is drawing the space for "Need MP" from. Attempts at changing it to "MP Cost" yielded "MPCo st". Further, it appears the "a" of "Parry" and "Change" are shared. Changing it to "Row" made it show as "Roaw" in battle.

"Pary" just doubles its own "r".

I hope this helps somehow. I have no idea what to do with this information.

11
Game Modification Station / Re: vivify93's FFIV hacking questions
« on: February 10, 2013, 05:20:34 AM »
I wanted to leave this website here for future reference.

http://rb.thundaga.com/

It's been very helpful so far.

Also, I discovered how I broke level ups. The buff / debuff names and the level up data are literally right next to each other. When I gave all the statuses names, it bled into the level up data. I've since expunged the excess status' labels.

Okay, story time. So I noticed the battle label "Need MP" is different from the menu label sharing the same text. So I looked for it. No dice. Then I found this weird block of text.

Code: [Select]
KOSWaeimp/NeedMP
ParyChnge0123456
"mp" before the slash on the first line are the M and the P shown in the HP / MP display.

I think I just discovered where "Change" and "Parry" are really being drawn from. I'll report my findings.
:hmm:

 :edit: I discovered, so far, that I have no idea where the game is drawing the space for "Need MP" from. Attempts at changing it to "MP Cost" yielded "MPCo st". Further, it appears the "a" of "Parry" and "Change" are shared. Changing it to "Row" made it show as "Roaw" in battle.

"Pary" just doubles its own "r".

12
Game Modification Station / Re: vivify93's FFIV hacking questions
« on: February 05, 2013, 08:36:20 PM »
Really!? That's interesting! I'm weighing the pros and cons. It might end up being worth it, but then I need to somehow compensate for adding back in controller customization.

I wish I was smarter than this; I could just truck through this hitch.

That's a definite start, though, Dragonsbrethren. I'll do some testing with this information. Thank you! :happy:

 :edit: So I dumped bank 1 multiple times from FFIV into FFII, and it didn't work. So then I got the idea to dump in everything, starting from bank 1 and ending at the location names, and it still did nothing to the customizer.

Am I doing something wrong? Dialogue Bank 1 starts at 080400, right? Unless you meant something other than the "entire 01 bank."

 :edit: Note to self on how to "translate" the restored customizer if I manage to do this.
Code: [Select]
Btl.Mode    Active Wait
Btl.Speed   1 2 3 4 5 6
    Fast   Slow
Btl.Text    1 2 3 4 5 6
Sound       Stereo Mono
Controlers  Keep  Alter
            Single More
Cursor      Reset Recal
Win.Color   R |------|
            G |------|
            B |------|

"Controlers" and "Recal" will be spelled with the "ll" character I inserted into the font block, so they will still read "Controllers" and "Recall".

13
Game Modification Station / Re: vivify93's FFIV hacking questions
« on: February 05, 2013, 11:47:39 AM »
Event 98 in FF4kster's Event Editor, the default name for it is "Cecil's transformation, Tellah remembering".

Near the middle there's a chunk of "Add ____ to Tellah White" script items. Just go near there and hit insert and put in "Add Dispel/Armor/Shell/whatever to Tellah White".
Oh my god, you're a life saver, Pinkpuff. Thank you so much!

I'm still very curious about my other two points in my previous post of this topic, so if anyone has any ideas, please don't hesitate to share! Thank you! :childish:

14
Game Modification Station / Re: vivify93's FFIV hacking questions
« on: February 04, 2013, 08:19:50 PM »
Hello again! :happy: I'm getting more ambitious lately, so I have three more questions in order of importance.

1. I can't seem to find the data for the spells Tellah gains back on Mt. Ordeals in ff4kster. How would I go about editing back in Armor, Shell, and Dispel for him? :edit: Thanks to PinkPuff - Event 98 in ff4kster.

2. I tried to alter the "Change" command, that you get by pressing left on the D-Pad in battle during a unit's turn, to say "Row," but it looks like it didn't take. Does anyone know what gives? I did save the ROM after changing the command's name, and it does appear, at least, to say "Row." Maybe I should just do a search for "Chang" instead, since that's how it's spelled in the command strings.
:hmm:

3. How hard would it be to restore the battle mode and multiplayer options? I know the bytes still exist in the data, the problem is just making them appear in the customizer menu.

This is what I'm thinking of doing.

Current customizer menu layout:
Code: [Select]
Battle Speed
          Fast   Slow
          1 2 3 4 5 6

Battle Message
          Fast   Slow
          1 2 3 4 5 6

Sound     Stereo Mono
Window Color
          R |------|
          G |------|
          B |------|

Desired customizer menu:
Code: [Select]
Battles   Active Wait
Battle Speed
          Fast   Slow
          1 2 3 4 5 6
Battle Message
          Fast   Slow
          1 2 3 4 5 6
Players   One    Two
Sound     Stereo Mono
Window Color
          R |------|
          G |------|
          B |------|

I'm not interested in restoring the button assignment editor due to the tutorials added to FFII US, or the remember / reset option for the cursor, since in FFIV it doesn't function like other FFs anyway.

15
Game Modification Station / Re: vivify93's FFIV hacking questions
« on: February 04, 2013, 05:07:47 PM »
Honestly, I have absolutely no idea. I went into the level up stats menu once accidentally, and another time when I was feeling my way around ff4kster.

The only other level-related thing I did was give Rosa, Porom, and Fusoya back Armor, Shell, and Dispel, but I don't think that should've done anything...

I fixed it by importing FFII US' data into my mod.

At least I know now to beta test.

 :edit: Actually, I found this out--the Ds in bank 2 are control codes of some kind. I don't know why, but they are. For some reason, if you remove them, the surrounding text in the data is eliminated. Thought I should put this out there.

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