_____________ MISCELLANEOUS _____________ - Character data - Level tables - Shop data - Item/magic prices - Game text ______________ Character data ______________ - D1/5500-551D: Names [Character] - D1/551E-5531: [Stat] bonuses [Character] * D1/7000-713F: Initial data Character slot ________________________ Initial data: 80 bytes 00 Misc. + Character 01 [Job] 02 Level 03 Exp (LoByte) 04 Exp (MidByte) 05 Exp (HiByte) 06 Current HP (LoByte) 07 Current HP (HiByte) 08 Max HP (LoByte) 09 Max HP (HiByte) 0A Current MP (LoByte) 0B Current MP (HiByte) 0C Max MP (LoByte) 0D Max MP (HiByte) 0E [Item]: Headgear 0F [Item]: Bodywear 10 [Item]: Accessory 11 [Item]: Right hand shield 12 [Item]: Left hand shield 13 [Item]: Right hand weapon 14 [Item]: Left hand weapon 15 [Monster] caught 16 Command [Ability] 1 17 Command [Ability] 2 18 Command [Ability] 3 19 Command [Ability] 4 1A Initial [Status 0] 1B Initial [Status 1] 1C Initial [Status 2] 1D Initial [Status 3] 1E 1F 20 [Innate abilities] 21 - 22 [Element] up 23 Equipment weight 24 Base Strength 25 Base Agility 26 Base Stamina 27 Base Magic Power 28 Current Strength 29 Current Agility 2A Current Stamina 2B Current Magic 2C Evade % 2D Defense 2E Magic evade % 2F Magic defense 30 [Element] absorb 31 [Element] block 32 [Element] immunity 33 [Element] half 34 [Element] weakness 35 [Status 0] immune 36 [Status 1] immune 37 [Status 2] immune 38 "Weapon cast type" 39 "Equipment specialty" 3A Job level 3B ABP (LoByte) 3C ABP (HiByte) 44 Attack power ________________________ 00: Misc. + Character 0 0 0 0 0 0 0 0 B nT G{Char.} 80 Back row 40 Not in team 20 10 08 Gender (female) 04-01 Character Character 0 Butz 1 Lenna 2 Galuf 3 Faris 4 Cara ____________ Level tables ____________ - D1/5000-5128: Experience table Level - D1/5129-51EE: Base HP table Level - D1/51EF-52B4: Base MP table Level ________________________ Experience table: 3 bytes 0 Exp requirement (LoByte) 1 Exp requirement (MidByte) 2 Exp requirement (HiByte) Experience table: 2 bytes 0 Base HP (Lobyte) 1 Base HP (Hibyte) Experience table: 2 bytes 0 Base MP (Lobyte) 1 Base MP (Hibyte) _________ Shop data _________ - D1/2D00-2D3F: Shop names Shop type * D1/2D40-2FFF: Shop data [Shop] ________________________ Shop data: 9 bytes 0 Properties 1 [Item]/[Magic] 1 2 [Item]/[Magic] 2 3 [Item]/[Magic] 3 4 [Item]/[Magic] 4 5 [Item]/[Magic] 5 6 [Item]/[Magic] 6 7 [Item]/[Magic] 7 8 [Item]/[Magic] 8 ________________________ 0: Properties 0 0 0 0 0 0 0 0 D {Type} 80 Discount 04-01 Shop type Shop type 0 Magic 1 Weapon 2 Armor 3 Item 4 Relic 5 Guild 6 Medicine 7 General _________________ Shop 00 Tule W 01 Tule A 02 Tule I 03 Tule M 04 Carwen W 05 Carwen A 06 Carwen I 07 Carwen M 08 Worus W 09 Worus A 0A Worus M 0B Karnak W 0C Karnak W 0D Karnak A 0E Common W1 I 0F Karnak M 10 Karnak M 11 Karnak M 12 Crescent W 13 Crescent A 14 0 M 15 Istory R 16 0 A 17 0 I 18 Jacole W 19 Jacole A 1A Common W2 I 1B Lix G 1C Lix A 1D Lix M 1E Rugor W 1F Rugor A 20 Common W2 I 21 Bal/Kelb W 22 Bal/Kelb A 23 Kelb W 24 Kelb A 25 Common W2 M 26 Common W2 M 27 Common W2 M 28 Surgate W 29 Surgate A 2A Mua W 2B Mua A 2C Mua M 2D Mua M 2E Mua M 2F 0 W 30 0 A 31 Lix I 32 Dwarf M ? (not used ?) 33 Dwarf W 34 Dwarf A 35 0 I 36 Mirage W 37 Mirage G 38 Mirage A 39 Mirage R 3A Mirage M 3B Mirage M 3C Mirage I 3D Mirage I 3E Karnak W (before arrest) 3F Karnak A (before arrest) _________________ Item/magic prices _________________ - D1/2A00-2BFF [Item+Magic] * 2 bytes 0 Flags 1 Factor 1 ________________________ 0: Flags 80 Can't be sold 40 Sells for 5 gil 20 10 08 04-01 Factor 2 Factor 2 1 10 2 100 3 1000 4 10000 5 100000 _________ Game text _________ MONSTERS & BATTLE - D0/5C00-67FF: Monster names (Jap.) - D0/F000-F1D3: Battle dialogue pointer table (Jap.) - D0/F1D4-FFFF: Battle dialogue (Jap.) - E0/0000-0FF0: Monster names - E7/2760-2CA9: Battle messages - E7/3700-3AF0: Monster Speciality names - E7/3B00-50FF: Battle dialogue ________________________ ITEMS & ACTIONS - D1/1380-1C7F: Item names (menu) - D1/1C80-247F: Magic names (field menu) - D1/28B6-2975: Status names (battle menu) - D1/4000-40FF: Item descriptions pointer table - D1/4100-4FFF: Item descriptions - E7/0900-0F8F: Effect names - E7/0F90-177F: Magic names (battle menu) (57-FF) (Song) - E7/1780-275F: Magic names (battle message) (57-FF) - E7/3560-36FF: Rare item names - E7/5100-51FF: Item descriptions pointer table - E7/5200-57FF: Item descriptions - E7/5860-705F: Item names (battle message) ________________________ JOBS & ABILITIES - D1/5600-56AF: Job names - D1/5800-59DF: Ability names (Jap.) (00-5F) - D1/6200-6307: Ability names (menu) (80-A0) - D1/6700-6AB0: Ability names (Jap.) (80-A0) - D1/7140-7249: Descriptions pointer table - D1/724A-7C9D: Descriptions - E0/1150-137F: Ability names (00-5F) - E7/7060-739F: Ability names (battle message) (80-A0) ________________________ OTHER - D1/5500-551D: Character names - E0/3100-3140: Misc. menu text fields - E1/0000-E6/FFFF: Game script - E7/0000-08FF: Area headings - E7/2F00-33FF: Menu/shop text - E7/5800-585F: Battle record text - E7/73A0-751F: Crystal prophecy - E7/FAD9-FFFF: Misc. menu text fields ________________________ [Last update: 3 Jan 2010]