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Messages - Lenophis

1
P.S. I wonder what cause the crashes ... is it software bug, is it some 'hidden' limitation of the GPU. Will the game crash if we use contemporary powerful PC? What about a different emulator?
Without even looking at it, I'm fairly confident that the OAM data overflowed into whatever else (maybe the stack), which caused the crash. This is probably why FF6's engine only used 6 slots for monsters, and probably why it had two separate routines for displaying damage with different numbers of targets hit at once. Although, I haven't really looked at FF5 enough to know if it has something similar or not.

The only way to make it not crash, is to hack the engine to put in a safety mechanism that will detect the number of targets and them being hit at once.

*reads other posts*

Oh... Looks like what I said wasn't it at all then. Nevermind!

2
General Discussion / Re: RHDN Currently Down
« on: April 08, 2018, 11:24:08 AM »
- Seemingly no attempt at "professional web designer"- paid new features to their site that I can think of or notice

- Seemingly no updates to their forum like they said there'd be, as far as I can tell.
Two things here. First, the site is fully integrated with the SMF engine, which started out great but has kinda devolved into a pile of shit. There's no easy way out of it that doesn't involve a complete rewrite of basically everything. Nightcrawler has been open about that in the past, and you can likely still find those posts on archive.org's wayback machine.

Second, it's still just one guy working on the inner workings of the code. When that happens, things don't go fast. Trust me, I know this from personal experience. You should as well.

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- People are still having threads deleted out of thin air for no reason
Lemme get some examples here.

There are many more I can cite. There are some which aren't bots or dumbassery, but they're just kids trying to get what they want. Of course those will get deleted. RHDN was never a place where someone can hold a personal journal. It was and always is a rom hacking site, nothing more. People abused General Discussion to constantly try and push the envelope on what is acceptable for such a site. Eventually NC just said "enough is enough, if you don't like it, there's the door." Those that value the site for what it is, a rom hacking site, stuck around.

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- They have less traffic on the site than Pokecommunity on a regular, back and forth basis
Apples and oranges. Comparing a specific game/series to a site that is based on generality is asinine.

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- Their General Discussion forum's still behind a paywall
General Discussion is gone. It has been replaced with something far more friendlier, now that the shitposters can't access it.

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and is probably still more thought-policed than a North Korean news station
Nothing is "thought policed."

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- Slick and the other forum I go on are still far more welcoming and civil
I try to keep things civil here. Knowing that people generally behave themselves is a good thing.  :happy:

3
General Discussion / Re: Slick was down
« on: March 07, 2018, 09:59:26 AM »
The connection is quite stable. There are other reasons why the site goes down, which I won't go into here.

5
General Discussion / Re: Happy New Year!
« on: January 04, 2018, 10:30:26 AM »
Happy New Year!

I'll settle for reduced downtime.  :hmm:

6
errr, what did you patch this over?
FF5 with no header:
SHA1: c6858d5c02894a6cc71f4dd452c7f288b319d1952ca56fdb185b4bf5e26244a2
MD5: d69b2115e17d1cf2cb3590d3f75febb9
CRC32: c1bc267d

7
Seems 7z's archive corruption isn't exclusive to me. Might be something with 7z, but lately archives will not open with Winrar.

Anyway, I'm playing it on console with my SD2SNES and I've noticed a few things.
For one, damage seems to be all over the place, dunno if this is intended or not.


Equipment boosts don't seem to always update. If I initially select the Ruby to be equipped, it has 0 weight, but if I move to the Orange, it has 99. Then if I go back to the Ruby, it has 99.


I like that the cancel dash was included, but I'm too used to FF6 and keep trying to use L/R to cycle back and forth in the menu. :tongue:

I wasn't aware this was going to be something you would play through the vanilla game with. Kinda neat.

8
Game Modification Station / Re: New patch: Color Wheel tweak
« on: November 29, 2017, 11:41:01 PM »
Yay, the board is working again. Also lost my post the first time I was writing this up. Anyway.

I've been trying to read through the assembly file of this patch, and it's kind of hard to follow. I've added 3 status outlines for a little project I'm working on, and want to implement this patch into it. Unfortunately, in its current form that won't be possible. But I'm wondering how much more work it would take to get it working with 9 statuses instead of 6.

Mainly, I'm wondering what the premise of this patch is so I can (try to) implement it myself.

9
Final Fantasy V Research & Development / Re: What emulator to use?
« on: October 05, 2017, 11:55:01 PM »
Personally, a better function for the emulator would be to separately load the patch to soft-patch the rom you want to play. That way you don't need to do renaming shenanigans, and you know exactly what is what. But that makes sense, and we can't have that. :lame:

10
Game Modification Station / Re: New patch: Color Wheel tweak
« on: October 05, 2017, 11:50:45 PM »
Oh man, I was looking to make a patch like this for a long time. How difficult was this to pull off?

11
General Discussion / Re: Slick was down
« on: October 05, 2017, 11:49:38 PM »
Yes, the server went down again. Perverbial stickers and glue aren't holding up. Short-term, it'll hold up for now, but we are already looking into options for the future to figure out how to handle the site. I'm not planning on it going anywhere, even though I am a contributing factor in its neglectful state. Please don't hurt me.

So, for now, panic isn't needed. The site will continue, and hopefully a few changes that I've been looking to get going will be put into place. This poor place needs some much-needed tender loving care. I intend to make it happen.

12
General Discussion / Re: RHDN Currently Down
« on: August 02, 2017, 11:25:25 AM »
I would like to point out, Bahamut, that I don't want to see anything from BHDN spill on over to here. Cause then you'd draw my ire, and I don't think we want that to happen.

13
Game Modification Station / Re: New patch: Walk This Way Bug fix
« on: August 02, 2017, 11:13:53 AM »
Well, my local copy of Bank C3 has a lot more stuff than is currently on the site. I suppose I should just update it. C1? I can't make heads or tails of it, but I believe someone did. Managed to add some to C0, but it is still severely lacking.

14
Game Modification Station / Re: New patch: Walk This Way Bug fix
« on: August 02, 2017, 02:18:50 AM »
It just goes to show that, no matter how much testing is done, some stupid edge-case finds a way to sneak itself in. Would have helped if I had understood C0 more when that initial patch was made.  :isuck:

Hopefully nothing else sneaks its way in. Good job. :childish:

15
Excuse me, but do you mean too hard for the player or the maker?
Wow, that was a slip of the tongue. In this case, both.

The bigger problem would be places where the same code checks both monster HP and player HP.  You'd need special code to handle those cases.
I don't know if FF5 made it easy, but in FF6 it was made to be very easy. It uses indexing for stats, and all we had to do was check to see if our index was at least 8. If it was, we knew it was a monster and could check the third byte and do the special checks. Unfortunately, the checks are everywhere cause FF6 is a mess. I am merely speculating if FF5 would be easier to do this with, since FF5 is just a less-sophisticated version of FF6, engine-wise.